AOE3: The Asian Dynasties Unit Chart (1.01)

In general...
Counter Heavy Infantry with Skirmishers and Archers (Infantry) or Artillery.
Counter Infantry with Heavy Cavalry, Light Infantry or Artillery.
Counter Light Infantry with Heavy Infantry using hand attack.
Counter Heavy Cavalry with Light (Ranged) Cavalry or Heavy Infantry using hand attack.
Counter Light (Ranged) Cavalry with Skirmishers and Archers (Infantry) or Heavy Infantry using hand attack.
Counter Artillery with Heavy Cavalry, Light (Ranged) Cavalry or other Artillery.

MNBob's Index   Infantry   Heavy Infantry    Light Infantry    Heavy Cavalry    Light Cavalry    Artillery    Banner Armies    Warships    Heroes & Starting Units    Villagers    Healers    Pets    Guardians

Infantry
HP Limit Pop Train Speed LOS Armor Bounty Cost
AbusGun 130 NA 2 42 4.0 22 Ranged-20% 15 F-50, G-100
Unit Types: Infantry, RangedInfantry, GunpowderTrooper
BuildingAttack Damage: 15 (Siege), Cap: 80, ROF: 3.0, Range: 0-10
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 0.5, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
DefendRangedAttack Damage: 40 (Siege), Cap: 80, ROF: 3.0, Range: 4-18, Bonuses: Cavalry x 0.5, Villager x 0.25, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 0.5, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
StaggerHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 0.5, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
StaggerRangedAttack Damage: 40 (Siege), Cap: 80, ROF: 3.0, Range: 4-18, Bonuses: Cavalry x 0.5, Villager x 0.25, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
VolleyHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 0.5, LightInfantry x 0.5, HeavyInfantry x 1.5, Artillery x 0.75
VolleyRangedAttack Damage: 40 (Siege), Cap: 80, ROF: 3.0, Range: 4-18, Bonuses: Cavalry x 0.5, Villager x 0.25, LightInfantry x 0.5, LightCavalry x 1.5, xpEagleKnight x 1.5, HeavyInfantry x 1.5, Artillery x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Cacadore 105 NA 1 33 4.5 24 Ranged-50% 12 F-80, G-35
Unit Types: RangedInfantry, GunpowderTrooper, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Crossbowman 100 NA 1 27 4.0 20 Ranged-20% 8 F-40, W-40
Unit Types: Archer, Infantry, RangedInfantry
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
DefendRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
StaggerHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
StaggerRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
VolleyHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
VolleyRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, CoyoteMan x 0.75, HeavyInfantry x 1.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
Longbowman 95 NA 1 30 4.0 24 Ranged-30% 10 F-60, W-40
Unit Types: Archer, Infantry, RangedInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 17 (Ranged), ROF: 1.5, Range: 2-22, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 17 (Ranged), ROF: 1.5, Range: 2-22, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 17 (Ranged), ROF: 1.5, Range: 2-22, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 1.25, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercJaeger 250 NA 2 38 4.0 24 Ranged-40% 18 G-180
Unit Types: RangedInfantry, GunpowderTrooper, Infantry, Mercenary
BuildingAttack Damage: 18 (Siege), ROF: 3.0
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 30 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 30 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 30 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Minuteman 200 NA 1 2 4.0 15 Hand-20% NaN F-75
Unit Types: Infantry, RangedInfantry
BuildingAttack Damage: 5 (Siege), ROF: 3.0
DefendHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
DefendRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
MeleeHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
StaggerHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
StaggerRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
VolleyHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
VolleyRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatBlackwoodArcher 80 15 0 20 4.0 20 Ranged-10% 10 F-50, W-50
Unit Types: RangedInfantry, Archer, NativeWarrior, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatBlowgunAmbusher 160 12 0 10 4.5 12 Ranged-10% 10 F-65, W-35
Unit Types: NativeWarrior, Infantry, Archer, RangedInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
HandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-10, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatBlowgunWarrior 160 15 0 20 4.5 12 Ranged-10% 10 F-65, W-35
Unit Types: RangedInfantry, Archer, NativeWarrior, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
HandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-10, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatBolasWarrior 200 8 0 20 4.5 14 Ranged-10% 10 F-40, W-60
Unit Types: RangedInfantry, Archer, NativeWarrior, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
GuardianAttack Damage: 8 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: HeavyInfantry x 2.0
HandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 1.5, xpEagleKnight x 1.5, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyAttack Damage: 8 (Ranged), Cap: 16, Area: 3, ROF: 3.0, Range: 2-12, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 1.5, LightCavalry x 1.5, Cavalry x 0.75, xpCoyoteMan x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatHuronMantlet 250 10 0 30 3.5 12 Ranged-40% 15 W-50, G-100
Unit Types: NativeWarrior, Infantry, RangedInfantry, SiegeTrooper
BuildingAttack Damage: 45 (Siege), ROF: 3.0
HandAttack Damage: 10 (Hand), ROF: 1.5
VolleyAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-10
HP Limit Pop Train Speed LOS Armor Bounty Cost
NativeScout 120 NA 0 20 5.5 22 Ranged-10% 14 W-90
Unit Types: HandInfantry, CanSeeStealth, NativeWarrior, Infantry
BuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 3 (Siege), ROF: 3.0
CoverHandAttack Damage: 3 (Hand), ROF: 1.5
DefendHandAttack Damage: 5 (Hand), ROF: 1.5
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatKlamathRifleman 230 13 0 20 4.0 18 Ranged-10% 12 F-60, W-60
Unit Types: GunpowderTrooper, RangedInfantry, NativeWarrior, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMantlet 250 5 0 30 3.5 12 Ranged-40% 15 W-50, G-100
Unit Types: Infantry, NativeWarrior, Archer, RangedInfantry, SiegeTrooper
BuildingAttack Damage: 45 (Siege), ROF: 3.0
HandAttack Damage: 10 (Hand), ROF: 1.5
VolleyAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-10
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercBlackwoodArcher 80 30 0 20 4.0 20 Ranged-10% 10 F-50, W-50
Unit Types: NativeWarrior, Infantry, Archer, RangedInfantry, MercType1
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 19 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercBlowgunWarrior 160 30 0 20 4.5 12 Ranged-10% 10 F-65, W-35
Unit Types: Archer, Infantry, NativeWarrior, RangedInfantry, MercType1
BuildingAttack Damage: 10 (Siege), ROF: 3.0
HandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-10, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercRifleman 230 26 0 20 4.0 18 Ranged-10% 12 F-60, W-60
Unit Types: NativeWarrior, Infantry, RangedInfantry, MercType1, GunpowderTrooper
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercTracker 300 26 0 20 4.0 20 Ranged-10% 12 F-40, W-80
Unit Types: GunpowderTrooper, MercType1, RangedInfantry, Infantry, NativeWarrior
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatNavajoRifleman 200 15 0 20 5.0 14 Ranged-10% 10 F-60, W-40
Unit Types: GunpowderTrooper, RangedInfantry, NativeWarrior, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 11 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 11 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 11 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatRifleman 230 13 0 20 4.0 18 Ranged-10% 12 F-60, W-60
Unit Types: Infantry, NativeWarrior, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatSharktoothBowman 115 15 0 20 4.5 12 Ranged-20% 10 F-75, W-25
Unit Types: NativeWarrior, Infantry, Archer, RangedInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 16 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 16 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 16 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatTracker 300 13 0 20 4.0 20 Ranged-10% 12 F-40, W-80
Unit Types: RangedInfantry, GunpowderTrooper, NativeWarrior, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
SaloonOutlawRifleman 110 NA 6 40 4.0 22 Ranged-30% 18 G-90
Unit Types: GunpowderTrooper, RangedInfantry, Infantry
BuildingAttack Damage: 24 (Siege), ROF: 3.0
HandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
RangedAttack Damage: 40 (Ranged), ROF: 3.0, Range: 0-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Skirmisher 120 NA 1 33 4.0 24 Ranged-30% 12 F-50, G-65
Unit Types: RangedInfantry, GunpowderTrooper, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Strelet 90 NA 1 30 4.5 16 Ranged-30% 6 F-50, W-10
Unit Types: GunpowderTrooper, RangedInfantry, Infantry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 10 (Ranged), ROF: 3.0, Range: 2-14, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpAenna 110 NA 1 27 5.0 20 Ranged-30% 10 F-100
Unit Types: Archer, Infantry, RangedInfantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
DefendHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 12 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 12 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 12 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpArrowKnight 150 NA 2 34 3.8 32 Ranged-40% 13 F-50, G-75
Unit Types: SiegeTrooper, RangedInfantry, Infantry, Archer
BuildingAttack Damage: 36 (Siege), ROF: 3.0, Range: 0-30, Bonuses: Ship x 2.0
DefendHandAttack Damage: 6 (Hand), ROF: 1.5
DefendRangedAttack Damage: 10 (Ranged), ROF: 1.5, Range: 0-30, Bonuses: Artillery x 5.0
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5
StaggerRangedAttack Damage: 10 (Ranged), ROF: 1.5, Range: 0-30, Bonuses: Artillery x 5.0
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5
VolleyRangedAttack Damage: 10 (Ranged), ROF: 1.5, Range: 0-30, Bonuses: Artillery x 5.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMacehualtin 80 NA 1 23 4.5 20 Ranged-30% 7 F-40, W-30
Unit Types: Archer, Infantry, RangedInfantry
BuildingAttack Damage: 7 (Siege), ROF: 3.0
DefendHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 8 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 8 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 8 (Ranged), ROF: 1.5, Range: 2-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpMantlet 400 NA 2 45 3.5 12 Ranged-50% 20 W-75, G-125
Unit Types: RangedInfantry, SiegeTrooper, Infantry
BuildingAttack Damage: 50 (Siege), ROF: 3.0
HandAttack Damage: 10 (Hand), ROF: 1.5
VolleyAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-10
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMedicineManAztec
(Warrior Priest)
360 10 1 45 4.0 12 Ranged-10% 20 G-200
Unit Types: Infantry, HandInfantry
Gather FirePit 0.1
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMusketWarrior
(Forest Prowler)
110 NA 1 33 4.0 24 Ranged-30% 12 F-50, G-65
Unit Types: RangedInfantry, GunpowderTrooper, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-20, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpPetard 225 NA 1 40 4.0 15 Hand-40% 15 F-50, W-100
Unit Types: HandSiege, SiegeTrooper, Infantry
BuildingAttack Damage: 1600 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 800 (Siege), ROF: 3.0
CoverHandAttack Damage: 3 (Hand), ROF: 1.5
HandAttack Damage: 6 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpPetardNitro 750 NA 1 40 4.0 15 Hand-40% 15 F-50, W-100
Unit Types: HandSiege, SiegeTrooper, Infantry
BuildingAttack Damage: 4500 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 4500 (Siege), ROF: 3.0
CoverHandAttack Damage: 3 (Hand), ROF: 1.5
HandAttack Damage: 6 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpRam 200 NA 2 45 3.5 15 Ranged-50% 20 F-80, W-120
Unit Types: Infantry, SiegeTrooper, HandSiege
BuildingAttack Damage: 75 (Siege), ROF: 1.5
CoverBuildingAttack Damage: 38 (Siege), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpSpy 150 NA 2 20 6.3 28 Ranged-20% 20 G-125
Unit Types: MercType2, HandInfantry, CanSeeStealth, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverHandAttack Damage: 2.5 (Hand), ROF: 1.5, Bonuses: Mercenary x 20.0, Hero x 40.0, NativeWarrior x 4.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Mercenary x 20.0, Hero x 40.0, NativeWarrior x 4.0
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Mercenary x 20.0, Hero x 40.0, NativeWarrior x 4.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpWarBow
(Cetan Bow)
90 NA 1 30 4.0 22 Ranged-30% 10 F-65, W-35
Unit Types: RangedInfantry, Archer, Infantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpWarRifle
(Wakina Rifle)
85 NA 1 29 4.0 24 Ranged-30% 9 F-60, G-40
Unit Types: GunpowderTrooper, RangedInfantry, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpWarrior 200 6 1 2 4.0 15 Hand-20% NaN F-75
Unit Types: Infantry, RangedInfantry
BuildingAttack Damage: 5 (Siege), ROF: 3.0
DefendHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
DefendRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
MeleeHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
StaggerHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
StaggerRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
VolleyHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0
VolleyRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypArquebusier 97 NA 1 27 4.0 24 Ranged-30% 9 G-85
Unit Types: Infantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 14 (Ranged), ROF: 3.0, Range: 0-20, Bonuses: LightCavalry x 2.0, HeavyInfantry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, HeavyInfantry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 14 (Ranged), ROF: 3.0, Range: 0-20, Bonuses: LightCavalry x 2.0, HeavyInfantry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 14 (Ranged), ROF: 3.0, Range: 0-20, Bonuses: LightCavalry x 2.0, HeavyInfantry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypChuKoNu 90 NA 1 24 4.5 20 Ranged-20% 9 F-85
Unit Types: RangedInfantry, Archer, Infantry
BuildingAttack Damage: 3 (Siege), ROF: 3.0
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 5 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 5 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 5 (Ranged), ROF: 3.0, Range: 2-16, Bonuses: LightCavalry x 2.0, xpEagleKnight x 2.0, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFlameThrower 210 NA 4 40 4.3 14 Ranged-65% 34 W-170, G-170
Unit Types: Infantry, SiegeTrooper, RangedInfantry
FlameAttack Damage: 5 (Siege), Cap: 20, Area: 1, ROF: 0.5, Range: 0-10, Bonuses: Infantry x 6.0, Building x 4.0, Ship x 6.0, Artillery x 2.0, LightInfantry x 0.6, Cavalry x 0.8
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypIrregular 130 NA 1 2 4.0 15 Hand-20% NaN F-20, G-20
Unit Types: Infantry, Irregular, RangedInfantry
BuildingAttack Damage: 4 (Siege), ROF: 3.0
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
DefendRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
StaggerHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
StaggerRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
VolleyHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
VolleyRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypIrregularIndians 130 NA 1 2 4.0 15 Hand-20% NaN F-20, G-20
Unit Types: RangedInfantry, Irregular, Infantry
BuildingAttack Damage: 4 (Siege), ROF: 3.0
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
DefendRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
StaggerHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
StaggerRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
VolleyHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
VolleyRangedAttack Damage: 21 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: SiegeTrooper x 2.0, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMercIronTroop 225 NA 2 40 4.5 20 Ranged-60% 20 G-200
Unit Types: Archer, Mercenary, Infantry, RangedInfantry
BuildingAttack Damage: 22 (Siege), ROF: 3.0
DefendHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 25 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 25 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 16 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 25 (Ranged), ROF: 1.5, Range: 0-16, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercGurkha 115 NA 1 33 4.0 24 Ranged-30% 12 F-70, G-50
Unit Types: RangedInfantry, Gurkha, GunpowderTrooper, Infantry
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercGurkhaJemadar 230 1 2 33 4.0 24 Ranged-30% 24 F-140, G-100
Unit Types: Infantry, Mansabdar, Gurkha, RangedInfantry, GunpowderTrooper
BuildingAttack Damage: 12 (Siege), ROF: 3.0, Range: 0-6
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypShinobiHorse 150 NA 1 30 4.8 18 Ranged-20% 12 F-30, G-85
Unit Types: Archer, Infantry, CanSeeStealth, RangedInfantry, MercType2, SiegeTrooper
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 8 (Hand), ROF: 1.5
DefendRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 2-14
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5
StaggerHandAttack Damage: 8 (Hand), ROF: 1.5
StaggerRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 2-14
VolleyHandAttack Damage: 8 (Hand), ROF: 1.5
VolleyRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 2-14
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypThuggee 210 NA 6 50 4.0 22 Ranged-30% 30 G-150
Unit Types: Infantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
HandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
RangedAttack Damage: 45 (Ranged), ROF: 3.0, Range: 0-18, Bonuses: HeavyInfantry x 2.0, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypUrumi 260 NA 2 45 4.5 16 Ranged-30% 22 F-160, G-60
Unit Types: Urumi, HandInfantry, Infantry
BuildingAttack Damage: 28 (Siege), Cap: 37, ROF: 3.0
CoverBuildingAttack Damage: 14 (Siege), Cap: 19, ROF: 3.0
CoverHandAttack Damage: 9 (Ranged), Cap: 20, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, LightCavalry x 1.5, xpEagleKnight x 1.5
DefendHandAttack Damage: 17 (Ranged), Cap: 38, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, LightCavalry x 1.5, xpEagleKnight x 1.5
GuardianAttack Damage: 17 (Ranged), ROF: 1.0, Range: 0-2
MeleeHandAttack Damage: 17 (Ranged), Cap: 38, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, LightCavalry x 1.5, xpEagleKnight x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypUrumiMansabdar 520 1 4 45 4.5 16 Ranged-30% 44 F-320, G-120
Unit Types: Mansabdar, Urumi, HandInfantry, Infantry
BuildingAttack Damage: 28 (Siege), Cap: 37, ROF: 3.0
CoverBuildingAttack Damage: 14 (Siege), Cap: 19, ROF: 3.0, Range: 0-2
CoverHandAttack Damage: 9 (Ranged), Cap: 38, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, xpEagleKnight x 1.5, LightCavalry x 1.5
DefendHandAttack Damage: 17 (Ranged), Cap: 38, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, xpEagleKnight x 1.5, LightCavalry x 1.5
GuardianAttack Damage: 17 (Ranged), ROF: 1.0, Range: 0-2
MeleeHandAttack Damage: 17 (Ranged), Cap: 38, Area: 1, ROF: 1.0, Range: 0-2, Bonuses: HeavyInfantry x 1.75, xpEagleKnight x 1.5, LightCavalry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWokouBlindMonk 120 NA 3 33 4.0 20 Ranged-30% 24 G-120
Unit Types: Archer, Infantry, Wokou, RangedInfantry
BuildingAttack Damage: 13 (Siege), ROF: 3.0
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, Villager x 2.5, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 0-18, Bonuses: HeavyInfantry x 2.0, Villager x 2.5, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, Villager x 2.5, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0, Villager x 2.5, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 0-18, Bonuses: HeavyInfantry x 2.0, Villager x 2.5, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Villager x 2.5, HeavyInfantry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 13 (Ranged), ROF: 3.0, Range: 0-18, Bonuses: Villager x 2.5, HeavyInfantry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypYumi 100 NA 1 28 4.0 22 Ranged-30% 11 F-55, W-50
Unit Types: Archer, Infantry, RangedInfantry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
DefendRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 1.5, xpEagleKnight x 2.0, LightCavalry x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
StaggerRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 1.5, LightCavalry x 2.0, xpEagleKnight x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75
VolleyHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, LightCavalry x 2.0, xpEagleKnight x 2.0, Cavalry x 0.75, xpCoyoteMan x 0.75
VolleyRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 2-18, Bonuses: HeavyInfantry x 1.5, xpEagleKnight x 2.0, LightCavalry x 2.0, xpCoyoteMan x 0.75, Cavalry x 0.75


Heavy Infantry
HP Limit Pop Train Speed LOS Armor Bounty Cost
Dopplesoldner 230 NA 2 45 4.5 12 Hand-20% 20 F-75, G-125
Unit Types: Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 60 (Siege), Cap: 80, ROF: 3.0
CoverBuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverHandAttack Damage: 10 (Hand), Cap: 20, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
DefendHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
GuardianAttack Damage: 20 (Hand), Cap: 40, ROF: 1.5, Bonuses: Cavalry x 3.0
MeleeHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Grenadier 200 NA 2 42 4.0 15 Ranged-50% 18 F-120, G-60
Unit Types: Infantry, HeavyInfantry, SiegeTrooper, RangedInfantry
BuildingAttack Damage: 54 (Siege), ROF: 3.0, Range: 0-12
DefendHandAttack Damage: 8 (Hand), ROF: 1.5
DefendRangedAttack Damage: 16 (Siege), Cap: 36, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: Building x 1.0, Cavalry x 0.5, LightInfantry x 0.5
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5
StaggerHandAttack Damage: 8 (Hand), ROF: 1.5
StaggerRangedAttack Damage: 16 (Siege), Cap: 36, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: Building x 1.0, Cavalry x 0.5, LightInfantry x 0.5
VolleyHandAttack Damage: 8 (Hand), ROF: 1.5
VolleyRangedAttack Damage: 16 (Siege), Cap: 36, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: CavalryInfantry x 1.0, Cavalry x 0.5, LightInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Halberdier 200 NA 1 33 4.0 12 Hand-10% 12 F-50, G-70
Unit Types: HandInfantry, HeavyInfantry, Infantry
BuildingAttack Damage: 36 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 18 (Siege), ROF: 3.0
CoverHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 25 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 25 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Janissary 235 NA 1 34 4.0 16 Hand-20% 13 F-100, G-25
Unit Types: HeavyInfantry, Infantry, RangedInfantry, GunpowderTrooper
BuildingAttack Damage: 25 (Siege), ROF: 3.0
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
VolleyRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercBarbaryCorsair 315 NA 2 40 6.0 12 Hand-40% 20 G-200
Unit Types: Mercenary, Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverHandAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
MeleeHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercFusilier 300 NA 2 50 5.5 16 Hand-10% 30 G-300
Unit Types: RangedInfantry, GunpowderTrooper, Infantry, Mercenary, HeavyInfantry
BuildingAttack Damage: 60 (Siege), ROF: 3.0
DefendHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightInfantry x 1.5, Cavalry x 2.0, LightCavalry x 1.5
DefendRangedAttack Damage: 70 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: LightCavalry x 1.5, LightInfantry x 1.5
MeleeHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightInfantry x 1.5, Cavalry x 2.0, LightCavalry x 1.5
StaggerHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightInfantry x 1.5, Cavalry x 2.0, LightCavalry x 1.5
StaggerRangedAttack Damage: 70 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: LightCavalry x 1.5, LightInfantry x 1.5
VolleyHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightInfantry x 1.5, Cavalry x 2.0, LightCavalry x 1.5
VolleyRangedAttack Damage: 70 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: LightCavalry x 1.5, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercHighlander 400 NA 2 40 4.0 16 Hand-40% 20 G-200
Unit Types: GunpowderTrooper, RangedInfantry, Infantry, Mercenary, HeavyInfantry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 32 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendRangedAttack Damage: 63 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 32 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerHandAttack Damage: 32 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerRangedAttack Damage: 63 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 32 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
VolleyRangedAttack Damage: 63 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercLandsknecht 430 NA 2 44 4.0 12 Hand-30% 24 G-240
Unit Types: Infantry, Mercenary, HeavyInfantry, HandInfantry
BuildingAttack Damage: 72 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 36 (Siege), ROF: 3.0
CoverHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 54 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 54 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercNinja 400 NA 4 40 6.0 12 Hand-30% 20 G-200
Unit Types: MercType2, HandInfantry, CanSeeStealth, Infantry, Mercenary, HeavyInfantry
BuildingAttack Damage: 60 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Mercenary x 10.0, Hero x 10.0, NativeWarrior x 5.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Mercenary x 10.0, Hero x 10.0, NativeWarrior x 5.0
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Mercenary x 10.0, Hero x 10.0, NativeWarrior x 5.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercRonin 540 NA 4 60 4.5 12 Hand-40% 40 G-400
Unit Types: Mercenary, Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 120 (Siege), Cap: 160, ROF: 3.0
CoverBuildingAttack Damage: 60 (Siege), Cap: 80, ROF: 3.0
CoverHandAttack Damage: 29 (Hand), Cap: 58, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 58 (Hand), Cap: 116, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
GuardianAttack Damage: 58 (Hand), Cap: 116, ROF: 1.5, Bonuses: Cavalry x 3.0
MeleeHandAttack Damage: 58 (Hand), Cap: 116, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercSwissPikeman 325 NA 2 36 5.0 12 Hand-30% 16 G-160
Unit Types: HandInfantry, Pikeman, HeavyInfantry, Mercenary, Infantry
BuildingAttack Damage: 64 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 32 (Siege), ROF: 3.0
CoverHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
DefendHandAttack Damage: 22 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
MeleeHandAttack Damage: 22 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Musketeer 150 NA 1 30 4.0 16 Hand-20% 10 F-75, G-25
Unit Types: Infantry, HeavyInfantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendRangedAttack Damage: 23 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerRangedAttack Damage: 23 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
VolleyRangedAttack Damage: 23 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatClubman 200 15 0 20 5.0 12 Hand-10% 10 F-85, W-15
Unit Types: HandInfantry, HeavyInfantry, NativeWarrior, Infantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatClubmanLoyal 400 1 0 10 5.0 12 Ranged-40% 20 F-200, W-100
Unit Types: HeavyInfantry, Infantry, NativeWarrior, HandInfantry
BuildingAttack Damage: 60 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverHandAttack Damage: 12 (Hand), Cap: 48, Area: 4, ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 24 (Hand), Cap: 48, Area: 4, ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 24 (Hand), Cap: 48, Area: 4, ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatHolcanSpearman 180 15 0 20 5.0 12 Hand-10% 10 F-75, W-25
Unit Types: Infantry, NativeWarrior, HeavyInfantry, Pikeman, SiegeTrooper, HandInfantry
BuildingAttack Damage: 45 (Siege), ROF: 4.0
CoverBuildingAttack Damage: 23 (Siege), ROF: 4.0
CoverHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatHuaminca 170 13 0 20 5.0 12 Hand-20% 12 F-100, W-20
Unit Types: Infantry, NativeWarrior, HeavyInfantry, Pikeman, HandInfantry
BuildingAttack Damage: 48 (Siege), ROF: 4.0
CoverBuildingAttack Damage: 24 (Siege), ROF: 4.0
CoverHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatJaguarWarrior 230 8 0 20 4.5 12 Hand-10% 10 F-40, W-60
Unit Types: HeavyInfantry, Infantry, NativeWarrior, HandInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0
DefendHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatLightningWarrior 210 15 0 20 4.5 12 Hand-10% 10 F-40, W-60
Unit Types: Infantry, NativeWarrior, HeavyInfantry, HandInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMapucheClubman 165 15 0 20 5.0 12 Hand-10% 10 F-85, W-15
Unit Types: Infantry, NativeWarrior, HeavyInfantry, HandInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercClubman 200 30 0 20 5.0 12 Hand-10% 10 F-85, W-15
Unit Types: MercType1, HandInfantry, HeavyInfantry, Infantry, NativeWarrior
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercHolcanSpearman 180 30 0 20 5.0 12 Hand-10% 10 F-75, W-25
Unit Types: HeavyInfantry, NativeWarrior, Infantry, HandInfantry, MercType1, SiegeTrooper, Pikeman
BuildingAttack Damage: 45 (Siege), ROF: 4.0
CoverBuildingAttack Damage: 23 (Siege), ROF: 4.0
CoverHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercLightningWarrior 210 30 0 20 4.5 12 Hand-10% 10 F-40, W-60
Unit Types: MercType1, HandInfantry, Infantry, NativeWarrior, HeavyInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatTomahawk 170 8 0 20 5.0 12 Ranged-10% 10 F-60, W-40
Unit Types: RangedInfantry, HandInfantry, HeavyInfantry, Infantry, NativeWarrior
BuildingAttack Damage: 10 (Siege), ROF: 3.0
HandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0
VolleyAttack Damage: 16 (Hand), ROF: 3.0, Range: 0-10, Bonuses: Cavalry x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Pikeman 120 NA 1 27 5.0 12 Hand-10% 8 F-40, W-40
Unit Types: HandInfantry, Pikeman, HeavyInfantry, Infantry
BuildingAttack Damage: 32 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 16 (Siege), ROF: 3.0
CoverHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
DefendHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
MeleeHandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Rodelero 135 NA 1 30 6.0 12 Hand-40% 10 F-65, G-35
Unit Types: HandInfantry, Infantry, HeavyInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.25
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.25
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
SaloonOutlawPistol 150 NA 5 40 4.5 16 Hand-30% 16 G-80
Unit Types: GunpowderTrooper, RangedInfantry, HeavyInfantry, Infantry
BuildingAttack Damage: 24 (Siege), ROF: 3.0
HandAttack Damage: 12 (Hand), ROF: 1.5, Range: 0-2, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
RangedAttack Damage: 30 (Ranged), ROF: 3.0, Range: 2-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
SaloonPirate 175 NA 6 40 5.0 12 Hand-30% 20 G-100
Unit Types: Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 24 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 12 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, LightInfantry x 4.0
HandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, LightInfantry x 4.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpColonialMilitia 200 NA 1 30 5.0 18 Hand-30% 12 F-100
Unit Types: HeavyInfantry, Infantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
DefendRangedAttack Damage: 24 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
MeleeHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
StaggerRangedAttack Damage: 24 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
VolleyHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
VolleyRangedAttack Damage: 24 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Cavalry x 2.0, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpJaguarKnight 230 NA 1 37 4.5 12 Hand-10% 15 F-120, G-30
Unit Types: HeavyInfantry, Infantry, HandInfantry
BuildingAttack Damage: 36 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 18 (Siege), ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 2.0, HeavyInfantry x 3.0
DefendHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 2.0, HeavyInfantry x 3.0
MeleeHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.0, LightInfantry x 2.0, HeavyInfantry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpPumaMan 135 NA 1 30 5.0 12 Hand-20% 10 F-50, G-50
Unit Types: HeavyInfantry, Infantry, HandInfantry, SiegeTrooper
BuildingAttack Damage: 48 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 24 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.0
DefendHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.0
MeleeHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpSkullKnight 300 NA 2 40 4.0 12 Hand-20% 25 G-250
Unit Types: HandInfantry, MercType1, Infantry, HeavyInfantry
BuildingAttack Damage: 72 (Siege), Cap: 96, ROF: 3.0
CoverBuildingAttack Damage: 36 (Siege), Cap: 48, ROF: 3.0
CoverHandAttack Damage: 10 (Hand), Cap: 68, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
DefendHandAttack Damage: 20 (Hand), Cap: 68, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
GuardianAttack Damage: 20 (Hand), ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), Cap: 68, Area: 2, ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpTomahawk 150 NA 1 30 4.0 16 Hand-20% 10 F-75, W-25
Unit Types: RangedInfantry, GunpowderTrooper, Infantry, HeavyInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.5
DefendRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.5
StaggerHandAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.5
StaggerRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.5
VolleyRangedAttack Damage: 19 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpWarClub 120 NA 1 29 5.0 12 Hand-20% 9 F-50, W-40
Unit Types: Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 27 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 14 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, LightInfantry x 3.0
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, LightInfantry x 3.0
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, LightInfantry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypAshigaru 170 NA 1 33 4.5 16 Hand-20% 12 F-80, G-40
Unit Types: HeavyInfantry, Infantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 21 (Siege), ROF: 3.0
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.0
DefendRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.0
StaggerHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.0
StaggerRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.0
VolleyRangedAttack Damage: 26 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypChangdao 120 NA 1 27 5.0 12 Hand-20% 10 F-95
Unit Types: HeavyInfantry, Infantry, HandInfantry
BuildingAttack Damage: 21 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 11 (Siege), ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.25, LightInfantry x 1.5
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.25, LightInfantry x 1.5
GuardianAttack Damage: 15 (Hand), ROF: 1.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 2.25, LightInfantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypDacoit 140 NA 5 50 4.5 16 Hand-30% 18 G-90
Unit Types: Infantry, HeavyInfantry, GunpowderTrooper, RangedInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
HandAttack Damage: 20 (Hand), ROF: 1.5, Range: 0-2, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
RangedAttack Damage: 35 (Ranged), ROF: 3.0, Range: 2-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypKensei 230 NA 2 45 4.5 16 Hand-30% 20 F-100, G-100
Unit Types: Infantry, HeavyInfantry, HandInfantry
BuildingAttack Damage: 67 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 34 (Siege), ROF: 3.0
CoverHandAttack Damage: 13 (Hand), Cap: 25, Area: 1, ROF: 1.5, Bonuses: Cavalry x 1.75, Villager x 0.5, LightInfantry x 1.4, Elephant x 1.15
DefendHandAttack Damage: 25 (Hand), Cap: 50, Area: 1, ROF: 1.5, Bonuses: Cavalry x 1.75, Villager x 0.5, LightInfantry x 1.4, Elephant x 1.15
GuardianAttack Damage: 25 (Hand), Cap: 50, ROF: 1.5, Bonuses: Cavalry x 1.75, LightInfantry x 1.4
MeleeHandAttack Damage: 25 (Hand), Cap: 50, Area: 1, ROF: 1.5, Bonuses: Cavalry x 1.75, Villager x 0.5, LightInfantry x 1.4, Elephant x 1.15
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypMercArsonist 250 NA 2 50 4.0 15 Ranged-50% 30 G-300
Unit Types: RangedInfantry, SiegeTrooper, HeavyInfantry, Infantry
BuildingAttack Damage: 140 (Siege), ROF: 3.0, Range: 0-12
DefendHandAttack Damage: 15 (Hand), ROF: 1.5
DefendRangedAttack Damage: 28 (Siege), Cap: 48, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: LightInfantry x 0.5, Cavalry x 0.5, Building x 1.0
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5
StaggerHandAttack Damage: 15 (Hand), ROF: 1.5
StaggerRangedAttack Damage: 28 (Siege), Cap: 48, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: Building x 1.0, LightInfantry x 0.5, Cavalry x 0.5
VolleyHandAttack Damage: 15 (Hand), ROF: 1.5
VolleyRangedAttack Damage: 28 (Siege), Cap: 48, Area: 3, ROF: 3.0, Range: 0-12, Bonuses: CavalryInfantry x 1.0, LightInfantry x 0.5, Cavalry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatChakram 165 12 0 40 4.5 14 Ranged-50% 15 F-100, W-50
Unit Types: RangedInfantry, Infantry, NativeWarrior, HeavyInfantry
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Range: 0-10
HandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, Cavalry x 0.5, LightInfantry x 0.5
RingAttack Damage: 18 (Ranged), Cap: 36, Area: 2, ROF: 3.0, Range: 0-10, Bonuses: HeavyInfantry x 1.5, Cavalry x 0.5, LightInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercChakram 165 24 0 40 4.5 14 Ranged-50% 15 F-100, W-50
Unit Types: Infantry, NativeWarrior, HeavyInfantry, MercType1, RangedInfantry
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Range: 0-10
HandAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 1.5, Cavalry x 0.5, LightInfantry x 0.5
RingAttack Damage: 18 (Ranged), Cap: 36, Area: 2, ROF: 3.0, Range: 0-10, Bonuses: HeavyInfantry x 1.5, Cavalry x 0.5, LightInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatSohei 140 15 0 20 5.0 12 Hand-20% 10 F-55, W-40
Unit Types: HandInfantry, Pikeman, Infantry, NativeWarrior, HeavyInfantry
BuildingAttack Damage: 38 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 19 (Siege), ROF: 3.0
CoverHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.5
DefendHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.5
MeleeHandAttack Damage: 13 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.5, LightInfantry x 2.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypPeasant 120 NA 1 1 5.0 12 Hand-10% NaN F-20, G-20
Unit Types: HandInfantry, Irregular, Pikeman, Infantry, HeavyInfantry
BuildingAttack Damage: 6 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 4 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypPeasantIndians 120 NA 1 1 5.0 12 Hand-10% NaN F-20, G-20
Unit Types: Infantry, HeavyInfantry, Pikeman, Irregular, HandInfantry
BuildingAttack Damage: 6 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 4 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 4.0, Villager x 0.5, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypQiangPikeman 105 NA 1 24 5.0 12 Hand-10% 7 W-60
Unit Types: HandInfantry, Pikeman, Infantry, HeavyInfantry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 3.5 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 2.25
DefendHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 2.25
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypRajput 150 NA 1 30 5.0 12 Hand-20% 14 F-100, W-35
Unit Types: HeavyInfantry, Infantry, HandInfantry, Rajput
BuildingAttack Damage: 20 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
MeleeHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypRajputMansabdar 300 1 2 30 5.5 12 Hand-20% 28 F-200, W-70
Unit Types: Infantry, HeavyInfantry, HandInfantry, Rajput, Mansabdar
BuildingAttack Damage: 20 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.3
DefendHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.3
MeleeHandAttack Damage: 18 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.3
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSepoy 190 NA 1 34 4.0 16 Hand-20% 12 F-90, G-30
Unit Types: HeavyInfantry, Infantry, GunpowderTrooper, RangedInfantry, Sepoy
BuildingAttack Damage: 22 (Siege), ROF: 3.0
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
VolleyRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSepoyMansabdar 380 1 2 34 4.0 16 Hand-20% 24 F-180, G-60
Unit Types: HeavyInfantry, Infantry, GunpowderTrooper, RangedInfantry, Sepoy, Mansabdar
BuildingAttack Damage: 22 (Siege), ROF: 3.0
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
DefendRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
StaggerRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
VolleyHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Cavalry x 3.0, LightInfantry x 2.25
VolleyRangedAttack Damage: 25 (Ranged), ROF: 3.0, Range: 0-12
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWokouPirate 165 NA 4 33 5.0 12 Hand-30% 23 G-115
Unit Types: HandInfantry, Wokou, Infantry, HeavyInfantry
BuildingAttack Damage: 54 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 27 (Siege), ROF: 3.0
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Villager x 2.0, LightInfantry x 2.5, Cavalry x 3.0
HandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Villager x 2.0, LightInfantry x 2.5, Cavalry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWokouWaywardRonin 400 NA 3 33 4.5 12 Hand-30% 20 G-200
Unit Types: Wokou, HandInfantry, Infantry, HeavyInfantry
BuildingAttack Damage: 35 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 15 (Siege), ROF: 3.0
CoverHandAttack Damage: 15 (Hand), ROF: 1.5
HandAttack Damage: 25 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypYamabushi 140 NA 1 30 5.0 12 Ranged-10% 9 F-45, W-40
Unit Types: HandInfantry, Infantry, HeavyInfantry
Heal Rate = 8.0
BuildingAttack Damage: 35 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 18 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
DefendHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5


Light Infantry
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatEagleWarrior 110 8 0 20 6.0 18 Ranged-30% 10 F-60, W-40
Unit Types: RangedInfantry, NativeWarrior, Infantry, LightInfantry, Archer
BuildingAttack Damage: 10 (Siege), ROF: 3.0
HandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 2.0
VolleyAttack Damage: 11 (Ranged), ROF: 1.5, Range: 2-14, Bonuses: HeavyInfantry x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpCoyoteMan 150 NA 1 27 6.3 12 Ranged-10% 11 F-85, W-25
Unit Types: HandInfantry, CoyoteMan, LightInfantry
BuildingAttack Damage: 11 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 6 (Siege), ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5
DefendHandAttack Damage: 18 (Hand), ROF: 1.5
MeleeHandAttack Damage: 18 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpEagleKnight 180 NA 1 37 6.0 18 Ranged-30% 15 F-75, G-75
Unit Types: RangedInfantry, Archer, LightInfantry
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0
DefendRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 2-12, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0, Villager x 0.5
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0
StaggerHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0
StaggerRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 2-12, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0, Villager x 0.5
VolleyHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0
VolleyRangedAttack Damage: 15 (Ranged), ROF: 1.5, Range: 2-12, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.0, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMonkDisciple 80 5 0 11 5.0 9 Ranged-10% 8 F-80
Unit Types: CoyoteMan, HandInfantry, LightInfantry
BuildingAttack Damage: 4 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 2 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Villager x 0.2, Hero x 0.5, Guardian x 1.2
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Villager x 0.2, Hero x 0.5, Guardian x 1.2
HandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Villager x 0.2, Hero x 0.5, Guardian x 1.2
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercRattanShield 185 30 0 23 6.3 12 Ranged-20% 11 F-50, W-60
Unit Types: NativeWarrior, LightInfantry, MercType1, HandInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverHandAttack Damage: 7 (Hand), ROF: 1.5
DefendHandAttack Damage: 15 (Hand), ROF: 1.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercTigerClaw 150 36 0 30 6.0 12 Ranged-20% 11 F-60, W-50
Unit Types: HandInfantry, MercType1, LightInfantry, NativeWarrior, Infantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 13 (Siege), Cap: 18, ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatRattanShield 185 15 0 23 6.3 12 Ranged-20% 11 F-50, W-60
Unit Types: LightInfantry, NativeWarrior, HandInfantry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverHandAttack Damage: 7 (Hand), ROF: 1.5
DefendHandAttack Damage: 15 (Hand), ROF: 1.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatTigerClaw 150 18 0 30 6.0 12 Ranged-20% 11 F-60, W-50
Unit Types: LightInfantry, Infantry, NativeWarrior, HandInfantry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 13 (Siege), Cap: 18, ROF: 3.0
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5


Heavy Cavalry
HP Limit Pop Train Speed LOS Armor Bounty Cost
Cossack 225 NA 1 35 6.8 15 Ranged-30% 15 F-75, G-75
Unit Types: Cavalry, HandCavalry, HeavyCavalry
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 26 (Hand), ROF: 1.5
GuardianAttack Damage: 26 (Hand), ROF: 1.5
MeleeHandAttack Damage: 26 (Hand), ROF: 1.5
TrampleHandAttack Damage: 18 (Hand), Cap: 48, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Cuirassier 500 NA 3 60 6.3 15 Ranged-20% 30 F-150, G-150
Unit Types: HeavyCavalry, HandCavalry, Cavalry
BuildingAttack Damage: 30 (Siege), Cap: 120, Area: 2, ROF: 3.0
DefendHandAttack Damage: 30 (Hand), Cap: 60, Area: 2, ROF: 1.5
GuardianAttack Damage: 30 (Hand), Cap: 60, ROF: 1.5
MeleeHandAttack Damage: 30 (Hand), Cap: 60, Area: 2, ROF: 1.5
TrampleHandAttack Damage: 20 (Hand), Cap: 80, Area: 2, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Hussar 320 NA 2 40 6.8 15 Ranged-20% 20 F-120, G-80
Unit Types: HandCavalry, HeavyCavalry, Cavalry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 30 (Hand), ROF: 1.5
GuardianAttack Damage: 30 (Hand), ROF: 1.5
MeleeHandAttack Damage: 30 (Hand), ROF: 1.5
TrampleHandAttack Damage: 20 (Hand), Cap: 60, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Lancer 350 NA 2 40 6.5 15 Ranged-30% 20 F-110, G-90
Unit Types: Cavalry, Lancer, HeavyCavalry, HandCavalry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Infantry x 3.0
GuardianAttack Damage: 20 (Hand), ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Infantry x 3.0
TrampleHandAttack Damage: 13 (Hand), Cap: 39, Area: 3, ROF: 2.0, Bonuses: Infantry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercElmeti 1000 NA 4 60 6.0 12 Ranged-30% 40 G-400
Unit Types: Mercenary, Cavalry, HandCavalry, HeavyCavalry, Lancer
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 40 (Hand), ROF: 1.5, Bonuses: Infantry x 3.0
GuardianAttack Damage: 40 (Hand), ROF: 1.5
MeleeHandAttack Damage: 40 (Hand), ROF: 1.5, Bonuses: Infantry x 3.0
TrampleHandAttack Damage: 27 (Hand), Cap: 39, Area: 3, ROF: 2.0, Bonuses: Infantry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercHackapell 295 NA 3 50 6.8 15 Ranged-30% 30 G-300
Unit Types: Mercenary, Cavalry, HeavyCavalry, HandCavalry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
DefendHandAttack Damage: 121 (Hand), ROF: 1.5
GuardianAttack Damage: 121 (Hand), ROF: 1.5
MeleeHandAttack Damage: 121 (Hand), ROF: 1.5
TrampleHandAttack Damage: 80 (Hand), Cap: 240, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercMameluke 1450 NA 4 60 6.5 15 Ranged-40% 40 G-400
Unit Types: Mercenary, Cavalry, HeavyCavalry, HandCavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 34 (Hand), ROF: 1.5
GuardianAttack Damage: 34 (Hand), ROF: 1.5
MeleeHandAttack Damage: 34 (Hand), ROF: 1.5
TrampleHandAttack Damage: 23 (Hand), Cap: 68, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercStradiot 585 NA 3 50 7.3 15 Ranged-30% 30 G-300
Unit Types: HandCavalry, HeavyCavalry, Cavalry, Mercenary
BuildingAttack Damage: 30 (Siege), ROF: 3.0
DefendHandAttack Damage: 56 (Hand), ROF: 1.5
GuardianAttack Damage: 56 (Hand), ROF: 1.5
MeleeHandAttack Damage: 56 (Hand), ROF: 1.5
TrampleHandAttack Damage: 37 (Hand), Cap: 112, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatAxeRider 365 10 0 30 6.8 12 Ranged-10% 15 F-40, W-110
Unit Types: NativeWarrior, Cavalry, HeavyCavalry, HandCavalry
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 21 (Hand), ROF: 1.5
GuardianAttack Damage: 21 (Hand), ROF: 1.5
MeleeHandAttack Damage: 21 (Hand), ROF: 1.5
TrampleHandAttack Damage: 11 (Hand), Cap: 42, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatAxeRiderDogSoldier 730 10 0 30 6.8 12 Ranged-20% 30
Unit Types: NativeWarrior, Cavalry, HeavyCavalry, HandCavalry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
DefendHandAttack Damage: 42 (Hand), ROF: 1.5
GuardianAttack Damage: 42 (Hand), ROF: 1.5
MeleeHandAttack Damage: 42 (Hand), ROF: 1.5
TrampleHandAttack Damage: 21 (Hand), Cap: 84, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatCheyenneRider 320 10 0 30 6.8 12 Ranged-10% 15 F-40, W-110
Unit Types: HeavyCavalry, HandCavalry, Cavalry, NativeWarrior
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 21 (Hand), ROF: 1.5
GuardianAttack Damage: 21 (Hand), ROF: 1.5
MeleeHandAttack Damage: 21 (Hand), ROF: 1.5
TrampleHandAttack Damage: 11 (Hand), Cap: 42, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercCheyenneRider 320 20 0 30 6.8 12 Ranged-10% 15 F-40, W-110
Unit Types: NativeWarrior, Cavalry, HandCavalry, HeavyCavalry
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 21 (Hand), ROF: 1.5
GuardianAttack Damage: 21 (Hand), ROF: 1.5
MeleeHandAttack Damage: 21 (Hand), ROF: 1.5
TrampleHandAttack Damage: 11 (Hand), Cap: 42, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Oprichnik 250 NA 2 40 6.8 15 Ranged-20% 15 F-90, G-60
Unit Types: HandCavalry, HeavyCavalry, SiegeTrooper, Cavalry
BuildingAttack Damage: 75 (Siege), ROF: 3.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0
GuardianAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Villager x 3.0, Artillery x 2.0, SiegeTrooper x 2.0
TrampleHandAttack Damage: 13 (Hand), Cap: 39, Area: 3, ROF: 2.0, Bonuses: Villager x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran Spahi 750 NA 3 40 6.5 15 Ranged-10% 28 F-280
Unit Types: HeavyCavalry, HandCavalry, Cavalry
BuildingAttack Damage: 28 (Siege), ROF: 3.0
DefendHandAttack Damage: 35 (Hand), Cap: 70, Area: 3, ROF: 1.5
GuardianAttack Damage: 35 (Hand), Cap: 70, ROF: 1.5
MeleeHandAttack Damage: 35 (Hand), Cap: 70, Area: 3, ROF: 1.5
TrampleHandAttack Damage: 23 (Hand), Cap: 93, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Uhlan 190 NA 2 35 6.8 15 Ranged-30% 15 F-50, G-100
Unit Types: HandCavalry, HeavyCavalry, Cavalry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 37 (Hand), ROF: 1.5
GuardianAttack Damage: 37 (Hand), ROF: 1.5
MeleeHandAttack Damage: 37 (Hand), ROF: 1.5
TrampleHandAttack Damage: 25 (Hand), Cap: 75, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpAxeRider 250 NA 2 40 6.8 12 Ranged-20% 20 F-160, G-40
Unit Types: Cavalry, HandCavalry, HeavyCavalry
BuildingAttack Damage: 20 (Siege), ROF: 3.0
DefendHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightCavalry x 0.75
GuardianAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightCavalry x 0.75
MeleeHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: LightCavalry x 0.75
TrampleHandAttack Damage: 18 (Hand), Cap: 54, Area: 3, ROF: 2.0, Bonuses: LightCavalry x 0.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran xpCoupRider
(Tashunke Prowler)
170 12 2 43 6.8 12 Ranged-10% 23 F-150, G-75
Unit Types: Cavalry, HandCavalry, HeavyCavalry
BuildingAttack Damage: 15 (Siege), Cap: 30, ROF: 3.0
DefendHandAttack Damage: 15 (Hand), Cap: 40, Area: 2, ROF: 1.5
GuardianAttack Damage: 15 (Hand), Cap: 40, ROF: 1.5
MeleeHandAttack Damage: 15 (Hand), Cap: 40, Area: 2, ROF: 1.5
TrampleHandAttack Damage: 8 (Hand), Cap: 80, Area: 4, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpDogSoldier 550 NA 3 55 6.8 12 Ranged-20% 30 G-300
Unit Types: HeavyCavalry, HandCavalry, MercType1, Cavalry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
DefendHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5
GuardianAttack Damage: 28 (Hand), ROF: 1.5
MeleeHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5
TrampleHandAttack Damage: 14 (Hand), Cap: 84, Area: 3, ROF: 2.0, Bonuses: Infantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpHorseman
(Kanya Horseman)
285 NA 2 37 6.8 15 Ranged-30% 18 F-100, W-75
Unit Types: Cavalry, HeavyCavalry, HandCavalry
BuildingAttack Damage: 18 (Siege), ROF: 3.0, Bonuses: Artillery x 1.75
DefendHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Artillery x 1.75
GuardianAttack Damage: 27 (Hand), ROF: 1.5
MeleeHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Artillery x 1.75
TrampleHandAttack Damage: 23 (Hand), Cap: 54, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpRifleRider 205 NA 2 42 6.8 15 Hand-30% 22 F-120, G-100
Unit Types: HeavyCavalry, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendRangedAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0, Ship x 6.0
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0
StaggerRangedAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0, Ship x 6.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypDaimyoKiyomasa 650 1 4 100 6.5 12 Ranged-30% 35 G-350
Unit Types: HandCavalry, Daimyo, HeavyCavalry, Cavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 30 (Hand), ROF: 1.5
GuardianAttack Damage: 30 (Hand), ROF: 1.5
MeleeHandAttack Damage: 30 (Hand), ROF: 1.5
TrampleHandAttack Damage: 20 (Hand), Cap: 60, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypDaimyoMasamune 650 1 4 100 6.5 12 Ranged-30% 35 G-350
Unit Types: HandCavalry, Daimyo, HeavyCavalry, Cavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 30 (Hand), ROF: 1.5
GuardianAttack Damage: 30 (Hand), ROF: 1.5
MeleeHandAttack Damage: 30 (Hand), ROF: 1.5
TrampleHandAttack Damage: 20 (Hand), Cap: 60, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypDaimyoMototada 650 1 4 100 6.5 12 Ranged-30% 35 G-350
Unit Types: Cavalry, HeavyCavalry, Daimyo, HandCavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 30 (Hand), ROF: 1.5
GuardianAttack Damage: 30 (Hand), ROF: 1.5
MeleeHandAttack Damage: 30 (Hand), ROF: 1.5
TrampleHandAttack Damage: 20 (Hand), Cap: 60, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypIronFlail 292 NA 2 40 6.5 15 Ranged-30% 24 F-240
Unit Types: HandCavalry, HeavyCavalry, Cavalry
BuildingAttack Damage: 17 (Siege), Cap: 24, ROF: 3.0
DefendHandAttack Damage: 19 (Hand), Cap: 38, Area: 1, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
GuardianAttack Damage: 19 (Hand), ROF: 1.5
MeleeHandAttack Damage: 19 (Hand), Cap: 38, Area: 1, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
TrampleHandAttack Damage: 17 (Hand), Cap: 68, Area: 2, ROF: 2.0, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypMahout 917 NA 7 60 6.0 15 Ranged-30% 65 F-400, W-250
Unit Types: Cavalry, HeavyCavalry, HandCavalry, Elephant, HandElephant, Mahout
BuildingAttack Damage: 100 (Siege), Cap: 130, ROF: 3.0
DefendHandAttack Damage: 28 (Hand), Cap: 56, Area: 2, ROF: 1.5, Bonuses: Infantry x 2.0, Villager x 0.5, HeavyInfantry x 0.5
GuardianAttack Damage: 28 (Hand), Cap: 56, ROF: 1.5
MeleeHandAttack Damage: 28 (Hand), Cap: 56, Area: 2, ROF: 1.5, Bonuses: Infantry x 2.0, Villager x 0.5, HeavyInfantry x 0.5
TrampleHandAttack Damage: 28 (Hand), Cap: 112, Area: 2, ROF: 2.0, Bonuses: Infantry x 2.0, Villager x 0.5, HeavyInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypMahoutMansabdar 1834 1 14 60 6.0 15 Ranged-30% 130 F-800, W-500
Unit Types: HeavyCavalry, HandCavalry, Elephant, Mahout, HandElephant, Mansabdar, Cavalry
BuildingAttack Damage: 100 (Siege), Cap: 130, ROF: 3.0
DefendHandAttack Damage: 28 (Hand), Cap: 56, Area: 2, ROF: 1.5, Bonuses: HeavyInfantry x 0.5, Infantry x 2.0, Villager x 0.5
GuardianAttack Damage: 28 (Hand), Cap: 56, ROF: 1.5
MeleeHandAttack Damage: 28 (Hand), Cap: 56, Area: 2, ROF: 1.5, Bonuses: HeavyInfantry x 0.5, Infantry x 2.0, Villager x 0.5
TrampleHandAttack Damage: 28 (Hand), Cap: 112, Area: 2, ROF: 2.0, Bonuses: HeavyInfantry x 0.5, Infantry x 2.0, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMercFlailiphant 325 NA 4 43 4.0 15 Ranged-50% 30 F-125, G-125
Unit Types: HandCavalry, HandElephant, MercFlailiphant, Elephant, SiegeTrooper, HeavyCavalry, Cavalry
BuildingAttack Damage: 80 (Siege), Cap: 130, ROF: 1.5
GuardianAttack Damage: 5 (Hand), Cap: 28, Area: 2, ROF: 1.5, Bonuses: Villager x 0.5
MeleeHandAttack Damage: 5 (Hand), Cap: 28, Area: 2, ROF: 1.5, Bonuses: Villager x 0.5, Infantry x 1.5, HeavyInfantry x 0.67, Artillery x 4.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMercFlailiphantMansabdar 650 1 8 43 4.5 15 Ranged-50% 60 F-250, G-250
Unit Types: HeavyCavalry, SiegeTrooper, HandCavalry, Elephant, MercFlailiphant, HandElephant, Mansabdar, Cavalry
BuildingAttack Damage: 80 (Siege), Cap: 130, ROF: 1.5
GuardianAttack Damage: 5 (Hand), Cap: 28, Area: 2, ROF: 1.5, Bonuses: Villager x 0.5
MeleeHandAttack Damage: 5 (Hand), Cap: 28, Area: 2, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67, Villager x 0.5, Artillery x 4.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMercJatLancer 600 NA 4 60 7.0 15 Ranged-40% 40 G-400
Unit Types: Cavalry, Mercenary, HandCavalry, Lancer, HeavyCavalry
BuildingAttack Damage: 45 (Siege), ROF: 3.0
DefendHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: Infantry x 4.0
GuardianAttack Damage: 35 (Hand), ROF: 1.5
MeleeHandAttack Damage: 35 (Hand), ROF: 1.5, Bonuses: Infantry x 4.0
TrampleHandAttack Damage: 30 (Hand), Cap: 39, Area: 3, ROF: 2.0, Bonuses: Infantry x 4.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypMeteorHammer 217 NA 2 40 6.5 14 Ranged-30% 18 G-175
Unit Types: Cavalry, HandCavalry, HeavyCavalry
BuildingAttack Damage: 13 (Siege), ROF: 3.0
DefendHandAttack Damage: 29 (Hand), ROF: 1.5, Range: 0-5, Bonuses: Artillery x 2.0
GuardianAttack Damage: 29 (Hand), ROF: 1.5, Range: 0-5
MeleeHandAttack Damage: 29 (Hand), ROF: 1.5, Range: 0-5, Bonuses: Artillery x 2.0
TrampleHandAttack Damage: 19 (Hand), Cap: 76, Area: 3, ROF: 2.0, Bonuses: Artillery x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMongolScout 250 NA 0 35 6.0 24 Ranged-30% 7 F-70
Unit Types: HeavyCavalry, SiegeTrooper, CanSeeStealth, HandCavalry, Cavalry
BuildingAttack Damage: 5 (Siege), ROF: 3.0
DefendHandAttack Damage: 5 (Hand), ROF: 1.5
GuardianAttack Damage: 5 (Hand), ROF: 1.5
HandAttack Damage: 5 (Hand), ROF: 1.5
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5
TrampleHandAttack Damage: 4 (Hand), Cap: 10, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNaginataRider 300 NA 2 40 6.8 15 Ranged-30% 20 F-100, G-100
Unit Types: HandCavalry, Lancer, HeavyCavalry, Cavalry
BuildingAttack Damage: 22 (Siege), ROF: 3.0
DefendHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
GuardianAttack Damage: 28 (Hand), ROF: NaN, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
MeleeHandAttack Damage: 28 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
TrampleHandAttack Damage: 20 (Hand), Cap: 75, Area: 3, ROF: 2.0, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercWarElephant 425 12 0 40 6.0 15 Ranged-30% 28 F-200, W-80
Unit Types: NativeWarrior, Cavalry, HeavyCavalry, MercType1, HandCavalry, HandElephant
BuildingAttack Damage: 36 (Siege), Cap: 72, ROF: 3.0
DefendHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
GuardianAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
TrampleHandAttack Damage: 20 (Hand), Cap: 80, Area: 3, ROF: 2.0, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatWarElephant 425 6 0 40 6.0 15 Ranged-30% 28 F-200, W-80
Unit Types: Cavalry, NativeWarrior, HeavyCavalry, HandCavalry, HandElephant
BuildingAttack Damage: 36 (Siege), Cap: 72, ROF: 3.0
DefendHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
GuardianAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
TrampleHandAttack Damage: 20 (Hand), Cap: 80, Area: 3, ROF: 2.0, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypShogunTokugawa 1500 1 4 100 6.5 12 Ranged-30% 35 G-350
Unit Types: Daimyo, HandCavalry, HeavyCavalry, Cavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendHandAttack Damage: 120 (Hand), ROF: 1.5
GuardianAttack Damage: 120 (Hand), ROF: 1.5
MeleeHandAttack Damage: 120 (Hand), ROF: 1.5
TrampleHandAttack Damage: 90 (Hand), Cap: 180, Area: 3, ROF: 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSowar 225 NA 2 35 7.5 20 Ranged-30% 16 F-80, G-80
Unit Types: Cavalry, HeavyCavalry, Lancer, HandCavalry, Camel, Sowar
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
GuardianAttack Damage: 20 (Hand), ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
TrampleHandAttack Damage: 11 (Hand), Cap: 33, Area: 3, ROF: 2.0, Bonuses: Infantry x 1.5, HeavyInfantry x 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSowarMansabdar 450 1 4 35 7.5 20 Ranged-30% 32 F-160, G-160
Unit Types: Mansabdar, Sowar, Camel, HandCavalry, HeavyCavalry, Lancer, Cavalry
BuildingAttack Damage: 15 (Siege), ROF: 3.0
DefendHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 0.67, Infantry x 1.5
GuardianAttack Damage: 20 (Hand), ROF: 1.5
MeleeHandAttack Damage: 20 (Hand), ROF: 1.5, Bonuses: HeavyInfantry x 0.67, Infantry x 1.5
TrampleHandAttack Damage: 11 (Hand), Cap: 66, Area: 3, ROF: 2.0, Bonuses: HeavyInfantry x 0.67, Infantry x 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSteppeRider 150 NA 1 35 6.8 18 Ranged-30% 9 G-85
Unit Types: HandCavalry, HeavyCavalry, SiegeTrooper, Cavalry
BuildingAttack Damage: 25 (Siege), ROF: 3.0
DefendHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
GuardianAttack Damage: 15 (Hand), ROF: 1.5
MeleeHandAttack Damage: 15 (Hand), ROF: 1.5, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5
TrampleHandAttack Damage: 8 (Hand), Cap: 20, Area: 3, ROF: 2.0, Bonuses: Infantry x 2.0, HeavyInfantry x 0.5


Light Cavalry (aka Ranged Cavalry)
HP Limit Pop Train Speed LOS Armor Bounty Cost
CavalryArcher 265 NA 2 36 6.8 14 Hand-30% 16 F-100, G-60
Unit Types: Cavalry, Archer, LightCavalry, RangedCavalry
BowAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, Artillery x 2.0, CoyoteMan x 1.75
BuildingAttack Damage: 8 (Siege), ROF: 3.0
ChargeAttack Damage: 6.5 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 4.5, Artillery x 2.0, CoyoteMan x 3.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Dragoon 200 NA 2 38 7.3 15 Ranged-30% 18 F-90, G-90
Unit Types: RangedCavalry, GunpowderCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendRangedAttack Damage: 22 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, Artillery x 2.0, CoyoteMan x 2.75
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, Artillery x 2.0, CoyoteMan x 2.75
StaggerRangedAttack Damage: 22 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercBlackRider 520 NA 3 47 7.3 15 Hand-40% 27 G-270
Unit Types: Mercenary, Cavalry, LightCavalry, GunpowderCavalry, RangedCavalry
BuildingAttack Damage: 14 (Siege), ROF: 3.0
DefendRangedAttack Damage: 40 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 2.5, Artillery x 2.0, CoyoteMan x 2.0
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 2.5, Artillery x 2.0, CoyoteMan x 2.0
StaggerRangedAttack Damage: 40 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 2.5, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercManchu 400 NA 2 42 7.3 14 Hand-40% 22 G-220
Unit Types: RangedCavalry, LightCavalry, Archer, Cavalry, Mercenary
BowAttack Damage: 27 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 2.5, Artillery x 2.0, CoyoteMan x 2.0
BuildingAttack Damage: 11 (Siege), ROF: 3.0
ChargeAttack Damage: 14 (Hand), ROF: 1.5, Bonuses: Artillery x 2.0, HeavyCavalry x 2.0, CoyoteMan x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatApacheCavalry 200 8 0 30 7.3 15 Ranged-30% 18 F-90, G-90
Unit Types: Cavalry, LightCavalry, NativeWarrior, GunpowderCavalry, RangedCavalry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendRangedAttack Damage: 22 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, CoyoteMan x 2.25
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.25
StaggerRangedAttack Damage: 22 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, CoyoteMan x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatHorseArcher 200 10 0 30 7.3 16 Hand-10% 15 F-70, W-80
Unit Types: Archer, LightCavalry, Cavalry, NativeWarrior, RangedCavalry
BowAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 2.25, Villager x 0.5, Artillery x 2.0, CoyoteMan x 1.75
BuildingAttack Damage: 15 (Siege), ROF: 3.0
ChargeAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 4.5, Artillery x 2.0, CoyoteMan x 3.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMercHorseArcher 200 20 0 30 7.3 16 Hand-10% 15 F-70, W-80
Unit Types: MercType1, RangedCavalry, Cavalry, Archer, LightCavalry, NativeWarrior
BowAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 2.25, Villager x 0.5, Artillery x 2.0, CoyoteMan x 1.75
BuildingAttack Damage: 15 (Siege), ROF: 3.0
ChargeAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Artillery x 2.0, CoyoteMan x 3.5, HeavyCavalry x 4.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Ruyter 140 NA 1 31 7.3 14 Ranged-10% 11 F-30, G-75
Unit Types: Cavalry, LightCavalry, RangedCavalry, GunpowderCavalry
BuildingAttack Damage: 6 (Siege), ROF: 3.0
DefendRangedAttack Damage: 14 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.25
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, Artillery x 2.0, CoyoteMan x 2.25
StaggerRangedAttack Damage: 14 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
SaloonOutlawRider 225 NA 7 60 7.3 16 Ranged-30% 24 G-120
Unit Types: Cavalry, LightCavalry, RangedCavalry, GunpowderCavalry
BuildingAttack Damage: 12 (Siege), ROF: 3.0
RangedAttack Damage: 16 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.5, Villager x 0.5, Artillery x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran WarWagon 500 NA 3 60 6.0 22 Hand-20% 30 F-150, G-150
Unit Types: Cavalry, LightCavalry, RangedCavalry, GunpowderCavalry
BuildingAttack Damage: 30 (Siege), ROF: 3.0
DefendRangedAttack Damage: 42 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.25
MeleeHandAttack Damage: 21 (Hand), ROF: 1.5, Range: 0-3, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.25
StaggerRangedAttack Damage: 42 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.0, CoyoteMan x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpBowRider 250 NA 2 40 6.8 14 Hand-30% 18 F-100, G-75
Unit Types: RangedCavalry, LightCavalry, Archer, Cavalry
BowAttack Damage: 20 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 2.25, Artillery x 2.0, CoyoteMan x 1.5
BuildingAttack Damage: 10 (Siege), ROF: 3.0
ChargeAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Artillery x 2.0, HeavyCavalry x 4.5, CoyoteMan x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMusketRider 205 NA 2 35 7.3 15 Ranged-30% 16 F-55, G-100
Unit Types: GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 10 (Siege), ROF: 3.0
DefendRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, Artillery x 2.5, CoyoteMan x 2.0
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, Artillery x 2.5, CoyoteMan x 2.0
StaggerRangedAttack Damage: 20 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.5, CoyoteMan x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpRifleRider 205 NA 2 42 6.8 15 Hand-30% 22 F-120, G-100
Unit Types: HeavyCavalry, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendRangedAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0, Ship x 6.0
MeleeHandAttack Damage: 11 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0
StaggerRangedAttack Damage: 13 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, HeavyInfantry x 3.0, Artillery x 6.0, CoyoteMan x 2.0, Ship x 6.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypHowdah 667 NA 6 60 5.5 20 Ranged-20% 60 F-250, G-350
Unit Types: Howdah, Elephant, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 50 (Siege), ROF: 3.0
DefendRangedAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 2.75, Villager x 0.5, Artillery x 2.25, CoyoteMan x 2.0
GuardianAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 2.75
MeleeHandAttack Damage: 33 (Hand), Cap: 66, Area: 1, ROF: 1.5, Bonuses: HeavyCavalry x 2.75, Villager x 0.5, Artillery x 2.25
StaggerRangedAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 2.75, Villager x 0.5, Artillery x 2.25, CoyoteMan x 2.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypHowdahMansabdar 1334 1 12 60 5.5 24 Ranged-20% 120 F-500, G-700
Unit Types: Cavalry, LightCavalry, Mansabdar, Howdah, Elephant, RangedCavalry, GunpowderCavalry
BuildingAttack Damage: 50 (Siege), ROF: 3.0
DefendRangedAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.5, CoyoteMan x 2.75
GuardianAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 3.0
MeleeHandAttack Damage: 33 (Hand), Cap: 66, Area: 3, ROF: 1.5, Bonuses: HeavyCavalry x 3.0, Artillery x 2.5, CoyoteMan x 2.75, Villager x 0.5, Artillery x 2.5
StaggerRangedAttack Damage: 60 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, Artillery x 2.5, CoyoteMan x 2.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypKeshik 110 NA 1 33 7.3 15 Ranged-30% 12 F-115
Unit Types: Cavalry, Archer, LightCavalry, RangedCavalry
BowAttack Damage: 8 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, CoyoteMan x 2.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChargeAttack Damage: 8 (Hand), ROF: 1.5, Bonuses: CoyoteMan x 2.5, HeavyCavalry x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMercYojimbo 540 NA 4 50 6.8 20 Hand-40% 40 G-400
Unit Types: GunpowderCavalry, RangedCavalry, Mercenary, Cavalry, LightCavalry
BuildingAttack Damage: 40 (Siege), ROF: 3.0
DefendRangedAttack Damage: 35 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: Artillery x 2.0, CoyoteMan x 1.5, Villager x 0.5, HeavyCavalry x 2.0
GuardianAttack Damage: 35 (Hand), ROF: 1.5
MeleeHandAttack Damage: 35 (Hand), Cap: 116, Area: 2, ROF: 1.5, Bonuses: CoyoteMan x 1.5, HeavyCavalry x 2.0
StaggerRangedAttack Damage: 35 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: CoyoteMan x 1.5, Artillery x 2.0, HeavyCavalry x 2.0, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatConquistador 180 12 0 30 7.3 15 Ranged-30% 16 F-85, W-70
Unit Types: RangedCavalry, GunpowderCavalry, NativeWarrior, Cavalry, LightCavalry
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 3.0, CoyoteMan x 2.75, Artillery x 2.0
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.75, Artillery x 2.0
StaggerRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 3.0, Villager x 0.5, CoyoteMan x 2.75, Artillery x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypNatMercConquistador 180 24 0 30 7.3 15 Ranged-30% 16 F-85, W-70
Unit Types: RangedCavalry, MercType1, GunpowderCavalry, Cavalry, LightCavalry, NativeWarrior
BuildingAttack Damage: 9 (Siege), ROF: 3.0
DefendRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Artillery x 2.0, Villager x 0.5, HeavyCavalry x 3.0, CoyoteMan x 2.75
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.75, Artillery x 2.0
StaggerRangedAttack Damage: 17 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Artillery x 2.0, HeavyCavalry x 3.0, Villager x 0.5, CoyoteMan x 2.75
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSiegeElephant 700 NA 7 45 4.0 29 Ranged-30% 70 W-300, G-400
Unit Types: LightCavalry, Artillery, SiegeElephant, Elephant
AutoGatherWood Damage: NaN (), ROF: NaN
CannonAttack Damage: 40 (Siege), Cap: 200, Area: 1, ROF: 6.0, Range: 0-28, Bonuses: Villager x 0.5, Building x 10.0, Ship x 8.0, Cavalry x 0.5, Artillery x 2.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSiegeElephantMansabdar 1400 1 14 45 4.0 29 Ranged-30% 140 W-600, G-800
Unit Types: Artillery, LightCavalry, Mansabdar, SiegeElephant, Elephant
AutoGatherWood Damage: NaN (), ROF: NaN
CannonAttack Damage: 40 (Siege), Cap: 400, Area: 1, ROF: 6.0, Range: 0-28, Bonuses: Villager x 0.5, Building x 10.0, Ship x 8.0, Cavalry x 0.5, Artillery x 2.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWokouWanderingHorseman 250 NA 5 70 6.5 15 Ranged-20% 24 G-180
Unit Types: RangedCavalry, Wokou, LightCavalry, Cavalry
BowAttack Damage: 12 (Ranged), ROF: 1.5, Range: 0-12, Bonuses: HeavyCavalry x 3.0, CoyoteMan x 2.5, Villager x 0.5, Artillery x 2.0
BuildingAttack Damage: 12 (Siege), ROF: 3.0
ChargeAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Artillery x 2.0, HeavyCavalry x 3.0, CoyoteMan x 2.5, Villager x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Veteran ypYabusame 200 NA 2 40 6.8 22 Ranged-50% 21 F-60, G-150
Unit Types: RangedCavalry, Cavalry, Archer, LightCavalry
BowAttack Damage: 8 (Ranged), ROF: 1.5, Range: 0-18, Bonuses: Artillery x 8.0, CoyoteMan x 2.5, Villager x 0.5, HeavyCavalry x 3.5
BuildingAttack Damage: 13 (Siege), ROF: 3.0
ChargeAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 3.5, CoyoteMan x 2.5, Artillery x 8.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypZamburak 120 NA 1 33 7.5 15 Ranged-30% 12 F-60, G-60
Unit Types: Zamburak, Camel, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 4.0, CoyoteMan x 3.0
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 4.0, CoyoteMan x 3.0
StaggerRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 4.0, Villager x 0.5, CoyoteMan x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypZamburakMansabdar 240 1 2 33 7.5 15 Ranged-30% 24 F-120, G-120
Unit Types: Cavalry, LightCavalry, Camel, GunpowderCavalry, RangedCavalry, Zamburak, Mansabdar
BuildingAttack Damage: 8 (Siege), ROF: 3.0
DefendRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Villager x 0.5, HeavyCavalry x 4.0, CoyoteMan x 3.0
MeleeHandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: HeavyCavalry x 4.0, CoyoteMan x 3.0
StaggerRangedAttack Damage: 15 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: HeavyCavalry x 4.0, Villager x 0.5, CoyoteMan x 3.0


Artillery
HP Limit Pop Train Speed LOS Armor Bounty Cost
Cannon 475 NA 7 115 3.5 32 Ranged-75% 70 W-200, G-500
Unit Types: Artillery
CannonAttack Damage: 200 (Siege), Cap: 400, Area: 4, ROF: 6.0, Range: 0-28, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 3.0, Artillery x 0.75, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Culverin 280 NA 4 45 3.5 36 Ranged-75% 50 W-100, G-400
Unit Types: Artillery
CannonAttack Damage: 40 (Siege), Cap: 80, Area: 1, ROF: 6.0, Range: 0-34, Bonuses: Artillery x 4.0, Ship x 10.0, Cavalry x 0.5, LightInfantry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Falconet 200 NA 5 45 4.0 30 Ranged-75% 50 W-100, G-400
Unit Types: Artillery
CannonAttack Damage: 100 (Siege), Cap: 200, Area: 3, ROF: 4.0, Range: 0-26, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 3.0, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
GreatBombard 475 NA 7 115 3.5 32 Ranged-75% 70 W-100, G-600
Unit Types: Artillery
CannonAttack Damage: 500 (Siege), Cap: 1000, Area: 5, ROF: 8.0, Range: 0-28, Bonuses: Artillery x 0.4, Cavalry x 0.5, Ship x 1.5, LightInfantry x 0.5, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
MercGreatCannon 600 NA 8 90 2.5 32 Ranged-75% 120 G-1200
Unit Types: Mercenary, Artillery
CannonAttack Damage: 400 (Siege), Cap: 800, Area: 4, ROF: 4.0, Range: 0-28, Bonuses: Artillery x 0.5, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Mortar 300 NA 4 45 3.0 44 Ranged-75% 45 W-100, G-350
Unit Types: Artillery
CannonAttack Damage: 500 (Siege), Cap: 1000, Area: 1, ROF: 6.0, Range: 4-40, Bonuses: Ship x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
OrganGun 150 NA 4 45 4.0 30 Ranged-75% 40 W-100, G-300
Unit Types: Artillery
CannonAttack Damage: 33 (Siege), Cap: 60, Area: 2, ROF: 4.0, Range: 0-26, Bonuses: Artillery x 0.5, Cavalry x 0.5, Building x 0.75, Ship x 0.5, LightInfantry x 0.5, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Rocket 350 NA 6 98 4.0 32 Ranged-75% 60 W-100, G-500
Unit Types: Artillery
CannonAttack Damage: 300 (Siege), Cap: 600, Area: 4, ROF: 5.0, Range: 0-28, Bonuses: Ship x 3.0, Artillery x 0.75, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpGatlingGun 150 NA 4 45 4.0 26 Ranged-75% 40 W-100, G-300
Unit Types: Artillery
CannonAttack Damage: 30 (Siege), Cap: 60, Area: 2, ROF: 4.0, Range: 0-24, Bonuses: Artillery x 0.5, Cavalry x 0.5, Ship x 0.5, Building x 0.5, LightInfantry x 0.5, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpHorseArtillery 200 NA 6 45 6.0 30 Ranged-75% 60 W-100, G-500
Unit Types: Artillery
CannonAttack Damage: 125 (Siege), Cap: 250, Area: 3, ROF: 4.0, Range: 0-26, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 3.0, xpArrowKnight x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpLightCannon 150 NA 4 45 3.0 36 Ranged-75% 40 W-100, G-300
Unit Types: Artillery
CannonAttack Damage: 70 (Siege), Cap: 140, Area: 2, ROF: 6.0, Range: 0-32, Bonuses: Infantry x 2.0, Building x 3.0, Ship x 3.0, Artillery x 2.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFlamingArrow 175 NA 4 38 3.0 34 Ranged-75% 40 W-100, G-300
Unit Types: Artillery
CannonAttack Damage: 75 (Siege), Cap: 140, Area: 2, ROF: 6.0, Range: 0-28, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 5.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFlyingCrow 225 NA 7 240 3.0 32 Ranged-75% 60 W-100, G-500
Unit Types: Artillery
CannonAttack Damage: 190 (Siege), Cap: 380, Area: 3, ROF: 5.0, Range: 0-18, Bonuses: Ship x 2.0, Building x 2.0, xpArrowKnight x 0.5, Cavalry x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypHandMortar 100 NA 1 30 3.0 38 Ranged-50% 14 F-50, W-90
Unit Types: Artillery
CannonAttack Damage: 5 (Siege), Cap: 10, Area: 1, ROF: 4.0, Range: 4-34, Bonuses: Building x 16.0, Ship x 14.0, Artillery x 6.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMorutaru 225 NA 3 38 2.5 44 Ranged-75% 35 W-100, G-250
Unit Types: Artillery
CannonAttack Damage: 385 (Siege), Cap: 750, Area: 1, ROF: 6.0, Range: 4-40, Bonuses: Ship x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSiegeElephant 700 NA 7 45 4.0 29 Ranged-30% 70 W-300, G-400
Unit Types: LightCavalry, Artillery, SiegeElephant, Elephant
AutoGatherWood Damage: NaN (), ROF: NaN
CannonAttack Damage: 40 (Siege), Cap: 200, Area: 1, ROF: 6.0, Range: 0-28, Bonuses: Villager x 0.5, Building x 10.0, Ship x 8.0, Cavalry x 0.5, Artillery x 2.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSiegeElephantMansabdar 1400 1 14 45 4.0 29 Ranged-30% 140 W-600, G-800
Unit Types: Artillery, LightCavalry, Mansabdar, SiegeElephant, Elephant
AutoGatherWood Damage: NaN (), ROF: NaN
CannonAttack Damage: 40 (Siege), Cap: 400, Area: 1, ROF: 6.0, Range: 0-28, Bonuses: Villager x 0.5, Building x 10.0, Ship x 8.0, Cavalry x 0.5, Artillery x 2.5


Banner Armies
Age Pop Train BuildBounty Cost
ypBlackFlagArmy Fortress 7 40 60 W-170, G-425
Unit Types: BannerArmy,
Army Units: 3 Arquebusier, 1 Flamethrower
Age Pop Train BuildBounty Cost
ypForbiddenArmy Fortress 8 29 83 F-480, G-350
Unit Types: BannerArmy,
Army Units: 2 Iron Flail, 2 Meteor Hammer
Age Pop Train BuildBounty Cost
ypImperialArmy Fortress 7 33 74 F-480, G-255
Unit Types: BannerArmy,
Army Units: 3 Arquebusier, 2 Iron Flail
Age Pop Train BuildBounty Cost
ypMingArmy Colonial 5 25 47 F-345, W-120
Unit Types: BannerArmy,
Army Units: 2 Qiang Pikeman, 3 Keshik
Age Pop Train BuildBounty Cost
ypMongolianArmy Fortress 7 30 77 F-495, W-270
Unit Types: BannerArmy,
Army Units: 3 Keshik, 3 Hand Mortar
Age Pop Train BuildBounty Cost
ypOldHanArmy Colonial 6 25 44 F-255, W-180
Unit Types: BannerArmy,
Army Units: 3 Chu Ko Nu, 3 Qiang Pikemen
Age Pop Train BuildBounty Cost
ypStandardArmy Colonial 5 25 43 F-255, G-170
Unit Types: BannerArmy,
Army Units: 3 Chu Ko Nu, 2 Steppe Riders
Age Pop Train BuildBounty Cost
ypTerritorialArmy Fortress 6 33 54 F-285, G-255
Unit Types: BannerArmy,
Army Units: 3 Changdao, 3 Arquebusier


Warships
HP Limit Pop Train Speed LOS Armor Bounty Cost
Canoe 220 20 0 10 8.5 24 Ranged-50% 10 W-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.22
Gather Whale 0.17
BuildingAttack Damage: 40 (Siege), ROF: 2.0, Range: 0-20
RangedAttack Damage: 16 (Ranged), Cap: 32, ROF: 2.0, Range: 0-20
HP Limit Pop Train Speed LOS Armor Bounty Cost
Caravel 800 5 0 40 8.5 26 Ranged-50% 40 W-300, G-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.67
Gather Whale 0.5
BroadsideAttack Damage: 50 (Siege), Cap: 100, Area: 1, ROF: 0.05, Range: 0-20, Bonuses: Ship x 2.0
RangedAttack Damage: 75 (Siege), Cap: 150, Area: 1, ROF: 2.0, Range: 0-20, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Fluyt 1000 4 0 30 8.5 26 Ranged-75% 60 W-300, G-300
Unit Types: SiegeTrooper, WarShip
RangedAttack Damage: 70 (Siege), Cap: 140, Area: 1, ROF: 2.0, Range: 0-20, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Frigate 2000 3 0 40 7.5 34 Ranged-75% 100 W-500, G-500
Unit Types: WarShip
BroadsideAttack Damage: 40 (Siege), Cap: 80, Area: 1, ROF: 0.05, Range: 0-30, Bonuses: Ship x 2.0
RangedAttack Damage: 90 (Siege), Cap: 180, Area: 1, ROF: 2.0, Range: 0-30, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Galleon 1500 3 0 30 8.5 26 Ranged-75% 80 W-300, G-500
Unit Types: WarShip, SiegeTrooper
RangedAttack Damage: 50 (Siege), Cap: 96, Area: 1, ROF: 2.0, Range: 0-20, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Galley 600 5 0 40 10.0 26 Ranged-60% 40 W-300, G-100
Unit Types: WarShip, FishingBoat
Gather Whale 0.5
Gather Fish 0.67
BroadsideAttack Damage: 40 (Siege), Cap: 50, Area: 1, ROF: 0.05, Range: 0-20, Bonuses: Ship x 2.0
RangedAttack Damage: 100 (Siege), Cap: 140, Area: 1, ROF: 2.0, Range: 0-20, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Monitor 1200 2 0 40 6.5 38 Ranged-50% 100 W-800, G-200
Unit Types: WarShip, SiegeTrooper
LongRangeAttack Damage: 200 (Siege), Cap: 400, Area: 10, ROF: 20.0, Range: 0-100, Bonuses: Building x 10.0, Dock x 0.1, Villager x 0.2, YPDockAsian x 0.1
MortarAttack Damage: 80 (Siege), Cap: 160, Area: 3, ROF: 5.0, Range: 0-36, Bonuses: Building x 10.0, Dock x 0.1, Villager x 0.2, YPDockAsian x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
Privateer 900 NA 0 NA 5.5 34 Ranged-50% 50 G-500, S-1
Unit Types: Mercenary, WarShip, MercType5
BroadsideAttack Damage: 30 (Siege), Cap: 60, Area: 1, ROF: 0.05, Range: 0-30, Bonuses: Ship x 3.0
RangedAttack Damage: 100 (Siege), Cap: 200, Area: 1, ROF: 2.0, Range: 0-20, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpIronclad 2000 3 0 40 7.5 34 Ranged-75% 100 W-500, G-500
Unit Types: WarShip
LongRangeAttack Damage: 200 (Siege), Cap: 400, Area: 6, ROF: 0.5, Range: 0-80, Bonuses: Building x 5.0
RangedAttack Damage: 115 (Siege), Cap: 230, Area: 1, ROF: 2.0, Range: 0-30, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpTlalocCanoe 750 5 0 40 9.0 34 Ranged-75% 50 W-400, G-100
Unit Types: FishingBoat, WarShip
Gather Fish 0.22
Gather Whale 0.17
BuildingAttack Damage: 200 (Siege), ROF: 2.0, Range: 0-30
RangedAttack Damage: 50 (Siege), Cap: 80, Area: 1, ROF: 2.0, Range: 0-30
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpWarCanoe 400 10 0 25 9.0 34 Ranged-50% 25 W-150, G-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.22
Gather Whale 0.17
BuildingAttack Damage: 100 (Siege), ROF: 3.0, Range: 0-30
RangedAttack Damage: 40 (Siege), Cap: 60, Area: 1, ROF: 3.0, Range: 0-30
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypAtakabune 2000 5 0 30 7.5 24 Ranged-75% 60 W-300, G-300
Unit Types: SiegeTrooper, WarShip
RangedAttack Damage: 35 (Siege), Cap: 70, Area: 1, ROF: 2.0, Range: 0-18, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFireship 400 10 0 10 9.0 40 Ranged-50% 20 W-100, G-100
Unit Types: WarShip
HandAttack Damage: 500 (Siege), Cap: 1500, Area: 2, ROF: NaN, Bonuses: Building x 2.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFuchuan 2500 2 0 40 7.5 34 Ranged-75% 120 W-450, G-750
Unit Types: WarShip
BroadsideAttack Damage: 50 (Siege), Cap: 100, Area: 1, ROF: 0.05, Range: 0-28, Bonuses: Ship x 2.0
RangedAttack Damage: 90 (Siege), Cap: 180, Area: 1, ROF: 2.0, Range: 0-28, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFune 800 5 0 40 9.0 26 Ranged-50% 40 W-300, G-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.67
Gather Whale 0.5
BroadsideAttack Damage: 25 (Siege), Cap: 80, Area: 1, ROF: 0.05, Range: 0-18, Bonuses: Ship x 2.0
RangedAttack Damage: 40 (Siege), Cap: 80, Area: 1, ROF: 1.0, Range: 0-18, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMarathanCatamaran 220 20 0 10 8.5 24 Ranged-50% 10 W-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.22
Gather Whale 0.17
BuildingAttack Damage: 40 (Siege), ROF: 2.0, Range: 0-20
RangedAttack Damage: 16 (Ranged), Cap: 32, ROF: 2.0, Range: 0-20
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypTekkousen 2000 3 0 40 7.5 34 Ranged-75% 100 W-500, G-500
Unit Types: WarShip
BroadsideAttack Damage: 35 (Siege), Cap: 80, Area: 1, ROF: 0.05, Range: 0-28, Bonuses: Ship x 2.0
RangedAttack Damage: 90 (Siege), Cap: 180, Area: 1, ROF: 2.0, Range: 0-28, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWarJunk 800 5 0 40 8.5 26 Ranged-50% 40 W-300, G-100
Unit Types: WarShip, FishingBoat
Gather Fish 0.67
Gather Whale 0.5
BroadsideAttack Damage: 35 (Siege), Cap: 120, Area: 1, ROF: 0.05, Range: 0-18, Bonuses: Ship x 2.0
RangedAttack Damage: 50 (Siege), Cap: 100, Area: 1, ROF: 1.5, Range: 0-18, Bonuses: Artillery x 0.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypWokouJunk 1500 3 0 40 7.5 38 Ranged-75% 80 G-800
Unit Types: Mercenary, MercType5, WarShip
BroadsideAttack Damage: 40 (Siege), Cap: 80, Area: 1, ROF: 0.05, Range: 0-28, Bonuses: Ship x 2.0
RangedAttack Damage: 70 (Siege), Cap: 140, Area: 1, ROF: 2.0, Range: 0-23, Bonuses: Artillery x 0.5, Building x 3.0


Heroes & Starting Units
HP Limit Pop Train Speed LOS Armor Bounty Cost
Envoy 200 5 0 30 4.0 26 Ranged-10% 5 F-50
Unit Types: CanSeeStealth
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Explorer 400 NA 0 NA 4.5 18 Ranged-10% 45 NA
Unit Types: Infantry, GunpowderTrooper, RangedInfantry, CanSeeStealth
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CrackshotAttack Damage: 5000 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: MercType2 x 0.01
HandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25
SharpshooterAttack Damage: 750 (Ranged), ROF: 3.0, Range: 0-16
SwashbucklerAttack Damage: 100 (Hand), Cap: 200, Area: 3, ROF: 2.0, Bonuses: Villager x 0.25, MercType2 x 0.25
VolleyRangedAttack Damage: 12 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: Guardian x 3.0, Villager x 0.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ExplorerDog 215 1 0 1 5.0 15 Hand-10% 10 NA
Unit Types: CanSeeStealth, HandInfantry, Pet
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
DefendHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
NativeScout 120 NA 0 20 5.5 22 Ranged-10% 14 W-90
Unit Types: HandInfantry, CanSeeStealth, NativeWarrior, Infantry
BuildingAttack Damage: 5 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 3 (Siege), ROF: 3.0
CoverHandAttack Damage: 3 (Hand), ROF: 1.5
DefendHandAttack Damage: 5 (Hand), ROF: 1.5
MeleeHandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpAztecWarchief 500 1 0 20 4.5 18 Ranged-10% 100 G-200
Unit Types: Infantry, CanSeeStealth, HandInfantry
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CoverBuildingAttack Damage: 8 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CoverHandAttack Damage: 3 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25
HandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25
SwashbucklerAttack Damage: 60 (Hand), Cap: 120, Area: 2, ROF: 2.0, Bonuses: Villager x 0.25, Guardian x 3.0, MercType2 x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpIroquoisWarChief 500 1 0 20 4.5 18 Ranged-10% 100 G-200
Unit Types: RangedInfantry, CanSeeStealth, GunpowderTrooper, Infantry
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CrackshotAttack Damage: 60 (Ranged), Cap: 120, Area: 3, ROF: 3.0, Range: 0-16, Bonuses: Guardian x 0.25, MercType2 x 0.25
HandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25
VolleyRangedAttack Damage: 12 (Ranged), ROF: 3.0, Range: 0-16, Bonuses: Villager x 0.25, Guardian x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpLakotaWarchief 500 1 0 20 7.8 18 Ranged-10% 100 G-200
Unit Types: Cavalry, CanSeeStealth, HandCavalry
BuildingAttack Damage: 15 (Siege), Cap: 60, ROF: 3.0, Bonuses: Building x 1.0
GuardianAttack Damage: 6 (Hand), Area: 2, ROF: 1.5, Bonuses: Guardian x 3.0
HandAttack Damage: 6 (Hand), Cap: 50, Area: 2, ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.5, Artillery x 1.0
SwashbucklerAttack Damage: 50 (Hand), Cap: 100, Area: 3, ROF: 2.0, Bonuses: Villager x 0.25, MercType2 x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMedicineManAztec
(Warrior Priest)
360 10 1 45 4.0 12 Ranged-10% 20 G-200
Unit Types: Infantry, HandInfantry
Gather FirePit 0.1
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMonkChinese 450 1 0 30 4.5 18 Ranged-10% 90 G-300
Unit Types: Infantry, CanSeeStealth, HandInfantry, ChineseMonk, Monk
Heal Rate = 6.0
BuildingAttack Damage: 15 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CoverBuildingAttack Damage: 8 (Siege), ROF: 3.0, Bonuses: Building x 1.0
CoverHandAttack Damage: 4 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.75
HandAttack Damage: 7 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.75
RoundhouseAttack Damage: 170 (Hand), Cap: 200, Area: 3, ROF: 2.0, Bonuses: Villager x 0.25, MercType2 x 0.25
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMonkIndian 250 1 0 20 5.0 18 Ranged-20% 45 G-175
Unit Types: Cavalry, CanSeeStealth, HandCavalry, Monk, IndianMonk
Heal Rate = 4.0
BuildingAttack Damage: 10 (Siege), ROF: 3.0, Bonuses: Building x 1.0
GuardianAttack Damage: 4 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Guardian x 3.0
HandAttack Damage: 4 (Hand), Cap: 40, Area: 2, ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.5, Artillery x 1.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypMonkJapanese 250 1 0 20 4.5 20 Ranged-10% 45 G-175
Unit Types: Archer, Infantry, RangedInfantry, CanSeeStealth, Monk, JapaneseMonk
Heal Rate = 6.0
BuildingAttack Damage: 10 (Siege), ROF: 3.0, Bonuses: Building x 1.0
DefendHandAttack Damage: 4 (Hand), Cap: 30, ROF: NaN, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8
DefendRangedAttack Damage: 8 (Ranged), Cap: 30, ROF: NaN, Range: 0-16, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8
HandAttack Damage: 4 (Hand), Cap: 30, ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8
SabotageAttack Damage: 1500 (Siege), ROF: 3.0, Range: 0-16
StaggerHandAttack Damage: 4 (Hand), Cap: 30, ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8
StaggerRangedAttack Damage: 8 (Ranged), Cap: 30, ROF: 3.0, Range: 0-16, Bonuses: Villager x 0.25, Guardian x 3.0, Hero x 0.8
VolleyHandAttack Damage: 4 (Hand), Cap: 30, ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8
VolleyRangedAttack Damage: 8 (Ranged), Cap: 30, ROF: 3.0, Range: 0-16, Bonuses: Guardian x 3.0, Villager x 0.25, Hero x 0.8


Villagers
HP Limit Pop Train Speed LOS Armor Bounty Cost
Coureur 180 80 1 29 4.5 18 Ranged-40% 12 F-120
Unit Types: Villager
Gather Crate 10.0
Gather Huntable 1.04
Gather Mill 0.84
Gather Mine 0.74
Gather Plantation 0.63
Gather Tree 0.62
Gather Herdable 2.5
Gather BerryBush 0.83
Gather Farm 0.63
Gather ypRicePaddy 0.63
Gather TradeMarket 1.5
Gather ypBerryBuilding 0.67
Gather ypRicePaddy 0.43
Gather ypGroveBuilding 0.62
BuildingAttack Damage: 6 (Siege), ROF: 3.0
ButtAttack Damage: 10 (Hand), ROF: 1.5, Range: 0-2
ChopAttack Damage: 8 (Hand), ROF: NaN
RifleAttack Damage: 8 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 2.0, Pet x 2.0, Artillery x 2.0, Villager x 0.25, Guardian x 1.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
CoureurCree 180 5 1 29 4.5 18 Ranged-40% 12 F-120
Unit Types: Villager
Gather Crate 10.0
Gather Huntable 1.04
Gather Mill 0.84
Gather Plantation 0.63
Gather Tree 0.62
Gather Herdable 2.5
Gather Mine 0.74
Gather BerryBush 0.83
Gather Farm 0.63
Gather ypRicePaddy 0.63
Gather TradeMarket 1.5
Gather ypBerryBuilding 0.67
Gather ypRicePaddy 0.43
Gather ypGroveBuilding 0.62
BuildingAttack Damage: 6 (Siege), ROF: 3.0
ButtAttack Damage: 10 (Hand), ROF: 1.5, Range: 0-2
ChopAttack Damage: 8 (Hand), ROF: NaN
RifleAttack Damage: 8 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 2.0, Pet x 2.0, Villager x 0.25, Artillery x 2.0, Guardian x 1.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
FishingBoat 200 99 1 25 4.0 18 Ranged-50% 10 W-100
Unit Types: Villager, FishingBoat
Gather Whale 0.5
Gather Fish 0.67
HP Limit Pop Train Speed LOS Armor Bounty Cost
NativeVillager 120 NA 0 NA 4.5 10 Ranged-10% NaN NA
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.5
Gather Farm 0.67
Gather Plantation 0.5
Gather Herdable 1.25
Gather Huntable 0.84
Gather Mine 0.6
Gather BerryBush 0.67
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 0-12, Bonuses: Huntable x 4.0
BuildingAttack Damage: 20 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Pilgrim 200 99 1 25 4.0 14 Hand-20% 10 F-0
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.55
Gather Plantation 0.55
Gather Herdable 2.2
Gather Huntable 0.88
Gather Mine 0.65
Gather BerryBush 0.7
Gather Farm 0.55
Gather Mill 0.7
Gather ypBerryBuilding 0.69
Gather ypRicePaddy 0.37
Gather ypGroveBuilding 0.55
Gather ypRicePaddy 0.55
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Settler 150 99 1 25 4.0 14 Hand-20% 10 F-100
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.5
Gather Mine 0.6
Gather Plantation 0.5
Gather Herdable 2.0
Gather Huntable 0.84
Gather BerryBush 0.67
Gather Farm 0.5
Gather Mill 0.67
Gather ypRicePaddy 0.5
Gather TradeMarket 1.5
Gather ypBerryBuilding 0.67
Gather ypRicePaddy 0.34
Gather ypGroveBuilding 0.5
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
SettlerNative 150 99 1 25 4.0 14 Hand-20% 10 F-100
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.5
Gather Farm 0.5
Gather Plantation 0.5
Gather Herdable 2.0
Gather Huntable 0.84
Gather Mine 0.6
Gather BerryBush 0.67
Gather FirePit 0.1
Gather Mill 0.67
Gather ypRicePaddy 0.5
Gather TradeMarket 1.5
Gather ypBerryBuilding 0.67
Gather ypRicePaddy 0.34
Gather ypGroveBuilding 0.5
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
SettlerWagon 300 20 2 25 4.0 14 Ranged-30% 20 F-100, W-100
Unit Types: Villager
Gather Crate 20.0
Gather Tree 1.0
Gather Mill 1.34
Gather Plantation 1.0
Gather Herdable 4.0
Gather Huntable 1.7
Gather Mine 1.2
Gather BerryBush 1.34
Gather Farm 1.0
Gather ypBerryBuilding 0.67
Gather ypRicePaddy 1.0
Gather ypRicePaddy 0.68
Gather ypGroveBuilding 1.0
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 10 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: NaN
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFishingBoatAsian 200 99 1 25 4.0 18 Ranged-50% 10 W-100
Unit Types: Villager, FishingBoat
Gather Whale 0.5
Gather Fish 0.67
BuildingAttack Damage: 15 (Siege), ROF: 2.0, Range: 0-20
BuildingAttack2 Damage: 15 (Siege), ROF: 2.0, Range: 0-20
RangedAttack Damage: 8 (Ranged), Cap: 16, ROF: 2.0, Range: 0-20
RangedAttack2 Damage: 8 (Ranged), Cap: 16, ROF: 2.0, Range: 0-20
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypFishingBoatIndians 200 99 1 25 4.0 18 Ranged-50% 10 W-100
Unit Types: Villager, FishingBoat
Gather Whale 0.5
Gather Fish 0.67
BuildingAttack Damage: 15 (Siege), ROF: 2.0, Range: 0-20
RangedAttack Damage: 8 (Ranged), Cap: 16, ROF: 2.0, Range: 0-20
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSettlerAsian 150 99 1 25 4.0 14 Hand-20% 10 F-100
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.5
Gather Farm 0.5
Gather Plantation 0.5
Gather Herdable 2.0
Gather Huntable 0.84
Gather Mine 0.6
Gather BerryBush 0.67
Gather FirePit 0.1
Gather Mill 0.67
Gather ypRicePaddy 0.5
Gather ypRicePaddy 0.34
Gather ypBerryBuilding 0.67
Gather ypGroveBuilding 0.5
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSettlerIndian 150 99 1 25 4.0 14 Hand-20% 10 W-100
Unit Types: Villager
Gather Crate 8.0
Gather Tree 0.5
Gather Farm 0.5
Gather Plantation 0.5
Gather Huntable 0.84
Gather Mine 0.6
Gather BerryBush 0.67
Gather FirePit 0.1
Gather Mill 0.67
Gather ypRicePaddy 0.5
Gather ypRicePaddy 0.34
Gather ypBerryBuilding 0.67
Gather ypGroveBuilding 0.5
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypSettlerJapanese 150 75 1 25 4.0 14 Hand-20% 10 F-100
Unit Types: Villager
Gather Crate 8.0
Gather ypRicePaddy 0.34
Gather Tree 0.5
Gather Farm 0.5
Gather Plantation 0.5
Gather Mine 0.6
Gather BerryBush 0.67
Gather FirePit 0.1
Gather Mill 0.67
Gather ypRicePaddy 0.5
Gather ypBerryBuilding 0.67
Gather ypGroveBuilding 0.5
BlunderbussAttack Damage: 3 (Ranged), ROF: 3.0, Range: 2-12, Bonuses: Huntable x 4.0, Pet x 2.0, Artillery x 2.0, Villager x 0.5
BuildingAttack Damage: 5 (Siege), ROF: 3.0
ChopAttack Damage: 8 (Hand), ROF: NaN
HandAttack Damage: 10 (Hand), ROF: 1.5


Healers
HP Limit Pop Train Speed LOS Armor Bounty Cost
Imam 360 NA 1 40 4.0 12 Ranged-10% 20 G-200
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Missionary 300 10 1 40 7.0 12 Ranged-10% 20 W-100, G-100
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
NatMedicineMan 200 4 0 20 4.0 12 Ranged-10% 20 F-200
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Priest 360 NA 1 40 4.0 12 Ranged-10% 20 G-200
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
Surgeon 240 NA 1 40 4.0 12 Ranged-10% 30 G-300
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMedicineMan 360 10 1 20 4.0 12 Ranged-10% 20 G-200
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
xpMedicineManAztec
(Warrior Priest)
360 10 1 45 4.0 12 Ranged-10% 20 G-200
Unit Types: Infantry, HandInfantry
Gather FirePit 0.1
Heal Rate = 10.0
HandAttack Damage: 5 (Hand), ROF: 1.5
HP Limit Pop Train Speed LOS Armor Bounty Cost
ypYamabushi 140 NA 1 30 5.0 12 Ranged-10% 9 F-45, W-40
Unit Types: HandInfantry, Infantry, HeavyInfantry
Heal Rate = 8.0
BuildingAttack Damage: 35 (Siege), ROF: 3.0
CoverBuildingAttack Damage: 18 (Siege), ROF: 3.0
CoverHandAttack Damage: 5 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
DefendHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Cavalry x 5.0, LightInfantry x 3.5


Pets
HP Limit Pop Train Speed LOS Armor Bounty Cost
ExplorerDog 215 1 0 1 5.0 15 Hand-10% 10 NA
Unit Types: CanSeeStealth, HandInfantry, Pet
CoverHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
DefendHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
MeleeHandAttack Damage: 9 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
Fluffy 600 NA 0 NA 7.5 12 Hand-90% 15000 F-12
Unit Types: Pet
MeleeHandAttack Damage: 800 (Hand), ROF: 1.0
HP Limit Pop Train Speed LOS Armor Bounty Cost
PetBear 100 12 0 17 5.0 12 Hand-10% 11 F-110
Unit Types: Pet, HandInfantry
CoverHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
DefendHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
MeleeHandAttack Damage: 12 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
PetCougar 90 12 0 16 5.0 12 Hand-10% 10 F-100
Unit Types: Pet, HandInfantry
CoverHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
DefendHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
MeleeHandAttack Damage: 10 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
PetCoyote 45 12 0 8 5.0 12 Hand-10% 5 F-50
Unit Types: HandInfantry, Pet
CoverHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
DefendHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
MeleeHandAttack Damage: 6 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
HP Limit Pop Train Speed LOS Armor Bounty Cost
PetGrizzly 220 12 0 10 5.0 12 Hand-10% 25 F-250
Unit Types: HandInfantry, Pet
CoverHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
DefendHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1
MeleeHandAttack Damage: 27 (Hand), ROF: 1.5, Bonuses: Guardian x 3.0, Villager x 0.1