Aztec British Chinese Dutch French Germans Indians Iroquois Japanese Ottoman Portuguese Russian Sioux Spanish
HCShipFoodCrates1
(Crates of 300 Food)
Age 1Level 0ship infinite
Food source.
ships 3 CrateofFood
HCShipWoodCrates1
(Cords of 300 Wood)
Age 1Level 0ship infinite
Wood source.
ships 3 CrateofWood
HCShipCoinCrates1
(Chests of 300 Coin)
Age 1Level 0ship infinite
Coin source.
ships 3 CrateofCoin
HCShipFoodCrates2
(Crates of 600 Food)
Age 2Level 0ship once
Prerequisite tech = HCShipFoodCrates1
Food source.
ships 1 CrateofFoodLarge
ships 1 CrateofFood
HCShipWoodCrates2
(Cords of 600 Wood)
Age 2Level 0ship once
Prerequisite tech = HCShipWoodCrates1
Wood source.
ships 1 CrateofWoodLarge
ships 1 CrateofWood
HCShipCoinCrates2
(Chests of 600 Coin)
Age 2Level 0ship once
Prerequisite tech = HCShipCoinCrates1
Coin source.
ships 1 CrateofCoinLarge
ships 1 CrateofCoin
HCShipFoodCrates3
(Crates of 700 Food)
Age 2Level 10ship once
Prerequisite tech = HCShipFoodCrates2
Food source.
ships 2 CrateofFood
ships 1 CrateofFoodLarge
HCShipWoodCrates3
(Cords of 700 Wood)
Age 2Level 10ship once
Prerequisite tech = HCShipwoodCrates2
Wood source.
ships 2 CrateofWood
ships 1 CrateofWoodLarge
HCShipCoinCrates3
(Chests of 700 Coin)
Age 2Level 10ship once
Prerequisite tech = HCShipCoinCrates2
Coin source.
ships 2 CrateofCoin
ships 1 CrateofCoinLarge
HCShipFoodCrates4
(Crates of 1,000 Food)
Age 3Level 10ship once
Prerequisite tech = HCShipFoodCrates3
Food source.
ships 2 CrateofFoodLarge
HCShipWoodCrates4
(Cords of 1,000 Wood)
Age 3Level 10ship once
Prerequisite tech = HCShipWoodCrates3
Wood source.
ships 2 CrateofWoodLarge
HCShipCoinCrates4
(Chests of 1,000 Coin)
Age 3Level 10ship once
Prerequisite tech = HCShipCoinCrates3
Coin source.
ships 2 CrateofCoinLarge
HCShipFoodCrates5
(Crates of 1,600 Food)
Age 4Level 25ship once
Prerequisite tech = HCShipFoodCrates4
Food source.
ships 1 CrateofFood
ships 3 CrateofFoodLarge
HCShipWoodCrates5
(Cords of 1,600 Wood)
Age 4Level 25ship once
Prerequisite tech = HCShipWoodCrates4
Wood source.
ships 1 CrateofWood
ships 3 CrateofWoodLarge
HCShipCoinCrates5
(Chests of 1,600 Coin)
Age 4Level 25ship once
Prerequisite tech = HCShipCoinCrates4
Coin source.
ships 3 CrateofCoinLarge
ships 1 CrateofCoin
HCShipSheep1
(7 Sheep)
Age 1Level 0ship once
ships 7 Sheep
HCShipSheep2
(15 Sheep)
Age 3Level 0ship once
Prerequisite tech = HCShipSheep1
ships 15 Sheep
HCShipSheep3
(20 Sheep)
Age 3Level 10ship once
Prerequisite tech = HCShipSheep2
ships 20 Sheep
HCShipCows
(7 Cows)
Age 2Level 0ship once
Prerequisite tech = HCShipSheep1
ships 7 Cow
HCShipCoveredWagons
(1 Covered Wagon)
Age 3Level 0ship once
ships 1 CoveredWagon
HCShipSurgeons
(TEAM 2 Surgeons)
Age 2Level 0ship once
ships 2 Surgeon
HCCheapHealersTeam
(TEAM Cheap Priests)
Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons
TEAM Priests, Imams, Medicine Men, Warrior Priests, and Missionaries are cheaper and train much faster.
Priest Gold -50% (BasePercent)
Imam Gold -50% (BasePercent)
Missionary Gold -50% (BasePercent)
Missionary train 75% faster
Imam train 75% faster
Priest train 75% faster
Missionary Wood -50% (BasePercent)
xpMedicineManAztec train 15% faster
xpMedicineMan train 15% faster
HCXPMasterSurgeons
(Master Surgeons)
Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons
Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.
Heal LogicalTypeHealed +50%
Enable Surgeon
HCExplorerRussian
(Polar Explorer)
Age 1Level 0ship once
Improves your Russian Explorer in combat, improves his damage against guardians, and gives him a powerful canine companion.
ships 1 ExplorerDog
Hero all damage actions +50%
Hero Hitpoints +50%
Explorer all damage actions +2X vs Guardian
HCShipBalloons
(Hot Air Balloons)
Age 2Level 10ship once
Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
HCXPAdvancedBalloon
(Advanced Balloon)
Age 4Level 40ship once
Prerequisite tech = HCShipBalloons
Ships an advanced Hot Air Balloon that remains permanently in play.
ships 1 xpAdvancedBalloon
HCStreletsCombatRussian
(Strelet Combat)
Age 3Level 10ship once
Strelet attack and hitpoints increased.
Strelet all damage actions +20%
Strelet Hitpoints +20%
HCShipStrelets1
(13 Strelets)
Age 2Level 0ship once
ships 13 Strelet
HCShipStrelets2
(17 Strelets)
Age 3Level 0ship once
Prerequisite tech = HCShipStrelets1
ships 17 Strelet
HCShipStrelets3
(24 Strelets)
Age 4Level 10ship once
Prerequisite tech = HCShipStrelets2
ships 24 Strelet
HCShipStrelets4
(28 Strelets)
Age 4Level 10ship once
Prerequisite tech = HCShipStrelets3
ships 28 Strelet
HCSpawnStrelet
(Strelet Horde)
Age 4Level 25ship once
Prerequisite tech = HCShipStrelets4
Each Blockhouse will do a one-time muster of 5 Strelets. In addition, all Strelets get a HP boost.
Blockhouse enables SpawnStrelet
Strelet Hitpoints +10%
HCXPSuvorovReforms
(Suvorov Reforms)
Age 3Level 40ship once
Prerequisite tech = HCSpawnStrelet
All your Strelets transform into Musketeers.
HCShipHalberdiersRussian1
(9 Halberdiers)
Age 3Level 0ship once
ships 9 Halberdier
HCShipHalberdiersRussian2
(13 Halberdiers)
Age 4Level 0ship once
Prerequisite tech = HCShipHalberdiersRussian1
ships 13 Halberdier
HCShipHalberdiersRussian3
(15 Halberdiers)
Age 4Level 10ship once
Prerequisite tech = HCShipHalberdiersRussian2
ships 15 Halberdier
HCRansack
(Ransack)
Age 3Level 25ship once
Prerequisite tech = HCShipHalberdiersRussian3
Infantry attack versus buildings increased.
AbstractInfantry BuildingAttack +50%
HCShipMusketeersRussian2
(11 Musketeers)
Age 3Level 0ship once
ships 11 Musketeer
HCShipMusketeersRussian3
(16 Musketeers)
Age 4Level 0ship once
Prerequisite tech = HCShipMusketeersRussian2
ships 16 Musketeer
HCShipCossacks1
(4 Cossacks)
Age 2Level 0ship once
ships 4 Cossack
HCShipCossacks2
(6 Cossacks)
Age 3Level 0ship once
Prerequisite tech = HCShipCossacks1
ships 6 Cossack
HCShipCossacks3
(9 Cossacks)
Age 4Level 10ship once
Prerequisite tech = HCShipCossacks2
ships 9 Cossack
HCShipCossacks4
(5 Cossacks)
Age 2Level 10ship once
Prerequisite tech = HCShipCossacks3
ships 5 Cossack
HCUniqueCombatRussian
(Boyars)
Age 2Level 25ship once
Prerequisite tech = HCShipCossacks4
Strelet, Cossack and Oprichnik attack and hitpoints increased.
Strelet Hitpoints +15%
Strelet all damage actions +15%
Cossack Hitpoints +15%
Cossack all damage actions +15%
Oprichnik Hitpoints +15%
Oprichnik all damage actions +15%
HCShipCavArchers1
(5 Cavalry Archers)
Age 3Level 0ship once
ships 5 CavalryArcher
HCShipCavArchers2
(8 Cavalry Archers)
Age 4Level 0ship once
Prerequisite tech = HCShipCavArchers1
ships 8 CavalryArcher
HCShipCavArchers3
(9 Cavalry Archers)
Age 4Level 10ship once
Prerequisite tech = HCShipCavArchers2
ships 9 CavalryArcher
HCXPShipCavArchersRepeat
(7 Cavalry Archers)
Age 4Level 10ship infinite
Prerequisite tech = HCShipCavArchers3
ships 7 CavalryArcher
HCCavalryCombatRussian
(Cavalry Combat)
Age 3Level 10ship once
Prerequisite tech = HCShipCavArchers3
All cavalry attack and hitpoints increased.
AbstractCavalry Hitpoints +15%
AbstractCavalry all damage actions +15%
HCCavalryLOSTeam
(TEAM Cavalry Scouts)
Age 1Level 0ship once
TEAM Cavalry hitpoints and line of sight increased.
AbstractCavalry LOS +4
AbstractCavalry Hitpoints +10%
AbstractLightInfantry Hitpoints +10%
AbstractLightInfantry LOS +4
HCShipOprichniks1
(5 Oprichniks)
Age 3Level 0ship once
ships 5 Oprichnik
HCShipOprichniks2
(6 Oprichniks)
Age 3Level 10ship once
Prerequisite tech = HCShipOprichniks1
ships 6 Oprichnik
HCShipOprichniks3
(9 Oprichniks)
Age 4Level 10ship once
Prerequisite tech = HCShipOprichniks2
ships 9 Oprichnik
HCXPShipOprichniks4
(12 Oprichniks)
Age 4Level 40ship once
Prerequisite tech = HCShipOprichniks3
ships 12 Oprichnik
HCShipGrenadiers1
(4 Grenadiers)
Age 3Level 0ship once
ships 4 Grenadier
HCShipGrenadiers2
(7 Grenadiers)
Age 4Level 0ship once
Prerequisite tech = HCShipGrenadiers1
ships 7 Grenadier
HCShipGrenadiers3
(5 Grenadiers)
Age 3Level 10ship once
Prerequisite tech = HCShipGrenadiers2
ships 5 Grenadier
HCShipGrenadiers4
(9 Grenadiers)
Age 4Level 25ship once
Prerequisite tech = HCShipGrenadiers3
ships 9 Grenadier
HCShipFalconets1
(1 Falconet)
Age 3Level 0ship once
ships 1 Falconet
HCShipFalconets2
(2 Falconets)
Age 4Level 0ship once
Prerequisite tech = HCShipFalconets1
ships 2 Falconet
HCShipFalconets3
(2 Falconets)
Age 3Level 10ship once
Prerequisite tech = HCShipFalconets2
ships 2 Falconet
HCShipCannons1
(2 Heavy Cannon)
Age 4Level 10ship once
Prerequisite tech = HCShipFalconets3
ships 2 Cannon
HCShipCannons2
(Tsar Cannon)
Age 4Level 25ship once
Prerequisite tech = HCShipCannons1
2 Heavy Cannon.
ships 2 Cannon
HCAdvancedArtillery
(Advanced Artillery)
Age 4Level 0ship once
Upgrades Falconets to Field Guns and Mortars to Howitzers for free.
HCShipMortars1
(2 Mortars)
Age 4Level 0ship once
ships 2 Mortar
HCShipMortars2
(3 Mortars)
Age 4Level 10ship once
Prerequisite tech = HCShipMortars1
ships 3 Mortar
HCUnicorne
(Unicorne Mortars)
Age 4Level 10ship once
Prerequisite tech = HCShipMortars2
Mortar training cost decreased, train rate and attack increased.
Mortar Gold -50% (BasePercent)
Mortar all damage actions +20%
Mortar train 50% faster
HCXPShipMortarsTeam
(TEAM 2 Mortars)
Age 4Level 40ship once
Prerequisite tech = HCUnicorne
ships 2 Mortar
HCNativeLore
(Native Lore)
Age 2Level 0ship once
All Native lore improvements at Trading Posts cost no Coin.
NatAztecInitiation cost = 0 Gold
NatBasketweaving cost = 0 Gold
NatCalendar cost = 0 Gold
NatCeremonialFeast cost = 0 Gold
NatChinampa cost = 0 Gold
NatCottonArmor cost = 0 Gold
NatDogSoldier cost = 0 Gold
WarriorSocietyCree cost = 0 Gold
WarriorSocietyComanche cost = 0 Gold
WarriorSocietyCherokee cost = 0 Gold
WarriorSocietyCaribs cost = 0 Gold
WarriorSocietyAztecs cost = 0 Gold
NatTextileCraftsmanship cost = 0 Gold
NatPotlatch cost = 0 Gold
NatPoisonArrowFrogs cost = 0 Gold
NatMustangs cost = 0 Gold
NatMorningWars cost = 0 Gold
NatLacrosse cost = 0 Gold
NatKasiriBeer cost = 0 Gold
NatHorseTrading cost = 0 Gold
NatGarlandWars cost = 0 Gold
ChampionAztecs cost = 0 Gold
ChampionCaribs cost = 0 Gold
ChampionCherokee cost = 0 Gold
ChampionComanche cost = 0 Gold
ChampionCree cost = 0 Gold
ChampionInca cost = 0 Gold
ChampionIroquois cost = 0 Gold
ChampionLakota cost = 0 Gold
ChampionMaya cost = 0 Gold
ChampionNootka cost = 0 Gold
ChampionSeminoles cost = 0 Gold
ChampionTupi cost = 0 Gold
WarriorSocietyTupi cost = 0 Gold
WarriorSocietySeminoles cost = 0 Gold
WarriorSocietyNootka cost = 0 Gold
WarriorSocietyMaya cost = 0 Gold
WarriorSocietyLakota cost = 0 Gold
WarriorSocietyIroquois cost = 0 Gold
WarriorSocietyInca cost = 0 Gold
NatChocolateRecipes cost = 0 Gold
NatAnimalLore cost = 0 Gold
NatBarkClothing cost = 0 Gold
NatBlowgunnerAmbush cost = 0 Gold
NatBowyery cost = 0 Gold
NatChasquisMessengers cost = 0 Gold
NatWarDance cost = 0 Gold
NatTradeLanguage cost = 0 Gold
NatTanning cost = 0 Gold
NatRoadbuilding cost = 0 Gold
NatMetalworking cost = 0 Gold
NatLoyalClubman cost = 0 Gold
NatKinship cost = 0 Gold
NatIroquoisLeague cost = 0 Gold
NatHuntingGrounds cost = 0 Gold
NatHorseBreeding cost = 0 Gold
NatGuerillaWars cost = 0 Gold
NatGarifunaDrums cost = 0 Gold
NatForestBurning cost = 0 Gold
NatSequoyahSyllabary cost = 0 Gold
NatXPZapotecFoodOfTheGods cost = 0 Gold
NatXPZapotecCultOfTheDead cost = 0 Gold
NatXPZapotecCloudPeople cost = 0 Gold
NatXPNavajoWeaving cost = 0 Gold
NatXPNavajoShepherds cost = 0 Gold
NatXPNavajoCraftsmanship cost = 0 Gold
NatXPMapucheTreatyOfQuillin cost = 0 Gold
NatXPMapucheTactics cost = 0 Gold
NatXPMapucheAdMapu cost = 0 Gold
NatXPKlamathWorkEthos cost = 0 Gold
NatXPKlamathStrategy cost = 0 Gold
NatXPKlamathHuckleberryFeast cost = 0 Gold
NatXPHuronTradeMonopoly cost = 0 Gold
NatXPHuronSunCeremony cost = 0 Gold
NatXPHuronFishWedding cost = 0 Gold
NatXPCheyenneHuntingGrounds cost = 0 Gold
NatXPCheyenneHorseTrading cost = 0 Gold
NatXPCheyenneFury cost = 0 Gold
NatXPApacheRaiding cost = 0 Gold
NatXPApacheEndurance cost = 0 Gold
NatXPApacheCactus cost = 0 Gold
WarriorSocietyZapotec cost = 0 Gold
WarriorSocietyNavajo cost = 0 Gold
WarriorSocietyMapuche cost = 0 Gold
WarriorSocietyKlamath cost = 0 Gold
WarriorSocietyHuron cost = 0 Gold
WarriorSocietyCheyenne cost = 0 Gold
WarriorSocietyApache cost = 0 Gold
ChampionZapotec cost = 0 Gold
ChampionNavajo cost = 0 Gold
ChampionMapuche cost = 0 Gold
ChampionKlamath cost = 0 Gold
ChampionHuron cost = 0 Gold
ChampionCheyenne cost = 0 Gold
ChampionApache cost = 0 Gold
YPNatZenMeritocracy cost = 0 Gold
YPNatZenMeditation cost = 0 Gold
YPNatZenMasterLessons cost = 0 Gold
YPNatUdasiNewYear cost = 0 Gold
YPNatUdasiGurus cost = 0 Gold
YPNatUdasiArmyOfThePure cost = 0 Gold
YPNatSufiSharia cost = 0 Gold
YPNatSufiPilgramage cost = 0 Gold
YPNatSufiFasting cost = 0 Gold
YPNatShaolinWoodClearing cost = 0 Gold
YPNatShaolinDimMak cost = 0 Gold
YPNatShaolinClenchedFist cost = 0 Gold
YPNatJesuitSmokelessPowder cost = 0 Gold
YPNatJesuitSchools cost = 0 Gold
YPNatJesuitFlyingButtress cost = 0 Gold
ypNatHonoredZen cost = 0 Gold
ypNatHonoredUdasi cost = 0 Gold
ypNatHonoredSufi cost = 0 Gold
ypNatHonoredShaolin cost = 0 Gold
ypNatHonoredJesuit cost = 0 Gold
ypNatHonoredGurkha cost = 0 Gold
ypNatHonoredBhakti cost = 0 Gold
ypNatDisciplinedZen cost = 0 Gold
ypNatDisciplinedUdasi cost = 0 Gold
ypNatDisciplinedSufi cost = 0 Gold
ypNatDisciplinedShaolin cost = 0 Gold
ypNatDisciplinedJesuit cost = 0 Gold
ypNatDisciplinedBhakti cost = 0 Gold
YPNatBhaktiYoga cost = 0 Gold
YPNatBhaktiVegetarianism cost = 0 Gold
YPNatBhaktiReinforcedGuantlets cost = 0 Gold
HCNativeTreaties
(Native Treaties)
Age 2Level 0ship once
Prerequisite tech = HCNativeLore
You get a Shipment of Native Warriors from each different allied tribe.
HCNativeWarriors
(Native Warriors)
Age 3Level 10ship once
Prerequisite tech = HCNativeTreaties
Native warriors are less expensive.
AbstractNativeWarrior Wood -25% (BasePercent)
AbstractNativeWarrior Gold -25% (BasePercent)
AbstractNativeWarrior Food -25% (BasePercent)
HCAdvancedTradingPost
(Advanced Trading Post)
Age 1Level 25ship once
Prerequisite tech = HCNativeWarriors
Trading Posts are cheaper, stronger and gain an attack.
TradingPost Wood -40% (Percent)
TradingPost Hitpoints +50%
TradingPost enables RangedAttack
HCXPBloodBrothers
(Blood Brothers)
Age 4Level 25ship once
Prerequisite tech = HCAdvancedTradingPost
All Native American allies are improved to Champion level.
HCFencingSchool
(Fencing School)
Age 2Level 10ship once
All infantry train faster.
AbstractInfantry train 40% faster
xpSkullKnight train -40% faster
HCDuelingSchoolTeam
(TEAM Dueling School)
Age 2Level 25ship once
Prerequisite tech = HCFencingSchool
TEAM All infantry train faster.
AbstractInfantry train 25% faster
xpSkullKnight train -25% faster
ypBlackFlagArmy train 12% faster
ypOldHanArmy train 25% faster
ypStandardArmy train 12% faster
ypMingArmy train 12% faster
ypImperialArmy train 12% faster
ypTerritorialArmy train 25% faster
HCXPRanching
(Ranching)
Age 1Level 0ship once
You can now train cows from Livestock Pens or Farms.
LivestockPen able to train Cow
Farm able to train Cow
Enable Cow
HCRidingSchool
(Riding School)
Age 2Level 10ship once
All cavalry train faster.
AbstractCavalry train 40% faster
xpDogSoldier train -40% faster
HCColonialMilitia
(Colonial Militia)
Age 1Level 0ship once
Town Center attack increased, and you can call out Minutemen a second time.
TownCenter all damage actions +50%
HCPioneers
(Pioneers)
Age 1Level 0ship once
Prerequisite tech = HCColonialMilitia
Villager hitpoints greatly increased.
AbstractVillager Hitpoints +65%
HCFrontierDefenses
(Frontier Defenses)
Age 3Level 0ship once
Prerequisite tech = HCColonialMilitia
Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses.
ships 2 OutpostWagon
Blockhouse Hitpoints +25%
HCImprovedBuildings
(Improved Buildings)
Age 1Level 10ship once
Prerequisite tech = HCFrontierDefenses
Building hitpoints increased.
Building Hitpoints +40%
HCAdvancedArsenal
(Advanced Arsenal)
Age 2Level 10ship once
Prerequisite tech = HCFrontierDefenses
Moves the Arsenal to the Colonial Age and enables more powerful Arsenal improvements.
Arsenal allowed -1 age
HCFrontierDefenses2
(Advanced Frontier Defenses)
Age 4Level 10ship once
Prerequisite tech = HCAdvancedArsenal
Ships 4 Outpost Wagons that can transform into Outposts or Blockhouses.
ships 4 OutpostWagon
HCHeavyFortifications
(Heavy Fortifications)
Age 4Level 25ship once
Prerequisite tech = HCImprovedBuildings
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
HCUnlockFort
(Fort)
Age 3Level 0ship once
Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.
ships 1 FortWagon
HCXPUnlockFort2
(Castrametation)
Age 4Level 10ship once
Prerequisite tech = HCUnlockFort
Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.
ships 1 FortWagon
FortFrontier +1 build limit
HCXPSevastopol
(Sevastopol)
Age 2Level 40ship once
Prerequisite tech = HCXPUnlockFort2
Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers).
Blockhouse build 85% faster
FortFrontier build 85% faster
AbstractWall build 85% faster
TownCenter build 85% faster
HCBarracksHPTeam
(TEAM Barracks Hitpoints)
Age 2Level 0ship once
TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.
Barracks Hitpoints +100%
Blockhouse Hitpoints +50%
NoblesHut Hitpoints +50%
WarHut Hitpoints +50%
ypWarAcademy Hitpoints +100%
YPBarracksIndian Hitpoints +100%
ypBarracksJapanese Hitpoints +100%
HCBlockhouseCannon
(Blockhouse Cannon)
Age 3Level 10ship once
Prerequisite tech = HCBarracksHPTeam
Blockhouses can train Falconets and Mortars.
Blockhouse able to train Falconet
Blockhouse able to train Mortar
HCRoyalDecreeRussian
(Reformist Tsar)
Age 2Level 10ship once
Provides your Church with unique Russian improvements.
HCXPNationalRedoubt
(National Redoubt)
Age 4Level 40ship once
Prerequisite tech = HCRoyalDecreeRussian
Your Musketeers can now build a Fort, if you've lost one.
Musketeer enables Build
Musketeer able to train FortFrontier
FortFrontier +1 build limit
HCAdvancedMill
(Advanced Mill)
Age 1Level 0ship once
Mills are cheaper and stronger.
Mill Wood -50% (Percent)
Mill Hitpoints +100%
HCAdvancedMarket
(Advanced Market)
Age 1Level 0ship once
Markets have better resource exchange.
Market BuyFactor 80%
Market SellFactor 120%
HCAdvancedDock
(Advanced Dock)
Age 1Level 10ship once
Docks have a greater attack, heal ships faster, and train ships more quickly.
Dock all damage actions +100%
Heal Ship +100%
Ship train 33% faster
YPDockAsian all damage actions +100%
Heal Ship +100%
HCAdvancedPlantations
(Advanced Plantation)
Age 1Level 25ship once
Plantations are cheaper, stronger and can be built in any Age.
Plantation Wood -31% (BasePercent)
Plantation Hitpoints +100%
Plantation allowed -2 age
HCXPAssassins
(Assassins)
Age 3Level 40ship once
Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, Monks, and mercenaries.
xpSpy all damage actions +100%
xpSpy all damage actions +5X vs Mercenary
xpSpy all damage actions +5X vs Hero
xpSpy all damage actions +5X vs MercType1
HCXPShipSpies1
(5 Spies)
Age 2Level 0ship once
ships 5 xpSpy
HCXPShipSpies2
(8 Spies)
Age 3Level 10ship once
Prerequisite tech = HCXPShipSpies1
ships 8 xpSpy
HCXPShipSpiesTeam
(TEAM 8 Spies)
Age 4Level 40ship once
Prerequisite tech = HCXPShipSpies2
ships 8 xpSpy
HCUnlockFactory
(Factory)
Age 4Level 0ship once
Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.
ships 1 FactoryWagon
HCXPIndustrialRevolution
(Industrial Revolution)
Age 4Level 25ship once
Prerequisite tech = HCUnlockFactory
Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.
ships 1 FactoryWagon
HCStonemasons
(Stonemasons)
Age 2Level 10ship once
Villagers and wagons build buildings much faster.
Build Building +65%
Build TownCenter +65%
Build Outpost +65%
Build FortFrontier +65%
Build Blockhouse +65%
Build Factory +65%
Build Building +65%
Build Farm +65%
Build WarHut +65%
Build Bank +65%
Build TradingPost +65%
Build NoblesHut +65%
Build Dock +50%
HCXPEconomicTheory
(Economic Theory)
Age 1Level 40ship once
Prerequisite tech = HCStonemasons
All Settlers and Fishing Boats gather faster.
Gather Huntable +10%
Gather BerryBush +10%
Gather Herdable +10%
Gather AbstractMine +10%
Gather Tree +10%
Gather Plantation +10%
Gather Mill +10%
Gather AbstractWhale +10%
Gather AbstractFish +10%
Gather Farm +10%
Gather ypBerryBuilding +10%
Gather ypGroveBuilding +10%
HCXPLandGrab
(Land Grab)
Age 1Level 25ship once
Prerequisite tech = HCStonemasons
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.
Mill Wood -40% (Percent)
Mill build 75% faster
Plantation build 75% faster
Plantation Wood -40% (Percent)
Farm build 75% faster
Farm Wood -40% (Percent)
LivestockPen build 75% faster
LivestockPen Wood -40% (Percent)
ypRicePaddy build 75% faster
ypRicePaddy Wood -40% (Percent)
ypVillage build 60% faster
ypVillage Wood -30% (Percent)
ypSacredField build 75% faster
ypSacredField Wood -40% (Percent)
HCFishMarket
(Fish Market)
Age 1Level 0ship once
Boats gather Food from Fish and Coin from Whales faster.
Gather AbstractFish +25%
Gather AbstractWhale +25%
HCRenderingPlant
(Rendering Plant)
Age 2Level 10ship once
Prerequisite tech = HCFishMarket
Boats gather Food and Coin faster.
Gather AbstractFish +30%
Gather AbstractWhale +30%
HCSchooners
(Schooners)
Age 1Level 10ship once
Prerequisite tech = HCFishMarket
Fishing Boats are cheaper.
FishingBoat Wood -60% (BasePercent)
ypFishingBoatAsian Wood -60% (BasePercent)
HCSawmills
(Sawmills)
Age 1Level 10ship once
Villagers gather all Wood faster.
Gather Tree +15%
Gather ypGroveBuilding +15%
HCExoticHardwoods
(Exotic Hardwoods)
Age 1Level 25ship once
Prerequisite tech = HCSawmills
Villagers gather Wood faster.
Gather Tree +20%
Gather ypGroveBuilding +20%
HCXPDistributivism
(Distributivism)
Age 1Level 25ship once
Prerequisite tech = HCExoticHardwoods
For the rest of the game, a small trickle of Wood enriches you.
Wood trickle rate = 1.25
HCSilversmith
(Silversmith)
Age 2Level 10ship once
Villagers gather Coin from Mines faster.
Gather AbstractMine +20%
HCRoyalMint
(Royal Mint)
Age 3Level 25ship once
Prerequisite tech = HCSilversmith
Villagers gather all Coin faster.
Gather Plantation +25%
Gather AbstractMine +25%
HCFoodSilos
(Food Silos)
Age 1Level 0ship once
Villagers gather Food from Farms, Mills, and Rice Paddies faster.
Gather Mill +15%
Gather Farm +15%
HCSustainableAgriculture
(Sustainable Agriculture)
Age 2Level 10ship once
Prerequisite tech = HCFoodSilos
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
Gather Mill +15%
Gather Farm +15%
HCRefrigeration
(Refrigeration)
Age 3Level 25ship once
Prerequisite tech = HCSustainableAgriculture
Villagers gather all Food faster.
Gather Mill +20%
Gather Huntable +20%
Gather BerryBush +20%
Gather Herdable +20%
Gather Farm +20%
Gather ypBerryBuilding +20%
HCStockyards
(Stockyards)
Age 1Level 0ship once
Livestock fattens more quickly.
Gather LivestockPen +30%
Gather Farm +30%
Gather ypVillage +30%
HCFurrierTeam
(TEAM Furrier)
Age 1Level 0ship once
TEAM Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.
Gather Huntable +10%
Gather BerryBush +15%
Gather ypBerryBuilding +15%
HCSpiceTrade
(Spice Trade)
Age 2Level 10ship once
Prerequisite tech = HCFurrierTeam
Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.
Gather Huntable +20%
Gather BerryBush +20%
Gather ypBerryBuilding +20%
HCMedicine
(Medicine)
Age 2Level 25ship once
Villagers train faster.
AbstractVillager train 15% faster
HCRumDistillery
(Rum Distillery)
Age 1Level 0ship once
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +20%
HCCigarRoller
(Cigar Roller)
Age 2Level 0ship once
Prerequisite tech = HCRumDistillery
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +20%
HCTextileMills
(Textile Mill)
Age 3Level 10ship once
Prerequisite tech = HCCigarRoller
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +25%
HCShipCaravels1
(1 Caravel)
Age 2Level 0ship once
ships 1 Caravel
HCShipCaravels2
(2 Caravels)
Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1
ships 2 Caravel
HCCoastalDefensesTeam
(TEAM Coastal Defenses)
Age 1Level 10ship once
TEAM Increases building attack against ships.
Building AntiShipAttack +1X vs Ship
HCShipGalleons
(1 Galleon)
Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1
ships 1 Galleon
HCShipFrigates
(1 Frigate)
Age 3Level 10ship once
Prerequisite tech = HCShipGalleons
ships 1 Frigate
HCShipRussianFleet
(Russian North Fleet)
Age 4Level 25ship once
Prerequisite tech = HCShipFrigates
Ships 1 Frigate and 1 Monitor.
ships 1 Frigate
ships 1 Monitor
HCNavalCombat
(Improved Warships)
Age 2Level 10ship once
Prerequisite tech = HCShipFrigates
All warships attack and hitpoints increased.
AbstractWarShip Hitpoints +25%
AbstractWarShip all damage actions +25%
HCShipMonitors
(1 Monitor)
Age 4Level 10ship once
Prerequisite tech = HCShipFrigates
ships 1 Monitor
HCXPShipMonitorsTeam
(TEAM 1 Monitor)
Age 4Level 40ship once
Prerequisite tech = HCShipMonitors
ships 1 Monitor
HCAdmirality
(Admiralty)
Age 2Level 0ship once
Increases the number of warships you can support.
Galleon +2 build limit
Caravel +4 build limit
Galley +4 build limit
Frigate +1 build limit
Monitor +1 build limit
Fluyt +2 build limit
Canoe +5 build limit
xpTlalocCanoe +4 build limit
xpWarCanoe +8 build limit
ypAtakabune +2 build limit
ypMarathanCatamaran +5 build limit
ypTekkousen +1 build limit
ypFune +4 build limit
ypWarJunk +4 build limit
ypFuchuan +1 build limit
ypWokouJunk +2 build limit
ypFireship +5 build limit
HCColdWaterPortTeam
(TEAM Cold Water Port)
Age 2Level 10ship once
Prerequisite tech = HCAdmirality
TEAM War ships are cheaper.
AbstractWarShip Wood -15% (BasePercent)
AbstractWarShip Gold -15% (BasePercent)
HCXPMercsFusiliers
(Hire Swedish Fusiliers)
Age 4Level 10ship onceCost = 1000 Gold
Ships a number of Swedish Fusilier mercenaries.
ships 8 MercFusilier
HCMercsManchu
(Hire Manchurian Cavalry Archers)
Age 3Level 10ship onceCost = 1000 Gold
Ships a number of Manchurian Cavalry Archer mercenaries.
ships 9 MercManchu
HCXPMercsNinja
(Hire Japanese Ninja)
Age 4Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsManchu
Ships a number of Japanese Ninja mercenaries.
ships 12 MercNinja
HCMercsHighlanders
(Hire Scottish Highlanders)
Age 3Level 10ship onceCost = 1000 Gold
Ships a number of Scottish Highlander mercenaries.
ships 9 MercHighlander
HCMercsHackapells
(Hire Finnish Hackapells)
Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHighlanders
Ships a number of Finnish Hackapell mercenaries.
ships 6 MercHackapell
HCMercsHolyRoman
(Hire Holy Roman Army)
Age 4Level 25ship onceCost = 2000 Gold
Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers.
ships 7 MercJaeger
ships 5 MercBlackRider
ships 4 MercLandsknecht
HCXPNootkaAlliesRepeat
(30 Nootka Allies)
Age 4Level 40ship infiniteCost = 2000 Gold
ships 30 NatMercClubman
HCMercsHighland
(Hire Highland Mercenary Army)
Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercsHighlanders
Ships an army of Highland mercenaries: Highlanders, Swiss Pikemen and Hackapells.
ships 6 MercHighlander
ships 8 MercSwissPikeman
ships 4 MercHackapell
HCMercenaryLoyalty
(Mercenary Loyalty)
Age 3Level 25ship once
Mercenaries are cheaper.
HCMercsAsian cost = 1500 Gold
HCMercsHackapells cost = 750 Gold
HCMercsCorsairs cost = 750 Gold
HCMercsBlackRiders cost = 750 Gold
HCMercsHessians cost = 750 Gold
HCMercsHighlanders cost = 750 Gold
HCMercsHighland cost = 1500 Gold
HCMercsHessians2 cost = 1125 Gold
HCMercsSwissPikemen cost = 750 Gold
HCMercsStradiots cost = 750 Gold
HCMercsRonin cost = 750 Gold
HCMercsMediterranean cost = 1500 Gold
HCMercsManchu cost = 750 Gold
HCMercsMamelukes cost = 750 Gold
HCMercsLandsknecht2 cost = 750 Gold
HCMercsHolyRoman cost = 1500 Gold
HCPrivateers cost = 375 Gold
HCPrivateersTeam cost = 375 Gold
HCPrivateers3 cost = 637 Gold
HCPrivateers2 cost = 750 Gold
HCXPMercsCorsairsRepeat cost = 1800 Gold
HCXPCherokeeAllies1 cost = 375 Gold
HCXPMercsFusiliersRepeat cost = 1800 Gold
HCXPMercsNinja cost = 750 Gold
HCXPMercsGreatCannon cost = 1500 Gold
HCXPMercsFusiliers cost = 750 Gold
HCXPMercsElmeti cost = 750 Gold
HCXPCherokeeAllies2 cost = 750 Gold
HCXPCherokeeAlliesRepeat cost = 1800 Gold
HCXPMayanAlliesRepeat cost = 1800 Gold
HCXPMayanAllies2 cost = 750 Gold
HCXPMayanAllies1 cost = 375 Gold
HCXPHuronAllies1 cost = 375 Gold
HCXPHuronAllies2 cost = 750 Gold
HCXPHuronAlliesRepeat cost = 1800 Gold
HCXPNootkaAlliesRepeat cost = 1800 Gold
HCXPTupiAlliesRepeat cost = 1800 Gold
HCXPCreeAlliesTeam cost = 750 Gold
HCXPMercsHessiansRepeatTeam cost = 900 Gold
HCPrivateersRepeat cost = 450 Gold
YPHCMercsChakram3 cost = 1800 Gold
YPHCWokouJapanese3 cost = 1500 Gold
YPHCWokouJapanese2 cost = 750 Gold
YPHCWokouJapanese1 cost = 375 Gold
YPHCMercsSohei3 cost = 750 Gold
YPHCMercsSohei2 cost = 750 Gold
YPHCMercsSohei1 cost = 375 Fame
YPHCMercsJapaneseArmy cost = 1500 Gold
YPHCMercsYojimbo1 cost = 750 Gold
YPHCMercsRonin1 cost = 750 Gold
YPHCMercsNinja2 cost = 750 Gold
YPHCMercsNinja1 cost = 750 Gold
YPHCMercsWarElephant1 cost = 1800 Gold
YPHCMercsTigerClaw3 cost = 750 Gold
YPHCMercsTigerClaw2 cost = 750 Gold
YPHCMercsTigerClaw1 cost = 375 Gold
YPHCMercsChakram2 cost = 750 Gold
YPHCMercsChakram1 cost = 375 Gold
YPHCMercsIndianArmy cost = 1500 Gold
YPHCMercsArsonist1 cost = 750 Gold
YPHCMercsJatLancer1 cost = 750 Gold
YPHCWokouIndians3Double cost = 750 Gold
YPHCWokouIndians2 cost = 375 Gold
YPHCWokouIndians1 cost = 375 Gold
YPHCMercsMandarinArmy1 cost = 1500 Gold
YPHCMercsIronTroop1 cost = 750 Gold
YPHCMercsRattanShield3 cost = 1800 Gold
YPHCMercsRattanShield2 cost = 750 Gold
YPHCMercsRattanShield1 cost = 375 Gold
YPHCWokouChinese3 cost = 900 Gold
YPHCWokouChinese2 cost = 1500 Gold
YPHCWokouChinese1 cost = 375 Gold
YPHCMercsRonin2 cost = 3000 Gold
YPHCShipManchuTeam cost = 750 Gold
HCXPMercsGreatCannon
(Hire Li'l Bombards)
Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercenaryLoyalty
Ships a number of Li'l Bombards.
ships 3 MercGreatCannon
HCXPDanceHall
(Dance Hall)
Age 2Level 0ship once
Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.
SaloonOutlawPistol population count = -2
SaloonOutlawRider population count = -2
SaloonPirate population count = -2
SaloonOutlawRifleman population count = -2
ypDacoit population count = -2
ypThuggee population count = -2
ypWokouWanderingHorseman population count = -2
ypWokouWaywardRonin population count = -2
ypWokouBlindMonk population count = -2
ypWokouPirate population count = -2
HCPrivateers
(Recruit Privateers)
Age 2Level 0ship onceCost = 500 Gold
Ships 2 Privateer ships to your colony.
ships 2 Privateer