AOE3: The Asian Dynasties French Cards

Market

2 Coureurs
(HCShipCoureurs1)


Age 1Level 0ship once

ships 2 Coureur

4 Coureurs
(HCShipCoureurs2)


Age 2Level 0ship once
Prerequisite tech = HCShipCoureurs1

ships 4 Coureur

3 Coureurs
(HCShipCoureurs3)


Age 1Level 10ship once
Prerequisite tech = HCShipCoureurs2

ships 3 Coureur

10 Coureurs
(HCShipCoureurs4)


Age 4Level 40ship once
Prerequisite tech = HCShipCoureurs3

ships 10 Coureur

Crates of 300 Food
(HCShipFoodCrates1)


Age 1Level 0ship infinite

Food source.

ships 3 CrateofFood

Cords of 300 Wood
(HCShipWoodCrates1)


Age 1Level 0ship infinite

Wood source.

ships 3 CrateofWood

Chests of 300 Coin
(HCShipCoinCrates1)


Age 1Level 0ship infinite

Coin source.

ships 3 CrateofCoin

Crates of 600 Food
(HCShipFoodCrates2)


Age 2Level 0ship once
Prerequisite tech = HCShipFoodCrates1

Food source.

ships 1 CrateofFoodLarge

ships 1 CrateofFood

Cords of 600 Wood
(HCShipWoodCrates2)


Age 2Level 0ship once
Prerequisite tech = HCShipWoodCrates1

Wood source.

ships 1 CrateofWoodLarge

ships 1 CrateofWood

Chests of 600 Coin
(HCShipCoinCrates2)


Age 2Level 0ship once
Prerequisite tech = HCShipCoinCrates1

Coin source.

ships 1 CrateofCoinLarge

ships 1 CrateofCoin

Crates of 700 Food
(HCShipFoodCrates3)


Age 2Level 10ship once
Prerequisite tech = HCShipFoodCrates2

Food source.

ships 2 CrateofFood

ships 1 CrateofFoodLarge

Cords of 700 Wood
(HCShipWoodCrates3)


Age 2Level 10ship once
Prerequisite tech = HCShipwoodCrates2

Wood source.

ships 2 CrateofWood

ships 1 CrateofWoodLarge

Chests of 700 Coin
(HCShipCoinCrates3)


Age 2Level 10ship once
Prerequisite tech = HCShipCoinCrates2

Coin source.

ships 2 CrateofCoin

ships 1 CrateofCoinLarge

Cords of 1,000 Wood
(HCShipWoodCrates4)


Age 3Level 10ship once
Prerequisite tech = HCShipWoodCrates3

Wood source.

ships 2 CrateofWoodLarge

Crates of 1,000 Food
(HCShipFoodCrates4)


Age 3Level 10ship once
Prerequisite tech = HCShipFoodCrates3

Food source.

ships 2 CrateofFoodLarge

Chests of 1,000 Coin
(HCShipCoinCrates4)


Age 3Level 10ship once
Prerequisite tech = HCShipCoinCrates3

Coin source.

ships 2 CrateofCoinLarge

Cords of 1,600 Wood
(HCShipWoodCrates5)


Age 4Level 25ship once
Prerequisite tech = HCShipWoodCrates4

Wood source.

ships 1 CrateofWood

ships 3 CrateofWoodLarge

7 Sheep
(HCShipSheep1)


Age 1Level 0ship infinite

ships 7 Sheep

15 Sheep
(HCShipSheep2)


Age 3Level 0ship once
Prerequisite tech = HCShipSheep1

ships 15 Sheep

7 Cows
(HCShipCows)


Age 2Level 0ship once
Prerequisite tech = HCShipSheep1

ships 7 Cow

1 Covered Wagon
(HCShipCoveredWagons)


Age 3Level 0ship once

ships 1 CoveredWagon

TEAM 2 Surgeons
(HCShipSurgeons)


Age 2Level 0ship once

ships 2 Surgeon

Master Surgeons
(HCXPMasterSurgeons)


Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons

Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.

Heal LogicalTypeHealed +50%

Enable Surgeon

Voyageur
(HCExplorerFrench)


Age 2Level 0ship once

Improves your French Explorer in combat, allows him to heal units and gives him a powerful canine companion.

ships 1 ExplorerDog

Hero all damage actions +50%

Hero Hitpoints +50%

Northwest Passage
(HCNorthwestPassage)


Age 1Level 0ship once
Prerequisite tech = HCExplorerFrench

Coureurs move faster and do more damage to Treasure guardians.

Coureur all damage actions +3X vs Guardian

Coureur speed 20%

CoureurCree speed 20%

CoureurCree all damage actions +3X vs Guardian

Hot Air Balloons
(HCShipBalloons)


Age 2Level 10ship once

Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.

Advanced Balloon
(HCXPAdvancedBalloon)


Age 4Level 25ship once
Prerequisite tech = HCShipBalloons

Ships an advanced Hot Air Balloon that remains permanently in play.

ships 1 xpAdvancedBalloon

Academy

10 Pikemen
(HCShipPikemen2)


Age 3Level 0ship once

ships 10 Pikeman

24 Pikemen
(HCShipPikemen3)


Age 4Level 10ship once
Prerequisite tech = HCShipPikemen2

ships 24 Pikeman

8 Crossbowmen
(HCShipCrossbowmen1)


Age 2Level 0ship once

ships 8 Crossbowman

10 Crossbowmen
(HCShipCrossbowmen2)


Age 3Level 0ship once
Prerequisite tech = HCShipCrossbowmen1

ships 10 Crossbowman

24 Crossbowmen
(HCShipCrossbowmen3)


Age 4Level 10ship once
Prerequisite tech = HCShipCrossbowmen2

ships 24 Crossbowman

Tirailleurs
(HCXPTirailleurs)


Age 3Level 40ship once
Prerequisite tech = HCShipCrossbowmen3

All your Crossbowmen transform into Skirmishers.

7 Skirmishers
(HCShipSkirmishers1)


Age 3Level 0ship once

ships 7 Skirmisher

9 Skirmishers
(HCShipSkirmishers2)


Age 4Level 0ship once
Prerequisite tech = HCShipSkirmishers1

ships 9 Skirmisher

8 Skirmishers
(HCShipSkirmishers3)


Age 3Level 10ship once
Prerequisite tech = HCShipSkirmishers2

ships 8 Skirmisher

12 Skirmishers
(HCShipSkirmishers4)


Age 4Level 10ship once
Prerequisite tech = HCShipSkirmishers3

ships 12 Skirmisher

14 Skirmishers
(HCShipSkirmishers5)


Age 4Level 25ship once
Prerequisite tech = HCShipSkirmishers4

ships 14 Skirmisher

Long-range Infantry Hitpoints
(HCRangedInfantryHitpointsFrench)


Age 2Level 10ship once
Prerequisite tech = HCShipSkirmishers2

Crossbowman and Skirmisher hitpoints increased.

Crossbowman Hitpoints +15%

Skirmisher Hitpoints +15%

TEAM Ranged Infantry Attack
(HCRangedInfantryDamageFrenchTeam)


Age 3Level 10ship once
Prerequisite tech = HCRangedInfantryHitpointsFrench

TEAM Ranged infantry attack increased.

AbstractGunpowderTrooper all damage actions +15%

AbstractArcher all damage actions +15%

TEAM Early Skirmishers
(HCEarlySkirmishersTeam)


Age 1Level 25ship once
Prerequisite tech = HCRangedInfantryDamageFrenchTeam

TEAM Skirmishers, Cassadors, Wakina Rifles, Forest Prowlers, and the Black Flag Army can be trained in the Colonial Age. (For Russian, British, Aztec, Indian, and Japanese allies, it makes Strelets, Longbowmen, Macehualtins, Gurkhas, and Yumi Archers train slightly faster.)

Skirmisher allowed 1 age

Cacadore allowed 1 age

Strelet train 20% faster

Longbowman train 20% faster

xpMusketWarrior allowed 1 age

xpWarRifle allowed 1 age

xpMacehualtin train 20% faster

ypNatMercGurkha train 20% faster

ypYumi train 20% faster

ypBlackFlagArmy allowed 1 age

4 Dragoons
(HCShipDragoons1)


Age 3Level 0ship once

ships 4 Dragoon

6 Dragoons
(HCShipDragoons2)


Age 4Level 0ship once
Prerequisite tech = HCShipDragoons1

ships 6 Dragoon

5 Dragoons
(HCShipDragoons3)


Age 3Level 10ship once
Prerequisite tech = HCShipDragoons2

ships 5 Dragoon

8 Dragoons
(HCShipDragoons4)


Age 4Level 10ship once
Prerequisite tech = HCShipDragoons3

ships 8 Dragoon

3 Hussars
(HCShipHussars1)


Age 2Level 0ship once

ships 3 Hussar

4 Hussars
(HCShipHussars2)


Age 3Level 0ship once
Prerequisite tech = HCShipHussars1

ships 4 Hussar

7 Hussars
(HCShipHussars3)


Age 4Level 10ship once
Prerequisite tech = HCShipHussars2

ships 7 Hussar

2 Cuirassiers
(HCShipCuirassiers1)


Age 3Level 0ship once

ships 2 Cuirassier

4 Cuirassiers
(HCShipCuirassiers2)


Age 4Level 0ship once
Prerequisite tech = HCShipCuirassiers1

ships 4 Cuirassier

3 Cuirassiers
(HCShipCuirassiers3)


Age 3Level 10ship once
Prerequisite tech = HCShipCuirassiers2

ships 3 Cuirassier

5 Cuirassiers
(HCShipCuirassiers4)


Age 4Level 10ship once
Prerequisite tech = HCShipCuirassiers3

ships 5 Cuirassier

6 Cuirassiers
(HCShipCuirassiers5)


Age 4Level 25ship once
Prerequisite tech = HCShipCuirassiers4

ships 6 Cuirassier

4 Cuirassiers
(HCXPShipCuirassiersRepeat)


Age 4Level 25ship infinite
Prerequisite tech = HCShipCuirassiers5

ships 4 Cuirassier

Thoroughbreds
(HCXPThoroughbreds)


Age 4Level 40ship once
Prerequisite tech = HCShipCuirassiers5

Decreases Cuirassier cost and train time.

Cuirassier train 15% faster

Cuirassier Food -15% (BasePercent)

Cuirassier Gold -15% (BasePercent)

TEAM Hand Cavalry Attack
(HCHandCavalryDamageFrenchTeam)


Age 2Level 10ship once
Prerequisite tech = HCShipCuirassiers3

TEAM Hand cavalry attack increased.

AbstractHeavyCavalry all damage actions +15%

xpCoyoteMan all damage actions +15%

Richelieu's Regiment
(HCShipRichelieuRegiment)


Age 4Level 25ship once
Prerequisite tech = HCHandCavalryDamageFrenchTeam

Ships 6 Hussars and 2 Cuirassiers.

ships 6 Hussar

ships 2 Cuirassier

Hand Cavalry Hitpoints
(HCHandCavalryHitpointsFrench)


Age 2Level 10ship once
Prerequisite tech = HCShipCuirassiers3

Hussar and Cuirassier hitpoints increased.

Hussar Hitpoints +15%

Cuirassier Hitpoints +15%

Cavalry Combat
(HCCavalryCombatFrench)


Age 3Level 25ship once
Prerequisite tech = HCHandCavalryHitpointsFrench

All cavalry attack and hitpoints increased.

AbstractCavalry Hitpoints +15%

AbstractCavalry all damage actions +15%

1 Falconet
(HCShipFalconets1)


Age 3Level 0ship once

ships 1 Falconet

2 Falconets
(HCShipFalconets2)


Age 4Level 0ship once
Prerequisite tech = HCShipFalconets1

ships 2 Falconet

2 Falconets
(HCShipFalconets3)


Age 3Level 10ship once
Prerequisite tech = HCShipFalconets2

ships 2 Falconet

3 Falconets
(HCShipFalconets4)


Age 4Level 25ship once
Prerequisite tech = HCShipFalconets3

ships 3 Falconet

Gribeauval System
(HCXPGribeauvalSystem)


Age 4Level 40ship once
Prerequisite tech = HCShipFalconets4

Falconets, Cannon, Culverin, and Horse Artillery damage increased.

Falconet all damage actions +25%

Cannon all damage actions +20%

xpHorseArtillery all damage actions +25%

Culverin all damage actions +25%

Advanced Artillery
(HCAdvancedArtillery)


Age 4Level 0ship once

Upgrades Falconets to Field Guns and Mortars to Howitzers for free.

2 Mortars
(HCShipMortars1)


Age 4Level 0ship once

ships 2 Mortar

3 Mortars
(HCShipMortars2)


Age 4Level 10ship once
Prerequisite tech = HCShipMortars1

ships 3 Mortar

2 Heavy Cannon
(HCShipCannons1)


Age 4Level 10ship once
Prerequisite tech = HCShipMortars2

ships 2 Cannon

4 Culverins
(HCXPShipCulverins2)


Age 4Level 40ship once
Prerequisite tech = HCShipCannons1

ships 4 Culverin

Cathedral

Native Lore
(HCNativeLore)


Age 2Level 0ship once

All Native lore improvements at Trading Posts cost no Coin.

NatAztecInitiation cost = 0 Gold

NatBasketweaving cost = 0 Gold

NatCalendar cost = 0 Gold

NatCeremonialFeast cost = 0 Gold

NatChinampa cost = 0 Gold

NatCottonArmor cost = 0 Gold

NatDogSoldier cost = 0 Gold

WarriorSocietyCree cost = 0 Gold

WarriorSocietyComanche cost = 0 Gold

WarriorSocietyCherokee cost = 0 Gold

WarriorSocietyCaribs cost = 0 Gold

WarriorSocietyAztecs cost = 0 Gold

NatTextileCraftsmanship cost = 0 Gold

NatPotlatch cost = 0 Gold

NatPoisonArrowFrogs cost = 0 Gold

NatMustangs cost = 0 Gold

NatMorningWars cost = 0 Gold

NatLacrosse cost = 0 Gold

NatKasiriBeer cost = 0 Gold

NatHorseTrading cost = 0 Gold

NatGarlandWars cost = 0 Gold

ChampionAztecs cost = 0 Gold

ChampionCaribs cost = 0 Gold

ChampionCherokee cost = 0 Gold

ChampionComanche cost = 0 Gold

ChampionCree cost = 0 Gold

ChampionInca cost = 0 Gold

ChampionIroquois cost = 0 Gold

ChampionLakota cost = 0 Gold

ChampionMaya cost = 0 Gold

ChampionNootka cost = 0 Gold

ChampionSeminoles cost = 0 Gold

ChampionTupi cost = 0 Gold

WarriorSocietyTupi cost = 0 Gold

WarriorSocietySeminoles cost = 0 Gold

WarriorSocietyNootka cost = 0 Gold

WarriorSocietyMaya cost = 0 Gold

WarriorSocietyLakota cost = 0 Gold

WarriorSocietyIroquois cost = 0 Gold

WarriorSocietyInca cost = 0 Gold

NatChocolateRecipes cost = 0 Gold

NatAnimalLore cost = 0 Gold

NatBarkClothing cost = 0 Gold

NatBlowgunnerAmbush cost = 0 Gold

NatBowyery cost = 0 Gold

NatChasquisMessengers cost = 0 Gold

NatWarDance cost = 0 Gold

NatTradeLanguage cost = 0 Gold

NatTanning cost = 0 Gold

NatRoadbuilding cost = 0 Gold

NatMetalworking cost = 0 Gold

NatLoyalClubman cost = 0 Gold

NatKinship cost = 0 Gold

NatIroquoisLeague cost = 0 Gold

NatHuntingGrounds cost = 0 Gold

NatHorseBreeding cost = 0 Gold

NatGuerillaWars cost = 0 Gold

NatGarifunaDrums cost = 0 Gold

NatForestBurning cost = 0 Gold

NatSequoyahSyllabary cost = 0 Gold

NatXPZapotecFoodOfTheGods cost = 0 Gold

NatXPZapotecCultOfTheDead cost = 0 Gold

NatXPZapotecCloudPeople cost = 0 Gold

NatXPNavajoWeaving cost = 0 Gold

NatXPNavajoShepherds cost = 0 Gold

NatXPNavajoCraftsmanship cost = 0 Gold

NatXPMapucheTreatyOfQuillin cost = 0 Gold

NatXPMapucheTactics cost = 0 Gold

NatXPMapucheAdMapu cost = 0 Gold

NatXPKlamathWorkEthos cost = 0 Gold

NatXPKlamathStrategy cost = 0 Gold

NatXPKlamathHuckleberryFeast cost = 0 Gold

NatXPHuronTradeMonopoly cost = 0 Gold

NatXPHuronSunCeremony cost = 0 Gold

NatXPHuronFishWedding cost = 0 Gold

NatXPCheyenneHuntingGrounds cost = 0 Gold

NatXPCheyenneHorseTrading cost = 0 Gold

NatXPCheyenneFury cost = 0 Gold

NatXPApacheRaiding cost = 0 Gold

NatXPApacheEndurance cost = 0 Gold

NatXPApacheCactus cost = 0 Gold

WarriorSocietyZapotec cost = 0 Gold

WarriorSocietyNavajo cost = 0 Gold

WarriorSocietyMapuche cost = 0 Gold

WarriorSocietyKlamath cost = 0 Gold

WarriorSocietyHuron cost = 0 Gold

WarriorSocietyCheyenne cost = 0 Gold

WarriorSocietyApache cost = 0 Gold

ChampionZapotec cost = 0 Gold

ChampionNavajo cost = 0 Gold

ChampionMapuche cost = 0 Gold

ChampionKlamath cost = 0 Gold

ChampionHuron cost = 0 Gold

ChampionCheyenne cost = 0 Gold

ChampionApache cost = 0 Gold

YPNatZenMeritocracy cost = 0 Gold

YPNatZenMeditation cost = 0 Gold

YPNatZenMasterLessons cost = 0 Gold

YPNatUdasiNewYear cost = 0 Gold

YPNatUdasiGurus cost = 0 Gold

YPNatUdasiArmyOfThePure cost = 0 Gold

YPNatSufiSharia cost = 0 Gold

YPNatSufiPilgramage cost = 0 Gold

YPNatSufiFasting cost = 0 Gold

YPNatShaolinWoodClearing cost = 0 Gold

YPNatShaolinDimMak cost = 0 Gold

YPNatShaolinClenchedFist cost = 0 Gold

YPNatJesuitSmokelessPowder cost = 0 Gold

YPNatJesuitSchools cost = 0 Gold

YPNatJesuitFlyingButtress cost = 0 Gold

ypNatHonoredZen cost = 0 Gold

ypNatHonoredUdasi cost = 0 Gold

ypNatHonoredSufi cost = 0 Gold

ypNatHonoredShaolin cost = 0 Gold

ypNatHonoredJesuit cost = 0 Gold

ypNatHonoredGurkha cost = 0 Gold

ypNatHonoredBhakti cost = 0 Gold

ypNatDisciplinedZen cost = 0 Gold

ypNatDisciplinedUdasi cost = 0 Gold

ypNatDisciplinedSufi cost = 0 Gold

ypNatDisciplinedShaolin cost = 0 Gold

ypNatDisciplinedJesuit cost = 0 Gold

ypNatDisciplinedBhakti cost = 0 Gold

YPNatBhaktiYoga cost = 0 Gold

YPNatBhaktiVegetarianism cost = 0 Gold

YPNatBhaktiReinforcedGuantlets cost = 0 Gold

TEAM Improved Native Warriors
(HCNativeCombatTeam)


Age 2Level 0ship once

TEAM Native Warrior attack and hitpoints increased.

AbstractNativeWarrior Hitpoints +15%

AbstractNativeWarrior all damage actions +15%

Native Treaties
(HCNativeTreaties)


Age 2Level 0ship once
Prerequisite tech = HCNativeLore

You get a Shipment of Native Warriors from each different allied tribe.

Native Warriors
(HCNativeWarriors)


Age 3Level 10ship once
Prerequisite tech = HCNativeTreaties

Native warriors are less expensive.

AbstractNativeWarrior Wood -25% (BasePercent)

AbstractNativeWarrior Gold -25% (BasePercent)

AbstractNativeWarrior Food -25% (BasePercent)

Advanced Trading Post
(HCAdvancedTradingPost)


Age 1Level 25ship once
Prerequisite tech = HCNativeWarriors

Trading Posts are cheaper, stronger and gain an attack.

TradingPost Wood -40% (Percent)

TradingPost Hitpoints +50%

TradingPost enables RangedAttack

Native Warrior Combat
(HCNativeCombat)


Age 3Level 25ship once
Prerequisite tech = HCNativeWarriors

Native warrior attack and hitpoints increased.

AbstractNativeWarrior Hitpoints +25%

AbstractNativeWarrior all damage actions +25%

Blood Brothers
(HCXPBloodBrothers)


Age 4Level 25ship once
Prerequisite tech = HCNativeCombat

All Native American allies are improved to Champion level.

Wilderness Warfare
(HCWildernessWarfare)


Age 2Level 25ship once
Prerequisite tech = HCNativeWarriors

Coureur, Skirmisher and Native Warrior hitpoints increased.

Coureur Hitpoints +20%

AbstractNativeWarrior Hitpoints +20%

Skirmisher Hitpoints +20%

Ranching
(HCXPRanching)


Age 1Level 0ship once

You can now train cows from Livestock Pens or Farms.

LivestockPen able to train Cow

Farm able to train Cow

Enable Cow

Fencing School
(HCFencingSchool)


Age 2Level 10ship once

All infantry train faster.

AbstractInfantry train 40% faster

xpSkullKnight train -40% faster

Riding School
(HCRidingSchool)


Age 2Level 10ship once

All cavalry train faster.

AbstractCavalry train 40% faster

xpDogSoldier train -40% faster

Engineering School
(HCEngineeringSchool)


Age 2Level 25ship once

All artillery train faster.

AbusGun train 40% faster

Grenadier train 40% faster

Cannon train 10% faster

Culverin train 40% faster

Falconet train 40% faster

GreatBombard train 10% faster

Mortar train 40% faster

OrganGun train 40% faster

Rocket train 10% faster

xpMantlet train 40% faster

xpRam train 40% faster

xpLightCannon train 40% faster

xpPetard train 40% faster

xpHorseArtillery train 40% faster

ypSiegeElephant train 40% faster

ypMorutaru train 40% faster

ypFlamingArrow train 40% faster

ypFlyingCrow train 10% faster

ypHandMortar train 40% faster

ypFlameThrower train 40% faster

Colonial Militia
(HCColonialMilitia)


Age 1Level 0ship once
Prerequisite tech = HCFrontierDefenses

Town Center attack increased, and you can call out Minutemen a second time.

TownCenter all damage actions +50%

Pioneers
(HCPioneers)


Age 1Level 0ship once

Villager hitpoints greatly increased.

AbstractVillager Hitpoints +65%

Advanced Arsenal
(HCAdvancedArsenal)


Age 2Level 10ship once
Prerequisite tech = HCColonialMilitia

Moves the Arsenal to the Colonial Age and enables more powerful Arsenal improvements.

Arsenal allowed -1 age

Fort
(HCUnlockFort)


Age 3Level 0ship once

Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.

ships 1 FortWagon

Heavy Fortifications
(HCHeavyFortifications)


Age 4Level 25ship once
Prerequisite tech = HCImprovedBuildings

Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.

Vauban Fortress
(HCUnlockFortVauban)


Age 4Level 25ship once
Prerequisite tech = HCExtensiveFortifications

Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.

ships 1 FortWagon

FortFrontier +1 build limit

Castrametation
(HCXPUnlockFort2)


Age 4Level 25ship once
Prerequisite tech = HCUnlockFortVauban

Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.

ships 1 FortWagon

FortFrontier +1 build limit

Extensive Fortifications
(HCExtensiveFortifications)


Age 2Level 0ship once
Prerequisite tech = HCUnlockFort

Outpost, War Hut, Blockhouse, and Castle build limit and hit points increased.

Blockhouse +6 build limit

Outpost +6 build limit

WarHut +6 build limit

Blockhouse Hitpoints +25%

Outpost Hitpoints +25%

WarHut Hitpoints +25%

ypCastle +4 build limit

ypCastle Hitpoints +25%

Improved Buildings
(HCImprovedBuildings)


Age 1Level 10ship once
Prerequisite tech = HCPioneers

Building hitpoints increased.

Building Hitpoints +40%

Frontier Defenses
(HCFrontierDefenses)


Age 2Level 0ship once

Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses.

ships 2 OutpostWagon

Blockhouse Hitpoints +25%

Assassins
(HCXPAssassins)


Age 3Level 40ship once

Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, Monks, and mercenaries.

xpSpy all damage actions +100%

xpSpy all damage actions +5X vs Mercenary

xpSpy all damage actions +5X vs Hero

xpSpy all damage actions +5X vs MercType1

Edict of Nantes
(HCRoyalDecreeFrench)


Age 2Level 10ship once

Provides your Church with unique French improvements.

TEAM Cheap Church
(HCCheapChurchTeam)


Age 2Level 10ship once
Prerequisite tech = HCRoyalDecreeFrench

TEAM Churches, Mosques, and Field Hospitals are much cheaper and their non-advanced improvements are also cheaper. Monastaries are somewhat cheaper. Native Fire Pits become free.

Church Wood -80% (BasePercent)

ChurchGasLighting cost = 50 Food

ChurchStandingArmy cost = 175 Gold

ChurchTownWatch cost = 100 Food

ChurchMassCavalry cost = 375 Gold

FieldHospital Wood -50% (BasePercent)

FirePit cost = 0 Wood

ypMonastery Wood -30% (BasePercent)

Advanced Mill
(HCAdvancedMill)


Age 1Level 0ship once

Mills are cheaper and stronger.

Mill Wood -50% (Percent)

Mill Hitpoints +100%

Advanced Market
(HCAdvancedMarket)


Age 1Level 0ship once

Markets have better resource exchange.

Market BuyFactor 80%

Market SellFactor 120%

Advanced Plantation
(HCAdvancedPlantations)


Age 1Level 25ship once

Plantations are cheaper, stronger and can be built in any Age.

Plantation Wood -31% (BasePercent)

Plantation Hitpoints +100%

Plantation allowed -2 age

Advanced Dock
(HCAdvancedDock)


Age 1Level 10ship once

Docks have a greater attack, heal ships faster, and train ships more quickly.

Dock all damage actions +100%

Heal Ship +100%

Ship train 33% faster

YPDockAsian all damage actions +100%

Heal Ship +100%

Factory
(HCUnlockFactory)


Age 4Level 0ship once

Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.

ships 1 FactoryWagon

Robber Barons
(HCRobberBarons)


Age 4Level 10ship once
Prerequisite tech = HCUnlockFactory

Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.

ships 1 FactoryWagon

ManufacturingPlant

Stonemasons
(HCStonemasons)


Age 2Level 10ship once

Villagers and wagons build buildings much faster.

Build Building +65%

Build TownCenter +65%

Build Outpost +65%

Build FortFrontier +65%

Build Blockhouse +65%

Build Factory +65%

Build Building +65%

Build Farm +65%

Build WarHut +65%

Build Bank +65%

Build TradingPost +65%

Build NoblesHut +65%

Build Dock +50%

Land Grab
(HCXPLandGrab)


Age 1Level 25ship once
Prerequisite tech = HCStonemasons

Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.

Mill Wood -40% (Percent)

Mill build 75% faster

Plantation build 75% faster

Plantation Wood -40% (Percent)

Farm build 75% faster

Farm Wood -40% (Percent)

LivestockPen build 75% faster

LivestockPen Wood -40% (Percent)

ypRicePaddy build 75% faster

ypRicePaddy Wood -40% (Percent)

ypVillage build 60% faster

ypVillage Wood -30% (Percent)

ypSacredField build 75% faster

ypSacredField Wood -40% (Percent)

Fish Market
(HCFishMarket)


Age 1Level 0ship once

Boats gather Food from Fish and Coin from Whales faster.

Gather AbstractFish +25%

Gather AbstractWhale +25%

Rendering Plant
(HCRenderingPlant)


Age 2Level 10ship once
Prerequisite tech = HCFishMarket

Boats gather Food and Coin faster.

Gather AbstractFish +30%

Gather AbstractWhale +30%

Distributivism
(HCXPDistributivism)


Age 1Level 25ship once

For the rest of the game, a small trickle of Wood enriches you.

Wood trickle rate = 1.25

TEAM Sawmills
(HCSawmillsTeam)


Age 1Level 10ship once

TEAM Villagers gather all Wood faster.

Gather Tree +10%

Gather ypGroveBuilding +10%

Exotic Hardwoods
(HCExoticHardwoods)


Age 1Level 25ship once
Prerequisite tech = HCSawmillsTeam

Villagers gather Wood faster.

Gather Tree +20%

Gather ypGroveBuilding +20%

Silversmith
(HCSilversmith)


Age 2Level 10ship once

Villagers gather Coin from Mines faster.

Gather AbstractMine +20%

Royal Mint
(HCRoyalMint)


Age 3Level 25ship once
Prerequisite tech = HCSilversmith

Villagers gather all Coin faster.

Gather Plantation +25%

Gather AbstractMine +25%

Food Silos
(HCFoodSilos)


Age 1Level 0ship once

Villagers gather Food from Farms, Mills, and Rice Paddies faster.

Gather Mill +15%

Gather Farm +15%

Sustainable Agriculture
(HCSustainableAgriculture)


Age 2Level 10ship once
Prerequisite tech = HCFoodSilos

Villagers gather Food from Mills, Farms, and Rice Paddies faster.

Gather Mill +15%

Gather Farm +15%

Refrigeration
(HCRefrigeration)


Age 3Level 25ship once
Prerequisite tech = HCSustainableAgriculture

Villagers gather all Food faster.

Gather Mill +20%

Gather Huntable +20%

Gather BerryBush +20%

Gather Herdable +20%

Gather Farm +20%

Gather ypBerryBuilding +20%

Colbertism
(HCXPColbertism)


Age 1Level 25ship once
Prerequisite tech = HCRefrigeration

For the rest of the game, a small trickle of Food enriches you.

Food trickle rate = 1.5

Fur Trade
(HCXPFurTrade)


Age 1Level 40ship once
Prerequisite tech = HCXPColbertism

When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.

Stockyards
(HCStockyards)


Age 1Level 0ship once

Livestock fattens more quickly.

Gather LivestockPen +30%

Gather Farm +30%

Gather ypVillage +30%

Furrier
(HCFurrier)


Age 1Level 0ship once

Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.

Gather Huntable +15%

Gather BerryBush +20%

Gather ypBerryBuilding +20%

Spice Trade
(HCSpiceTrade)


Age 2Level 10ship once
Prerequisite tech = HCFurrier

Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.

Gather Huntable +20%

Gather BerryBush +20%

Gather ypBerryBuilding +20%

Economic Theory
(HCXPEconomicTheory)


Age 1Level 40ship once
Prerequisite tech = HCSpiceTrade

All Settlers and Fishing Boats gather faster.

Gather Huntable +10%

Gather BerryBush +10%

Gather Herdable +10%

Gather AbstractMine +10%

Gather Tree +10%

Gather Plantation +10%

Gather Mill +10%

Gather AbstractWhale +10%

Gather AbstractFish +10%

Gather Farm +10%

Gather ypBerryBuilding +10%

Gather ypGroveBuilding +10%

Rum Distillery
(HCRumDistillery)


Age 1Level 0ship once

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +20%

Cigar Roller
(HCCigarRoller)


Age 2Level 0ship once
Prerequisite tech = HCRumDistillery

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +20%

Textile Mill
(HCTextileMills)


Age 3Level 10ship once
Prerequisite tech = HCCigarRoller

Villagers gather Coin from Plantations and Rice Paddies faster.

Gather Plantation +25%

Dock

1 Caravel
(HCShipCaravels1)


Age 2Level 0ship once

ships 1 Caravel

2 Caravels
(HCShipCaravels2)


Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1

ships 2 Caravel

1 Galleon
(HCShipGalleons)


Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1

ships 1 Galleon

1 Frigate
(HCShipFrigates)


Age 3Level 10ship once
Prerequisite tech = HCShipGalleons

ships 1 Frigate

Improved Warships
(HCNavalCombat)


Age 2Level 10ship once
Prerequisite tech = HCShipFrigates

All warships attack and hitpoints increased.

AbstractWarShip Hitpoints +25%

AbstractWarShip all damage actions +25%

1 Monitor
(HCShipMonitors)


Age 4Level 10ship once
Prerequisite tech = HCShipFrigates

ships 1 Monitor

TEAM Coastal Defenses
(HCCoastalDefensesTeam)


Age 2Level 25ship once

TEAM Increases building attack against ships.

Building AntiShipAttack +1X vs Ship

Admiralty
(HCAdmirality)


Age 2Level 0ship once

Increases the number of warships you can support.

Galleon +2 build limit

Caravel +4 build limit

Galley +4 build limit

Frigate +1 build limit

Monitor +1 build limit

Fluyt +2 build limit

Canoe +5 build limit

xpTlalocCanoe +4 build limit

xpWarCanoe +8 build limit

ypAtakabune +2 build limit

ypMarathanCatamaran +5 build limit

ypTekkousen +1 build limit

ypFune +4 build limit

ypWarJunk +4 build limit

ypFuchuan +1 build limit

ypWokouJunk +2 build limit

ypFireship +5 build limit

Dance Hall
(HCXPDanceHall)


Age 2Level 0ship once

Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.

SaloonOutlawPistol population count = -2

SaloonOutlawRider population count = -2

SaloonPirate population count = -2

SaloonOutlawRifleman population count = -2

ypDacoit population count = -2

ypThuggee population count = -2

ypWokouWanderingHorseman population count = -2

ypWokouWaywardRonin population count = -2

ypWokouBlindMonk population count = -2

ypWokouPirate population count = -2

Hire Italian Elmeti
(HCXPMercsElmeti)


Age 4Level 10ship onceCost = 1000 Gold

Ships a number of Italian Elmeti mercenaries.

ships 6 MercElmeti

6 Huron Allies
(HCXPHuronAllies1)


Age 2Level 10ship onceCost = 500 Gold

ships 6 NatMercHuronMantlet

18 Huron Allies
(HCXPHuronAllies2)


Age 4Level 25ship onceCost = 1000 Gold
Prerequisite tech = HCXPHuronAllies1

ships 18 NatMercHuronMantlet

20 Huron Allies
(HCXPHuronAlliesRepeat)


Age 4Level 40ship infiniteCost = 2000 Gold
Prerequisite tech = HCXPHuronAllies2

ships 20 NatMercHuronMantlet

Hire Swiss Pikemen
(HCMercsSwissPikemen)


Age 3Level 10ship onceCost = 1000 Gold

Ships a number of Swiss Pikemen mercenaries.

ships 12 MercSwissPikeman

Hire Landsknecht Mercenaries
(HCMercsLandsknecht2)


Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsSwissPikemen

Ships a number of Landsknecht mercenaries.

ships 8 MercLandsknecht

Hire Hessian Jaegers
(HCMercsHessians)


Age 3Level 10ship onceCost = 1000 Gold

Ships a number of Hessian Jaeger mercenaries.

ships 10 MercJaeger

Hire German Black Riders
(HCMercsBlackRiders)


Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHessians

Ships a number of German Black Rider mercenaries.

ships 7 MercBlackRider

Hire Swedish Fusiliers
(HCXPMercsFusiliers)


Age 4Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHessians

Ships a number of Swedish Fusilier mercenaries.

ships 8 MercFusilier

Hire Holy Roman Army
(HCMercsHolyRoman)


Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercsLandsknecht2

Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers.

ships 7 MercJaeger

ships 5 MercBlackRider

ships 4 MercLandsknecht

Hire Mediterranean Mercenary Army
(HCMercsMediterranean)


Age 4Level 25ship onceCost = 2000 Gold

Ships a number of Mediterranean mercenaries: Stradiots, Mamelukes and Corsairs.

ships 3 MercMameluke

ships 6 MercBarbaryCorsair

ships 4 MercStradiot

Mercenary Loyalty
(HCMercenaryLoyalty)


Age 3Level 25ship once

Mercenaries are cheaper.

HCMercsAsian cost = 1500 Gold

HCMercsHackapells cost = 750 Gold

HCMercsCorsairs cost = 750 Gold

HCMercsBlackRiders cost = 750 Gold

HCMercsHessians cost = 750 Gold

HCMercsHighlanders cost = 750 Gold

HCMercsHighland cost = 1500 Gold

HCMercsHessians2 cost = 1125 Gold

HCMercsSwissPikemen cost = 750 Gold

HCMercsStradiots cost = 750 Gold

HCMercsRonin cost = 750 Gold

HCMercsMediterranean cost = 1500 Gold

HCMercsManchu cost = 750 Gold

HCMercsMamelukes cost = 750 Gold

HCMercsLandsknecht2 cost = 750 Gold

HCMercsHolyRoman cost = 1500 Gold

HCPrivateers cost = 375 Gold

HCPrivateersTeam cost = 375 Gold

HCPrivateers3 cost = 637 Gold

HCPrivateers2 cost = 750 Gold

HCXPMercsCorsairsRepeat cost = 1800 Gold

HCXPCherokeeAllies1 cost = 375 Gold

HCXPMercsFusiliersRepeat cost = 1800 Gold

HCXPMercsNinja cost = 750 Gold

HCXPMercsGreatCannon cost = 1500 Gold

HCXPMercsFusiliers cost = 750 Gold

HCXPMercsElmeti cost = 750 Gold

HCXPCherokeeAllies2 cost = 750 Gold

HCXPCherokeeAlliesRepeat cost = 1800 Gold

HCXPMayanAlliesRepeat cost = 1800 Gold

HCXPMayanAllies2 cost = 750 Gold

HCXPMayanAllies1 cost = 375 Gold

HCXPHuronAllies1 cost = 375 Gold

HCXPHuronAllies2 cost = 750 Gold

HCXPHuronAlliesRepeat cost = 1800 Gold

HCXPNootkaAlliesRepeat cost = 1800 Gold

HCXPTupiAlliesRepeat cost = 1800 Gold

HCXPCreeAlliesTeam cost = 750 Gold

HCXPMercsHessiansRepeatTeam cost = 900 Gold

HCPrivateersRepeat cost = 450 Gold

YPHCMercsChakram3 cost = 1800 Gold

YPHCWokouJapanese3 cost = 1500 Gold

YPHCWokouJapanese2 cost = 750 Gold

YPHCWokouJapanese1 cost = 375 Gold

YPHCMercsSohei3 cost = 750 Gold

YPHCMercsSohei2 cost = 750 Gold

YPHCMercsSohei1 cost = 375 Fame

YPHCMercsJapaneseArmy cost = 1500 Gold

YPHCMercsYojimbo1 cost = 750 Gold

YPHCMercsRonin1 cost = 750 Gold

YPHCMercsNinja2 cost = 750 Gold

YPHCMercsNinja1 cost = 750 Gold

YPHCMercsWarElephant1 cost = 1800 Gold

YPHCMercsTigerClaw3 cost = 750 Gold

YPHCMercsTigerClaw2 cost = 750 Gold

YPHCMercsTigerClaw1 cost = 375 Gold

YPHCMercsChakram2 cost = 750 Gold

YPHCMercsChakram1 cost = 375 Gold

YPHCMercsIndianArmy cost = 1500 Gold

YPHCMercsArsonist1 cost = 750 Gold

YPHCMercsJatLancer1 cost = 750 Gold

YPHCWokouIndians3Double cost = 750 Gold

YPHCWokouIndians2 cost = 375 Gold

YPHCWokouIndians1 cost = 375 Gold

YPHCMercsMandarinArmy1 cost = 1500 Gold

YPHCMercsIronTroop1 cost = 750 Gold

YPHCMercsRattanShield3 cost = 1800 Gold

YPHCMercsRattanShield2 cost = 750 Gold

YPHCMercsRattanShield1 cost = 375 Gold

YPHCWokouChinese3 cost = 900 Gold

YPHCWokouChinese2 cost = 1500 Gold

YPHCWokouChinese1 cost = 375 Gold

YPHCMercsRonin2 cost = 3000 Gold

YPHCShipManchuTeam cost = 750 Gold

Recruit Privateers
(HCPrivateers)


Age 2Level 0ship onceCost = 500 Gold

Ships 2 Privateer ships to your colony.

ships 2 Privateer

Recruit Privateer Fleet
(HCPrivateers2)


Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCPrivateers

Ships 4 Privateer ships to your colony.

ships 4 Privateer

Hire Li'l Bombards
(HCXPMercsGreatCannon)


Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercenaryLoyalty

Ships a number of Li'l Bombards.

ships 3 MercGreatCannon