AOE3: The Asian Dynasties Russians Cards

Market

HCShipFoodCrates1
(Crates of 300 Food)


Age 1Level 0ship infinite

Food source.

ships 3 CrateofFood

HCShipWoodCrates1
(Cords of 300 Wood)


Age 1Level 0ship infinite

Wood source.

ships 3 CrateofWood

HCShipCoinCrates1
(Chests of 300 Coin)


Age 1Level 0ship infinite

Coin source.

ships 3 CrateofCoin

HCShipFoodCrates2
(Crates of 600 Food)


Age 2Level 0ship once
Prerequisite tech = HCShipFoodCrates1

Food source.

ships 1 CrateofFoodLarge

ships 1 CrateofFood

HCShipWoodCrates2
(Cords of 600 Wood)


Age 2Level 0ship once
Prerequisite tech = HCShipWoodCrates1

Wood source.

ships 1 CrateofWoodLarge

ships 1 CrateofWood

HCShipCoinCrates2
(Chests of 600 Coin)


Age 2Level 0ship once
Prerequisite tech = HCShipCoinCrates1

Coin source.

ships 1 CrateofCoinLarge

ships 1 CrateofCoin

HCShipFoodCrates3
(Crates of 700 Food)


Age 2Level 10ship once
Prerequisite tech = HCShipFoodCrates2

Food source.

ships 2 CrateofFood

ships 1 CrateofFoodLarge

HCShipWoodCrates3
(Cords of 700 Wood)


Age 2Level 10ship once
Prerequisite tech = HCShipwoodCrates2

Wood source.

ships 2 CrateofWood

ships 1 CrateofWoodLarge

HCShipCoinCrates3
(Chests of 700 Coin)


Age 2Level 10ship once
Prerequisite tech = HCShipCoinCrates2

Coin source.

ships 2 CrateofCoin

ships 1 CrateofCoinLarge

HCShipFoodCrates4
(Crates of 1,000 Food)


Age 3Level 10ship once
Prerequisite tech = HCShipFoodCrates3

Food source.

ships 2 CrateofFoodLarge

HCShipWoodCrates4
(Cords of 1,000 Wood)


Age 3Level 10ship once
Prerequisite tech = HCShipWoodCrates3

Wood source.

ships 2 CrateofWoodLarge

HCShipCoinCrates4
(Chests of 1,000 Coin)


Age 3Level 10ship once
Prerequisite tech = HCShipCoinCrates3

Coin source.

ships 2 CrateofCoinLarge

HCShipFoodCrates5
(Crates of 1,600 Food)


Age 4Level 25ship once
Prerequisite tech = HCShipFoodCrates4

Food source.

ships 1 CrateofFood

ships 3 CrateofFoodLarge

HCShipWoodCrates5
(Cords of 1,600 Wood)


Age 4Level 25ship once
Prerequisite tech = HCShipWoodCrates4

Wood source.

ships 1 CrateofWood

ships 3 CrateofWoodLarge

HCShipCoinCrates5
(Chests of 1,600 Coin)


Age 4Level 25ship once
Prerequisite tech = HCShipCoinCrates4

Coin source.

ships 3 CrateofCoinLarge

ships 1 CrateofCoin

HCShipSheep1
(7 Sheep)


Age 1Level 0ship once

ships 7 Sheep

HCShipSheep2
(15 Sheep)


Age 3Level 0ship once
Prerequisite tech = HCShipSheep1

ships 15 Sheep

HCShipSheep3
(20 Sheep)


Age 3Level 10ship once
Prerequisite tech = HCShipSheep2

ships 20 Sheep

HCShipCows
(7 Cows)


Age 2Level 0ship once
Prerequisite tech = HCShipSheep1

ships 7 Cow

HCShipCoveredWagons
(1 Covered Wagon)


Age 3Level 0ship once

ships 1 CoveredWagon

HCShipSurgeons
(TEAM 2 Surgeons)


Age 2Level 0ship once

ships 2 Surgeon

HCCheapHealersTeam
(TEAM Cheap Priests)


Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons

TEAM Priests, Imams, Medicine Men, Warrior Priests, and Missionaries are cheaper and train much faster.

Priest Gold -50% (BasePercent)

Imam Gold -50% (BasePercent)

Missionary Gold -50% (BasePercent)

Missionary train 75% faster

Imam train 75% faster

Priest train 75% faster

Missionary Wood -50% (BasePercent)

xpMedicineManAztec train 15% faster

xpMedicineMan train 15% faster

HCXPMasterSurgeons
(Master Surgeons)


Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons

Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.

Heal LogicalTypeHealed +50%

Enable Surgeon

HCExplorerRussian
(Polar Explorer)


Age 1Level 0ship once

Improves your Russian Explorer in combat, improves his damage against guardians, and gives him a powerful canine companion.

ships 1 ExplorerDog

Hero all damage actions +50%

Hero Hitpoints +50%

Explorer all damage actions +2X vs Guardian

HCShipBalloons
(Hot Air Balloons)


Age 2Level 10ship once

Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.

HCXPAdvancedBalloon
(Advanced Balloon)


Age 4Level 40ship once
Prerequisite tech = HCShipBalloons

Ships an advanced Hot Air Balloon that remains permanently in play.

ships 1 xpAdvancedBalloon

Academy

HCStreletsCombatRussian
(Strelet Combat)


Age 3Level 10ship once

Strelet attack and hitpoints increased.

Strelet all damage actions +20%

Strelet Hitpoints +20%

HCShipStrelets1
(13 Strelets)


Age 2Level 0ship once

ships 13 Strelet

HCShipStrelets2
(17 Strelets)


Age 3Level 0ship once
Prerequisite tech = HCShipStrelets1

ships 17 Strelet

HCShipStrelets3
(24 Strelets)


Age 4Level 10ship once
Prerequisite tech = HCShipStrelets2

ships 24 Strelet

HCShipStrelets4
(28 Strelets)


Age 4Level 10ship once
Prerequisite tech = HCShipStrelets3

ships 28 Strelet

HCSpawnStrelet
(Strelet Horde)


Age 4Level 25ship once
Prerequisite tech = HCShipStrelets4

Each Blockhouse will do a one-time muster of 5 Strelets. In addition, all Strelets get a HP boost.

Blockhouse enables SpawnStrelet

Strelet Hitpoints +10%

HCXPSuvorovReforms
(Suvorov Reforms)


Age 3Level 40ship once
Prerequisite tech = HCSpawnStrelet

All your Strelets transform into Musketeers.

HCShipHalberdiersRussian1
(9 Halberdiers)


Age 3Level 0ship once

ships 9 Halberdier

HCShipHalberdiersRussian2
(13 Halberdiers)


Age 4Level 0ship once
Prerequisite tech = HCShipHalberdiersRussian1

ships 13 Halberdier

HCShipHalberdiersRussian3
(15 Halberdiers)


Age 4Level 10ship once
Prerequisite tech = HCShipHalberdiersRussian2

ships 15 Halberdier

HCRansack
(Ransack)


Age 3Level 25ship once
Prerequisite tech = HCShipHalberdiersRussian3

Infantry attack versus buildings increased.

AbstractInfantry BuildingAttack +50%

HCShipMusketeersRussian2
(11 Musketeers)


Age 3Level 0ship once

ships 11 Musketeer

HCShipMusketeersRussian3
(16 Musketeers)


Age 4Level 0ship once
Prerequisite tech = HCShipMusketeersRussian2

ships 16 Musketeer

HCShipCossacks1
(4 Cossacks)


Age 2Level 0ship once

ships 4 Cossack

HCShipCossacks2
(6 Cossacks)


Age 3Level 0ship once
Prerequisite tech = HCShipCossacks1

ships 6 Cossack

HCShipCossacks3
(9 Cossacks)


Age 4Level 10ship once
Prerequisite tech = HCShipCossacks2

ships 9 Cossack

HCShipCossacks4
(5 Cossacks)


Age 2Level 10ship once
Prerequisite tech = HCShipCossacks3

ships 5 Cossack

HCUniqueCombatRussian
(Boyars)


Age 2Level 25ship once
Prerequisite tech = HCShipCossacks4

Strelet, Cossack and Oprichnik attack and hitpoints increased.

Strelet Hitpoints +15%

Strelet all damage actions +15%

Cossack Hitpoints +15%

Cossack all damage actions +15%

Oprichnik Hitpoints +15%

Oprichnik all damage actions +15%

HCShipCavArchers1
(5 Cavalry Archers)


Age 3Level 0ship once

ships 5 CavalryArcher

HCShipCavArchers2
(8 Cavalry Archers)


Age 4Level 0ship once
Prerequisite tech = HCShipCavArchers1

ships 8 CavalryArcher

HCShipCavArchers3
(9 Cavalry Archers)


Age 4Level 10ship once
Prerequisite tech = HCShipCavArchers2

ships 9 CavalryArcher

HCXPShipCavArchersRepeat
(7 Cavalry Archers)


Age 4Level 10ship infinite
Prerequisite tech = HCShipCavArchers3

ships 7 CavalryArcher

HCCavalryCombatRussian
(Cavalry Combat)


Age 3Level 10ship once
Prerequisite tech = HCShipCavArchers3

All cavalry attack and hitpoints increased.

AbstractCavalry Hitpoints +15%

AbstractCavalry all damage actions +15%

HCCavalryLOSTeam
(TEAM Cavalry Scouts)


Age 1Level 0ship once

TEAM Cavalry hitpoints and line of sight increased.

AbstractCavalry LOS +4

AbstractCavalry Hitpoints +10%

AbstractLightInfantry Hitpoints +10%

AbstractLightInfantry LOS +4

HCShipOprichniks1
(5 Oprichniks)


Age 3Level 0ship once

ships 5 Oprichnik

HCShipOprichniks2
(6 Oprichniks)


Age 3Level 10ship once
Prerequisite tech = HCShipOprichniks1

ships 6 Oprichnik

HCShipOprichniks3
(9 Oprichniks)


Age 4Level 10ship once
Prerequisite tech = HCShipOprichniks2

ships 9 Oprichnik

HCXPShipOprichniks4
(12 Oprichniks)


Age 4Level 40ship once
Prerequisite tech = HCShipOprichniks3

ships 12 Oprichnik

HCShipGrenadiers1
(4 Grenadiers)


Age 3Level 0ship once

ships 4 Grenadier

HCShipGrenadiers2
(7 Grenadiers)


Age 4Level 0ship once
Prerequisite tech = HCShipGrenadiers1

ships 7 Grenadier

HCShipGrenadiers3
(5 Grenadiers)


Age 3Level 10ship once
Prerequisite tech = HCShipGrenadiers2

ships 5 Grenadier

HCShipGrenadiers4
(9 Grenadiers)


Age 4Level 25ship once
Prerequisite tech = HCShipGrenadiers3

ships 9 Grenadier

HCShipFalconets1
(1 Falconet)


Age 3Level 0ship once

ships 1 Falconet

HCShipFalconets2
(2 Falconets)


Age 4Level 0ship once
Prerequisite tech = HCShipFalconets1

ships 2 Falconet

HCShipFalconets3
(2 Falconets)


Age 3Level 10ship once
Prerequisite tech = HCShipFalconets2

ships 2 Falconet

HCShipCannons1
(2 Heavy Cannon)


Age 4Level 10ship once
Prerequisite tech = HCShipFalconets3

ships 2 Cannon

HCShipCannons2
(Tsar Cannon)


Age 4Level 25ship once
Prerequisite tech = HCShipCannons1

2 Heavy Cannon.

ships 2 Cannon

HCAdvancedArtillery
(Advanced Artillery)


Age 4Level 0ship once

Upgrades Falconets to Field Guns and Mortars to Howitzers for free.

HCShipMortars1
(2 Mortars)


Age 4Level 0ship once

ships 2 Mortar

HCShipMortars2
(3 Mortars)


Age 4Level 10ship once
Prerequisite tech = HCShipMortars1

ships 3 Mortar

HCUnicorne
(Unicorne Mortars)


Age 4Level 10ship once
Prerequisite tech = HCShipMortars2

Mortar training cost decreased, train rate and attack increased.

Mortar Gold -50% (BasePercent)

Mortar all damage actions +20%

Mortar train 50% faster

HCXPShipMortarsTeam
(TEAM 2 Mortars)


Age 4Level 40ship once
Prerequisite tech = HCUnicorne

ships 2 Mortar

Cathedral

HCNativeLore
(Native Lore)


Age 2Level 0ship once

All Native lore improvements at Trading Posts cost no Coin.

NatAztecInitiation cost = 0 Gold

NatBasketweaving cost = 0 Gold

NatCalendar cost = 0 Gold

NatCeremonialFeast cost = 0 Gold

NatChinampa cost = 0 Gold

NatCottonArmor cost = 0 Gold

NatDogSoldier cost = 0 Gold

WarriorSocietyCree cost = 0 Gold

WarriorSocietyComanche cost = 0 Gold

WarriorSocietyCherokee cost = 0 Gold

WarriorSocietyCaribs cost = 0 Gold

WarriorSocietyAztecs cost = 0 Gold

NatTextileCraftsmanship cost = 0 Gold

NatPotlatch cost = 0 Gold

NatPoisonArrowFrogs cost = 0 Gold

NatMustangs cost = 0 Gold

NatMorningWars cost = 0 Gold

NatLacrosse cost = 0 Gold

NatKasiriBeer cost = 0 Gold

NatHorseTrading cost = 0 Gold

NatGarlandWars cost = 0 Gold

ChampionAztecs cost = 0 Gold

ChampionCaribs cost = 0 Gold

ChampionCherokee cost = 0 Gold

ChampionComanche cost = 0 Gold

ChampionCree cost = 0 Gold

ChampionInca cost = 0 Gold

ChampionIroquois cost = 0 Gold

ChampionLakota cost = 0 Gold

ChampionMaya cost = 0 Gold

ChampionNootka cost = 0 Gold

ChampionSeminoles cost = 0 Gold

ChampionTupi cost = 0 Gold

WarriorSocietyTupi cost = 0 Gold

WarriorSocietySeminoles cost = 0 Gold

WarriorSocietyNootka cost = 0 Gold

WarriorSocietyMaya cost = 0 Gold

WarriorSocietyLakota cost = 0 Gold

WarriorSocietyIroquois cost = 0 Gold

WarriorSocietyInca cost = 0 Gold

NatChocolateRecipes cost = 0 Gold

NatAnimalLore cost = 0 Gold

NatBarkClothing cost = 0 Gold

NatBlowgunnerAmbush cost = 0 Gold

NatBowyery cost = 0 Gold

NatChasquisMessengers cost = 0 Gold

NatWarDance cost = 0 Gold

NatTradeLanguage cost = 0 Gold

NatTanning cost = 0 Gold

NatRoadbuilding cost = 0 Gold

NatMetalworking cost = 0 Gold

NatLoyalClubman cost = 0 Gold

NatKinship cost = 0 Gold

NatIroquoisLeague cost = 0 Gold

NatHuntingGrounds cost = 0 Gold

NatHorseBreeding cost = 0 Gold

NatGuerillaWars cost = 0 Gold

NatGarifunaDrums cost = 0 Gold

NatForestBurning cost = 0 Gold

NatSequoyahSyllabary cost = 0 Gold

NatXPZapotecFoodOfTheGods cost = 0 Gold

NatXPZapotecCultOfTheDead cost = 0 Gold

NatXPZapotecCloudPeople cost = 0 Gold

NatXPNavajoWeaving cost = 0 Gold

NatXPNavajoShepherds cost = 0 Gold

NatXPNavajoCraftsmanship cost = 0 Gold

NatXPMapucheTreatyOfQuillin cost = 0 Gold

NatXPMapucheTactics cost = 0 Gold

NatXPMapucheAdMapu cost = 0 Gold

NatXPKlamathWorkEthos cost = 0 Gold

NatXPKlamathStrategy cost = 0 Gold

NatXPKlamathHuckleberryFeast cost = 0 Gold

NatXPHuronTradeMonopoly cost = 0 Gold

NatXPHuronSunCeremony cost = 0 Gold

NatXPHuronFishWedding cost = 0 Gold

NatXPCheyenneHuntingGrounds cost = 0 Gold

NatXPCheyenneHorseTrading cost = 0 Gold

NatXPCheyenneFury cost = 0 Gold

NatXPApacheRaiding cost = 0 Gold

NatXPApacheEndurance cost = 0 Gold

NatXPApacheCactus cost = 0 Gold

WarriorSocietyZapotec cost = 0 Gold

WarriorSocietyNavajo cost = 0 Gold

WarriorSocietyMapuche cost = 0 Gold

WarriorSocietyKlamath cost = 0 Gold

WarriorSocietyHuron cost = 0 Gold

WarriorSocietyCheyenne cost = 0 Gold

WarriorSocietyApache cost = 0 Gold

ChampionZapotec cost = 0 Gold

ChampionNavajo cost = 0 Gold

ChampionMapuche cost = 0 Gold

ChampionKlamath cost = 0 Gold

ChampionHuron cost = 0 Gold

ChampionCheyenne cost = 0 Gold

ChampionApache cost = 0 Gold

YPNatZenMeritocracy cost = 0 Gold

YPNatZenMeditation cost = 0 Gold

YPNatZenMasterLessons cost = 0 Gold

YPNatUdasiNewYear cost = 0 Gold

YPNatUdasiGurus cost = 0 Gold

YPNatUdasiArmyOfThePure cost = 0 Gold

YPNatSufiSharia cost = 0 Gold

YPNatSufiPilgramage cost = 0 Gold

YPNatSufiFasting cost = 0 Gold

YPNatShaolinWoodClearing cost = 0 Gold

YPNatShaolinDimMak cost = 0 Gold

YPNatShaolinClenchedFist cost = 0 Gold

YPNatJesuitSmokelessPowder cost = 0 Gold

YPNatJesuitSchools cost = 0 Gold

YPNatJesuitFlyingButtress cost = 0 Gold

ypNatHonoredZen cost = 0 Gold

ypNatHonoredUdasi cost = 0 Gold

ypNatHonoredSufi cost = 0 Gold

ypNatHonoredShaolin cost = 0 Gold

ypNatHonoredJesuit cost = 0 Gold

ypNatHonoredGurkha cost = 0 Gold

ypNatHonoredBhakti cost = 0 Gold

ypNatDisciplinedZen cost = 0 Gold

ypNatDisciplinedUdasi cost = 0 Gold

ypNatDisciplinedSufi cost = 0 Gold

ypNatDisciplinedShaolin cost = 0 Gold

ypNatDisciplinedJesuit cost = 0 Gold

ypNatDisciplinedBhakti cost = 0 Gold

YPNatBhaktiYoga cost = 0 Gold

YPNatBhaktiVegetarianism cost = 0 Gold

YPNatBhaktiReinforcedGuantlets cost = 0 Gold

HCNativeTreaties
(Native Treaties)


Age 2Level 0ship once
Prerequisite tech = HCNativeLore

You get a Shipment of Native Warriors from each different allied tribe.

HCNativeWarriors
(Native Warriors)


Age 3Level 10ship once
Prerequisite tech = HCNativeTreaties

Native warriors are less expensive.

AbstractNativeWarrior Wood -25% (BasePercent)

AbstractNativeWarrior Gold -25% (BasePercent)

AbstractNativeWarrior Food -25% (BasePercent)

HCAdvancedTradingPost
(Advanced Trading Post)


Age 1Level 25ship once
Prerequisite tech = HCNativeWarriors

Trading Posts are cheaper, stronger and gain an attack.

TradingPost Wood -40% (Percent)

TradingPost Hitpoints +50%

TradingPost enables RangedAttack

HCXPBloodBrothers
(Blood Brothers)


Age 4Level 25ship once
Prerequisite tech = HCAdvancedTradingPost

All Native American allies are improved to Champion level.

HCFencingSchool
(Fencing School)


Age 2Level 10ship once

All infantry train faster.

AbstractInfantry train 40% faster

xpSkullKnight train -40% faster

HCDuelingSchoolTeam
(TEAM Dueling School)


Age 2Level 25ship once
Prerequisite tech = HCFencingSchool

TEAM All infantry train faster.

AbstractInfantry train 25% faster

xpSkullKnight train -25% faster

ypBlackFlagArmy train 12% faster

ypOldHanArmy train 25% faster

ypStandardArmy train 12% faster

ypMingArmy train 12% faster

ypImperialArmy train 12% faster

ypTerritorialArmy train 25% faster

HCXPRanching
(Ranching)


Age 1Level 0ship once

You can now train cows from Livestock Pens or Farms.

LivestockPen able to train Cow

Farm able to train Cow

Enable Cow

HCRidingSchool
(Riding School)


Age 2Level 10ship once

All cavalry train faster.

AbstractCavalry train 40% faster

xpDogSoldier train -40% faster

HCColonialMilitia
(Colonial Militia)


Age 1Level 0ship once

Town Center attack increased, and you can call out Minutemen a second time.

TownCenter all damage actions +50%

HCPioneers
(Pioneers)


Age 1Level 0ship once
Prerequisite tech = HCColonialMilitia

Villager hitpoints greatly increased.

AbstractVillager Hitpoints +65%

HCFrontierDefenses
(Frontier Defenses)


Age 3Level 0ship once
Prerequisite tech = HCColonialMilitia

Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses.

ships 2 OutpostWagon

Blockhouse Hitpoints +25%

HCImprovedBuildings
(Improved Buildings)


Age 1Level 10ship once
Prerequisite tech = HCFrontierDefenses

Building hitpoints increased.

Building Hitpoints +40%

HCAdvancedArsenal
(Advanced Arsenal)


Age 2Level 10ship once
Prerequisite tech = HCFrontierDefenses

Moves the Arsenal to the Colonial Age and enables more powerful Arsenal improvements.

Arsenal allowed -1 age

HCFrontierDefenses2
(Advanced Frontier Defenses)


Age 4Level 10ship once
Prerequisite tech = HCAdvancedArsenal

Ships 4 Outpost Wagons that can transform into Outposts or Blockhouses.

ships 4 OutpostWagon

HCHeavyFortifications
(Heavy Fortifications)


Age 4Level 25ship once
Prerequisite tech = HCImprovedBuildings

Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.

HCUnlockFort
(Fort)


Age 3Level 0ship once

Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.

ships 1 FortWagon

HCXPUnlockFort2
(Castrametation)


Age 4Level 10ship once
Prerequisite tech = HCUnlockFort

Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.

ships 1 FortWagon

FortFrontier +1 build limit

HCXPSevastopol
(Sevastopol)


Age 2Level 40ship once
Prerequisite tech = HCXPUnlockFort2

Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers).

Blockhouse build 85% faster

FortFrontier build 85% faster

AbstractWall build 85% faster

TownCenter build 85% faster

HCBarracksHPTeam
(TEAM Barracks Hitpoints)


Age 2Level 0ship once

TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.

Barracks Hitpoints +100%

Blockhouse Hitpoints +50%

NoblesHut Hitpoints +50%

WarHut Hitpoints +50%

ypWarAcademy Hitpoints +100%

YPBarracksIndian Hitpoints +100%

ypBarracksJapanese Hitpoints +100%

HCBlockhouseCannon
(Blockhouse Cannon)


Age 3Level 10ship once
Prerequisite tech = HCBarracksHPTeam

Blockhouses can train Falconets and Mortars.

Blockhouse able to train Falconet

Blockhouse able to train Mortar

HCRoyalDecreeRussian
(Reformist Tsar)


Age 2Level 10ship once

Provides your Church with unique Russian improvements.

HCXPNationalRedoubt
(National Redoubt)


Age 4Level 40ship once
Prerequisite tech = HCRoyalDecreeRussian

Your Musketeers can now build a Fort, if you've lost one.

Musketeer enables Build

Musketeer able to train FortFrontier

FortFrontier +1 build limit

HCAdvancedMill
(Advanced Mill)


Age 1Level 0ship once

Mills are cheaper and stronger.

Mill Wood -50% (Percent)

Mill Hitpoints +100%

HCAdvancedMarket
(Advanced Market)


Age 1Level 0ship once

Markets have better resource exchange.

Market BuyFactor 80%

Market SellFactor 120%

HCAdvancedDock
(Advanced Dock)


Age 1Level 10ship once

Docks have a greater attack, heal ships faster, and train ships more quickly.

Dock all damage actions +100%

Heal Ship +100%

Ship train 33% faster

YPDockAsian all damage actions +100%

Heal Ship +100%

HCAdvancedPlantations
(Advanced Plantation)


Age 1Level 25ship once

Plantations are cheaper, stronger and can be built in any Age.

Plantation Wood -31% (BasePercent)

Plantation Hitpoints +100%

Plantation allowed -2 age

HCXPAssassins
(Assassins)


Age 3Level 40ship once

Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, Monks, and mercenaries.

xpSpy all damage actions +100%

xpSpy all damage actions +5X vs Mercenary

xpSpy all damage actions +5X vs Hero

xpSpy all damage actions +5X vs MercType1

HCXPShipSpies1
(5 Spies)


Age 2Level 0ship once

ships 5 xpSpy

HCXPShipSpies2
(8 Spies)


Age 3Level 10ship once
Prerequisite tech = HCXPShipSpies1

ships 8 xpSpy

HCXPShipSpiesTeam
(TEAM 8 Spies)


Age 4Level 40ship once
Prerequisite tech = HCXPShipSpies2

ships 8 xpSpy

HCUnlockFactory
(Factory)


Age 4Level 0ship once

Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.

ships 1 FactoryWagon

HCXPIndustrialRevolution
(Industrial Revolution)


Age 4Level 25ship once
Prerequisite tech = HCUnlockFactory

Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.

ships 1 FactoryWagon

ManufacturingPlant

HCStonemasons
(Stonemasons)


Age 2Level 10ship once

Villagers and wagons build buildings much faster.

Build Building +65%

Build TownCenter +65%

Build Outpost +65%

Build FortFrontier +65%

Build Blockhouse +65%

Build Factory +65%

Build Building +65%

Build Farm +65%

Build WarHut +65%

Build Bank +65%

Build TradingPost +65%

Build NoblesHut +65%

Build Dock +50%

HCXPEconomicTheory
(Economic Theory)


Age 1Level 40ship once
Prerequisite tech = HCStonemasons

All Settlers and Fishing Boats gather faster.

Gather Huntable +10%

Gather BerryBush +10%

Gather Herdable +10%

Gather AbstractMine +10%

Gather Tree +10%

Gather Plantation +10%

Gather Mill +10%

Gather AbstractWhale +10%

Gather AbstractFish +10%

Gather Farm +10%

Gather ypBerryBuilding +10%

Gather ypGroveBuilding +10%

HCXPLandGrab
(Land Grab)


Age 1Level 25ship once
Prerequisite tech = HCStonemasons

Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.

Mill Wood -40% (Percent)

Mill build 75% faster

Plantation build 75% faster

Plantation Wood -40% (Percent)

Farm build 75% faster

Farm Wood -40% (Percent)

LivestockPen build 75% faster

LivestockPen Wood -40% (Percent)

ypRicePaddy build 75% faster

ypRicePaddy Wood -40% (Percent)

ypVillage build 60% faster

ypVillage Wood -30% (Percent)

ypSacredField build 75% faster

ypSacredField Wood -40% (Percent)

HCFishMarket
(Fish Market)


Age 1Level 0ship once

Boats gather Food from Fish and Coin from Whales faster.

Gather AbstractFish +25%

Gather AbstractWhale +25%

HCRenderingPlant
(Rendering Plant)


Age 2Level 10ship once
Prerequisite tech = HCFishMarket

Boats gather Food and Coin faster.

Gather AbstractFish +30%

Gather AbstractWhale +30%

HCSchooners
(Schooners)


Age 1Level 10ship once
Prerequisite tech = HCFishMarket

Fishing Boats are cheaper.

FishingBoat Wood -60% (BasePercent)

ypFishingBoatAsian Wood -60% (BasePercent)

HCSawmills
(Sawmills)


Age 1Level 10ship once

Villagers gather all Wood faster.

Gather Tree +15%

Gather ypGroveBuilding +15%

HCExoticHardwoods
(Exotic Hardwoods)


Age 1Level 25ship once
Prerequisite tech = HCSawmills

Villagers gather Wood faster.

Gather Tree +20%

Gather ypGroveBuilding +20%

HCXPDistributivism
(Distributivism)


Age 1Level 25ship once
Prerequisite tech = HCExoticHardwoods

For the rest of the game, a small trickle of Wood enriches you.

Wood trickle rate = 1.25

HCSilversmith
(Silversmith)


Age 2Level 10ship once

Villagers gather Coin from Mines faster.

Gather AbstractMine +20%

HCRoyalMint
(Royal Mint)


Age 3Level 25ship once
Prerequisite tech = HCSilversmith

Villagers gather all Coin faster.

Gather Plantation +25%

Gather AbstractMine +25%

HCFoodSilos
(Food Silos)


Age 1Level 0ship once

Villagers gather Food from Farms, Mills, and Rice Paddies faster.

Gather Mill +15%

Gather Farm +15%

HCSustainableAgriculture
(Sustainable Agriculture)


Age 2Level 10ship once
Prerequisite tech = HCFoodSilos

Villagers gather Food from Mills, Farms, and Rice Paddies faster.

Gather Mill +15%

Gather Farm +15%

HCRefrigeration
(Refrigeration)


Age 3Level 25ship once
Prerequisite tech = HCSustainableAgriculture

Villagers gather all Food faster.

Gather Mill +20%

Gather Huntable +20%

Gather BerryBush +20%

Gather Herdable +20%

Gather Farm +20%

Gather ypBerryBuilding +20%

HCStockyards
(Stockyards)


Age 1Level 0ship once

Livestock fattens more quickly.

Gather LivestockPen +30%

Gather Farm +30%

Gather ypVillage +30%

HCFurrierTeam
(TEAM Furrier)


Age 1Level 0ship once

TEAM Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.

Gather Huntable +10%

Gather BerryBush +15%

Gather ypBerryBuilding +15%

HCSpiceTrade
(Spice Trade)


Age 2Level 10ship once
Prerequisite tech = HCFurrierTeam

Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.

Gather Huntable +20%

Gather BerryBush +20%

Gather ypBerryBuilding +20%

HCMedicine
(Medicine)


Age 2Level 25ship once

Villagers train faster.

AbstractVillager train 15% faster

HCRumDistillery
(Rum Distillery)


Age 1Level 0ship once

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +20%

HCCigarRoller
(Cigar Roller)


Age 2Level 0ship once
Prerequisite tech = HCRumDistillery

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +20%

HCTextileMills
(Textile Mill)


Age 3Level 10ship once
Prerequisite tech = HCCigarRoller

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +25%

Dock

HCShipCaravels1
(1 Caravel)


Age 2Level 0ship once

ships 1 Caravel

HCShipCaravels2
(2 Caravels)


Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1

ships 2 Caravel

HCCoastalDefensesTeam
(TEAM Coastal Defenses)


Age 1Level 10ship once

TEAM Increases building attack against ships.

Building AntiShipAttack +1X vs Ship

HCShipGalleons
(1 Galleon)


Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1

ships 1 Galleon

HCShipFrigates
(1 Frigate)


Age 3Level 10ship once
Prerequisite tech = HCShipGalleons

ships 1 Frigate

HCShipRussianFleet
(Russian North Fleet)


Age 4Level 25ship once
Prerequisite tech = HCShipFrigates

Ships 1 Frigate and 1 Monitor.

ships 1 Frigate

ships 1 Monitor

HCNavalCombat
(Improved Warships)


Age 2Level 10ship once
Prerequisite tech = HCShipFrigates

All warships attack and hitpoints increased.

AbstractWarShip Hitpoints +25%

AbstractWarShip all damage actions +25%

HCShipMonitors
(1 Monitor)


Age 4Level 10ship once
Prerequisite tech = HCShipFrigates

ships 1 Monitor

HCXPShipMonitorsTeam
(TEAM 1 Monitor)


Age 4Level 40ship once
Prerequisite tech = HCShipMonitors

ships 1 Monitor

HCAdmirality
(Admiralty)


Age 2Level 0ship once

Increases the number of warships you can support.

Galleon +2 build limit

Caravel +4 build limit

Galley +4 build limit

Frigate +1 build limit

Monitor +1 build limit

Fluyt +2 build limit

Canoe +5 build limit

xpTlalocCanoe +4 build limit

xpWarCanoe +8 build limit

ypAtakabune +2 build limit

ypMarathanCatamaran +5 build limit

ypTekkousen +1 build limit

ypFune +4 build limit

ypWarJunk +4 build limit

ypFuchuan +1 build limit

ypWokouJunk +2 build limit

ypFireship +5 build limit

HCColdWaterPortTeam
(TEAM Cold Water Port)


Age 2Level 10ship once
Prerequisite tech = HCAdmirality

TEAM War ships are cheaper.

AbstractWarShip Wood -15% (BasePercent)

AbstractWarShip Gold -15% (BasePercent)

HCXPMercsFusiliers
(Hire Swedish Fusiliers)


Age 4Level 10ship onceCost = 1000 Gold

Ships a number of Swedish Fusilier mercenaries.

ships 8 MercFusilier

HCMercsManchu
(Hire Manchurian Cavalry Archers)


Age 3Level 10ship onceCost = 1000 Gold

Ships a number of Manchurian Cavalry Archer mercenaries.

ships 9 MercManchu

HCXPMercsNinja
(Hire Japanese Ninja)


Age 4Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsManchu

Ships a number of Japanese Ninja mercenaries.

ships 12 MercNinja

HCMercsHighlanders
(Hire Scottish Highlanders)


Age 3Level 10ship onceCost = 1000 Gold

Ships a number of Scottish Highlander mercenaries.

ships 9 MercHighlander

HCMercsHackapells
(Hire Finnish Hackapells)


Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHighlanders

Ships a number of Finnish Hackapell mercenaries.

ships 6 MercHackapell

HCMercsHolyRoman
(Hire Holy Roman Army)


Age 4Level 25ship onceCost = 2000 Gold

Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers.

ships 7 MercJaeger

ships 5 MercBlackRider

ships 4 MercLandsknecht

HCXPNootkaAlliesRepeat
(30 Nootka Allies)


Age 4Level 40ship infiniteCost = 2000 Gold

ships 30 NatMercClubman

HCMercsHighland
(Hire Highland Mercenary Army)


Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercsHighlanders

Ships an army of Highland mercenaries: Highlanders, Swiss Pikemen and Hackapells.

ships 6 MercHighlander

ships 8 MercSwissPikeman

ships 4 MercHackapell

HCMercenaryLoyalty
(Mercenary Loyalty)


Age 3Level 25ship once

Mercenaries are cheaper.

HCMercsAsian cost = 1500 Gold

HCMercsHackapells cost = 750 Gold

HCMercsCorsairs cost = 750 Gold

HCMercsBlackRiders cost = 750 Gold

HCMercsHessians cost = 750 Gold

HCMercsHighlanders cost = 750 Gold

HCMercsHighland cost = 1500 Gold

HCMercsHessians2 cost = 1125 Gold

HCMercsSwissPikemen cost = 750 Gold

HCMercsStradiots cost = 750 Gold

HCMercsRonin cost = 750 Gold

HCMercsMediterranean cost = 1500 Gold

HCMercsManchu cost = 750 Gold

HCMercsMamelukes cost = 750 Gold

HCMercsLandsknecht2 cost = 750 Gold

HCMercsHolyRoman cost = 1500 Gold

HCPrivateers cost = 375 Gold

HCPrivateersTeam cost = 375 Gold

HCPrivateers3 cost = 637 Gold

HCPrivateers2 cost = 750 Gold

HCXPMercsCorsairsRepeat cost = 1800 Gold

HCXPCherokeeAllies1 cost = 375 Gold

HCXPMercsFusiliersRepeat cost = 1800 Gold

HCXPMercsNinja cost = 750 Gold

HCXPMercsGreatCannon cost = 1500 Gold

HCXPMercsFusiliers cost = 750 Gold

HCXPMercsElmeti cost = 750 Gold

HCXPCherokeeAllies2 cost = 750 Gold

HCXPCherokeeAlliesRepeat cost = 1800 Gold

HCXPMayanAlliesRepeat cost = 1800 Gold

HCXPMayanAllies2 cost = 750 Gold

HCXPMayanAllies1 cost = 375 Gold

HCXPHuronAllies1 cost = 375 Gold

HCXPHuronAllies2 cost = 750 Gold

HCXPHuronAlliesRepeat cost = 1800 Gold

HCXPNootkaAlliesRepeat cost = 1800 Gold

HCXPTupiAlliesRepeat cost = 1800 Gold

HCXPCreeAlliesTeam cost = 750 Gold

HCXPMercsHessiansRepeatTeam cost = 900 Gold

HCPrivateersRepeat cost = 450 Gold

YPHCMercsChakram3 cost = 1800 Gold

YPHCWokouJapanese3 cost = 1500 Gold

YPHCWokouJapanese2 cost = 750 Gold

YPHCWokouJapanese1 cost = 375 Gold

YPHCMercsSohei3 cost = 750 Gold

YPHCMercsSohei2 cost = 750 Gold

YPHCMercsSohei1 cost = 375 Fame

YPHCMercsJapaneseArmy cost = 1500 Gold

YPHCMercsYojimbo1 cost = 750 Gold

YPHCMercsRonin1 cost = 750 Gold

YPHCMercsNinja2 cost = 750 Gold

YPHCMercsNinja1 cost = 750 Gold

YPHCMercsWarElephant1 cost = 1800 Gold

YPHCMercsTigerClaw3 cost = 750 Gold

YPHCMercsTigerClaw2 cost = 750 Gold

YPHCMercsTigerClaw1 cost = 375 Gold

YPHCMercsChakram2 cost = 750 Gold

YPHCMercsChakram1 cost = 375 Gold

YPHCMercsIndianArmy cost = 1500 Gold

YPHCMercsArsonist1 cost = 750 Gold

YPHCMercsJatLancer1 cost = 750 Gold

YPHCWokouIndians3Double cost = 750 Gold

YPHCWokouIndians2 cost = 375 Gold

YPHCWokouIndians1 cost = 375 Gold

YPHCMercsMandarinArmy1 cost = 1500 Gold

YPHCMercsIronTroop1 cost = 750 Gold

YPHCMercsRattanShield3 cost = 1800 Gold

YPHCMercsRattanShield2 cost = 750 Gold

YPHCMercsRattanShield1 cost = 375 Gold

YPHCWokouChinese3 cost = 900 Gold

YPHCWokouChinese2 cost = 1500 Gold

YPHCWokouChinese1 cost = 375 Gold

YPHCMercsRonin2 cost = 3000 Gold

YPHCShipManchuTeam cost = 750 Gold

HCXPMercsGreatCannon
(Hire Li'l Bombards)


Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercenaryLoyalty

Ships a number of Li'l Bombards.

ships 3 MercGreatCannon

HCXPDanceHall
(Dance Hall)


Age 2Level 0ship once

Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.

SaloonOutlawPistol population count = -2

SaloonOutlawRider population count = -2

SaloonPirate population count = -2

SaloonOutlawRifleman population count = -2

ypDacoit population count = -2

ypThuggee population count = -2

ypWokouWanderingHorseman population count = -2

ypWokouWaywardRonin population count = -2

ypWokouBlindMonk population count = -2

ypWokouPirate population count = -2

HCPrivateers
(Recruit Privateers)


Age 2Level 0ship onceCost = 500 Gold

Ships 2 Privateer ships to your colony.

ships 2 Privateer