Aztecs British Chinese Dutch French Germans Indians Iroquois Japanese Ottomans Portuguese Russians Sioux Spanish
2 Coureurs
(HCShipCoureurs1)
Age 1Level 0ship once
ships 2 Coureur
4 Coureurs
(HCShipCoureurs2)
Age 2Level 0ship once
Prerequisite tech = HCShipCoureurs1
ships 4 Coureur
3 Coureurs
(HCShipCoureurs3)
Age 1Level 10ship once
Prerequisite tech = HCShipCoureurs2
ships 3 Coureur
10 Coureurs
(HCShipCoureurs4)
Age 4Level 40ship once
Prerequisite tech = HCShipCoureurs3
ships 10 Coureur
Crates of 300 Food
(HCShipFoodCrates1)
Age 1Level 0ship infinite
Food source.
ships 3 CrateofFood
Cords of 300 Wood
(HCShipWoodCrates1)
Age 1Level 0ship infinite
Wood source.
ships 3 CrateofWood
Chests of 300 Coin
(HCShipCoinCrates1)
Age 1Level 0ship infinite
Coin source.
ships 3 CrateofCoin
Crates of 600 Food
(HCShipFoodCrates2)
Age 2Level 0ship once
Prerequisite tech = HCShipFoodCrates1
Food source.
ships 1 CrateofFoodLarge
ships 1 CrateofFood
Cords of 600 Wood
(HCShipWoodCrates2)
Age 2Level 0ship once
Prerequisite tech = HCShipWoodCrates1
Wood source.
ships 1 CrateofWoodLarge
ships 1 CrateofWood
Chests of 600 Coin
(HCShipCoinCrates2)
Age 2Level 0ship once
Prerequisite tech = HCShipCoinCrates1
Coin source.
ships 1 CrateofCoinLarge
ships 1 CrateofCoin
Crates of 700 Food
(HCShipFoodCrates3)
Age 2Level 10ship once
Prerequisite tech = HCShipFoodCrates2
Food source.
ships 2 CrateofFood
ships 1 CrateofFoodLarge
Cords of 700 Wood
(HCShipWoodCrates3)
Age 2Level 10ship once
Prerequisite tech = HCShipwoodCrates2
Wood source.
ships 2 CrateofWood
ships 1 CrateofWoodLarge
Chests of 700 Coin
(HCShipCoinCrates3)
Age 2Level 10ship once
Prerequisite tech = HCShipCoinCrates2
Coin source.
ships 2 CrateofCoin
ships 1 CrateofCoinLarge
Cords of 1,000 Wood
(HCShipWoodCrates4)
Age 3Level 10ship once
Prerequisite tech = HCShipWoodCrates3
Wood source.
ships 2 CrateofWoodLarge
Crates of 1,000 Food
(HCShipFoodCrates4)
Age 3Level 10ship once
Prerequisite tech = HCShipFoodCrates3
Food source.
ships 2 CrateofFoodLarge
Chests of 1,000 Coin
(HCShipCoinCrates4)
Age 3Level 10ship once
Prerequisite tech = HCShipCoinCrates3
Coin source.
ships 2 CrateofCoinLarge
Cords of 1,600 Wood
(HCShipWoodCrates5)
Age 4Level 25ship once
Prerequisite tech = HCShipWoodCrates4
Wood source.
ships 1 CrateofWood
ships 3 CrateofWoodLarge
7 Sheep
(HCShipSheep1)
Age 1Level 0ship infinite
ships 7 Sheep
15 Sheep
(HCShipSheep2)
Age 3Level 0ship once
Prerequisite tech = HCShipSheep1
ships 15 Sheep
7 Cows
(HCShipCows)
Age 2Level 0ship once
Prerequisite tech = HCShipSheep1
ships 7 Cow
1 Covered Wagon
(HCShipCoveredWagons)
Age 3Level 0ship once
ships 1 CoveredWagon
TEAM 2 Surgeons
(HCShipSurgeons)
Age 2Level 0ship once
ships 2 Surgeon
Master Surgeons
(HCXPMasterSurgeons)
Age 2Level 10ship once
Prerequisite tech = HCShipSurgeons
Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.
Heal LogicalTypeHealed +50%
Enable Surgeon
Voyageur
(HCExplorerFrench)
Age 2Level 0ship once
Improves your French Explorer in combat, allows him to heal units and gives him a powerful canine companion.
ships 1 ExplorerDog
Hero all damage actions +50%
Hero Hitpoints +50%
Northwest Passage
(HCNorthwestPassage)
Age 1Level 0ship once
Prerequisite tech = HCExplorerFrench
Coureurs move faster and do more damage to Treasure guardians.
Coureur all damage actions +3X vs Guardian
Coureur speed 20%
CoureurCree speed 20%
CoureurCree all damage actions +3X vs Guardian
Hot Air Balloons
(HCShipBalloons)
Age 2Level 10ship once
Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Advanced Balloon
(HCXPAdvancedBalloon)
Age 4Level 25ship once
Prerequisite tech = HCShipBalloons
Ships an advanced Hot Air Balloon that remains permanently in play.
ships 1 xpAdvancedBalloon
10 Pikemen
(HCShipPikemen2)
Age 3Level 0ship once
ships 10 Pikeman
24 Pikemen
(HCShipPikemen3)
Age 4Level 10ship once
Prerequisite tech = HCShipPikemen2
ships 24 Pikeman
8 Crossbowmen
(HCShipCrossbowmen1)
Age 2Level 0ship once
ships 8 Crossbowman
10 Crossbowmen
(HCShipCrossbowmen2)
Age 3Level 0ship once
Prerequisite tech = HCShipCrossbowmen1
ships 10 Crossbowman
24 Crossbowmen
(HCShipCrossbowmen3)
Age 4Level 10ship once
Prerequisite tech = HCShipCrossbowmen2
ships 24 Crossbowman
Tirailleurs
(HCXPTirailleurs)
Age 3Level 40ship once
Prerequisite tech = HCShipCrossbowmen3
All your Crossbowmen transform into Skirmishers.
7 Skirmishers
(HCShipSkirmishers1)
Age 3Level 0ship once
ships 7 Skirmisher
9 Skirmishers
(HCShipSkirmishers2)
Age 4Level 0ship once
Prerequisite tech = HCShipSkirmishers1
ships 9 Skirmisher
8 Skirmishers
(HCShipSkirmishers3)
Age 3Level 10ship once
Prerequisite tech = HCShipSkirmishers2
ships 8 Skirmisher
12 Skirmishers
(HCShipSkirmishers4)
Age 4Level 10ship once
Prerequisite tech = HCShipSkirmishers3
ships 12 Skirmisher
14 Skirmishers
(HCShipSkirmishers5)
Age 4Level 25ship once
Prerequisite tech = HCShipSkirmishers4
ships 14 Skirmisher
Long-range Infantry Hitpoints
(HCRangedInfantryHitpointsFrench)
Age 2Level 10ship once
Prerequisite tech = HCShipSkirmishers2
Crossbowman and Skirmisher hitpoints increased.
Crossbowman Hitpoints +15%
Skirmisher Hitpoints +15%
TEAM Ranged Infantry Attack
(HCRangedInfantryDamageFrenchTeam)
Age 3Level 10ship once
Prerequisite tech = HCRangedInfantryHitpointsFrench
TEAM Ranged infantry attack increased.
AbstractGunpowderTrooper all damage actions +15%
AbstractArcher all damage actions +15%
TEAM Early Skirmishers
(HCEarlySkirmishersTeam)
Age 1Level 25ship once
Prerequisite tech = HCRangedInfantryDamageFrenchTeam
TEAM Skirmishers, Cassadors, Wakina Rifles, Forest Prowlers, and the Black Flag Army can be trained in the Colonial Age. (For Russian, British, Aztec, Indian, and Japanese allies, it makes Strelets, Longbowmen, Macehualtins, Gurkhas, and Yumi Archers train slightly faster.)
Skirmisher allowed 1 age
Cacadore allowed 1 age
Strelet train 20% faster
Longbowman train 20% faster
xpMusketWarrior allowed 1 age
xpWarRifle allowed 1 age
xpMacehualtin train 20% faster
ypNatMercGurkha train 20% faster
ypYumi train 20% faster
ypBlackFlagArmy allowed 1 age
4 Dragoons
(HCShipDragoons1)
Age 3Level 0ship once
ships 4 Dragoon
6 Dragoons
(HCShipDragoons2)
Age 4Level 0ship once
Prerequisite tech = HCShipDragoons1
ships 6 Dragoon
5 Dragoons
(HCShipDragoons3)
Age 3Level 10ship once
Prerequisite tech = HCShipDragoons2
ships 5 Dragoon
8 Dragoons
(HCShipDragoons4)
Age 4Level 10ship once
Prerequisite tech = HCShipDragoons3
ships 8 Dragoon
3 Hussars
(HCShipHussars1)
Age 2Level 0ship once
ships 3 Hussar
4 Hussars
(HCShipHussars2)
Age 3Level 0ship once
Prerequisite tech = HCShipHussars1
ships 4 Hussar
7 Hussars
(HCShipHussars3)
Age 4Level 10ship once
Prerequisite tech = HCShipHussars2
ships 7 Hussar
2 Cuirassiers
(HCShipCuirassiers1)
Age 3Level 0ship once
ships 2 Cuirassier
4 Cuirassiers
(HCShipCuirassiers2)
Age 4Level 0ship once
Prerequisite tech = HCShipCuirassiers1
ships 4 Cuirassier
3 Cuirassiers
(HCShipCuirassiers3)
Age 3Level 10ship once
Prerequisite tech = HCShipCuirassiers2
ships 3 Cuirassier
5 Cuirassiers
(HCShipCuirassiers4)
Age 4Level 10ship once
Prerequisite tech = HCShipCuirassiers3
ships 5 Cuirassier
6 Cuirassiers
(HCShipCuirassiers5)
Age 4Level 25ship once
Prerequisite tech = HCShipCuirassiers4
ships 6 Cuirassier
4 Cuirassiers
(HCXPShipCuirassiersRepeat)
Age 4Level 25ship infinite
Prerequisite tech = HCShipCuirassiers5
ships 4 Cuirassier
Thoroughbreds
(HCXPThoroughbreds)
Age 4Level 40ship once
Prerequisite tech = HCShipCuirassiers5
Decreases Cuirassier cost and train time.
Cuirassier train 15% faster
Cuirassier Food -15% (BasePercent)
Cuirassier Gold -15% (BasePercent)
TEAM Hand Cavalry Attack
(HCHandCavalryDamageFrenchTeam)
Age 2Level 10ship once
Prerequisite tech = HCShipCuirassiers3
TEAM Hand cavalry attack increased.
AbstractHeavyCavalry all damage actions +15%
xpCoyoteMan all damage actions +15%
Richelieu's Regiment
(HCShipRichelieuRegiment)
Age 4Level 25ship once
Prerequisite tech = HCHandCavalryDamageFrenchTeam
Ships 6 Hussars and 2 Cuirassiers.
ships 6 Hussar
ships 2 Cuirassier
Hand Cavalry Hitpoints
(HCHandCavalryHitpointsFrench)
Age 2Level 10ship once
Prerequisite tech = HCShipCuirassiers3
Hussar and Cuirassier hitpoints increased.
Hussar Hitpoints +15%
Cuirassier Hitpoints +15%
Cavalry Combat
(HCCavalryCombatFrench)
Age 3Level 25ship once
Prerequisite tech = HCHandCavalryHitpointsFrench
All cavalry attack and hitpoints increased.
AbstractCavalry Hitpoints +15%
AbstractCavalry all damage actions +15%
1 Falconet
(HCShipFalconets1)
Age 3Level 0ship once
ships 1 Falconet
2 Falconets
(HCShipFalconets2)
Age 4Level 0ship once
Prerequisite tech = HCShipFalconets1
ships 2 Falconet
2 Falconets
(HCShipFalconets3)
Age 3Level 10ship once
Prerequisite tech = HCShipFalconets2
ships 2 Falconet
3 Falconets
(HCShipFalconets4)
Age 4Level 25ship once
Prerequisite tech = HCShipFalconets3
ships 3 Falconet
Gribeauval System
(HCXPGribeauvalSystem)
Age 4Level 40ship once
Prerequisite tech = HCShipFalconets4
Falconets, Cannon, Culverin, and Horse Artillery damage increased.
Falconet all damage actions +25%
Cannon all damage actions +20%
xpHorseArtillery all damage actions +25%
Culverin all damage actions +25%
Advanced Artillery
(HCAdvancedArtillery)
Age 4Level 0ship once
Upgrades Falconets to Field Guns and Mortars to Howitzers for free.
2 Mortars
(HCShipMortars1)
Age 4Level 0ship once
ships 2 Mortar
3 Mortars
(HCShipMortars2)
Age 4Level 10ship once
Prerequisite tech = HCShipMortars1
ships 3 Mortar
2 Heavy Cannon
(HCShipCannons1)
Age 4Level 10ship once
Prerequisite tech = HCShipMortars2
ships 2 Cannon
4 Culverins
(HCXPShipCulverins2)
Age 4Level 40ship once
Prerequisite tech = HCShipCannons1
ships 4 Culverin
Native Lore
(HCNativeLore)
Age 2Level 0ship once
All Native lore improvements at Trading Posts cost no Coin.
NatAztecInitiation cost = 0 Gold
NatBasketweaving cost = 0 Gold
NatCalendar cost = 0 Gold
NatCeremonialFeast cost = 0 Gold
NatChinampa cost = 0 Gold
NatCottonArmor cost = 0 Gold
NatDogSoldier cost = 0 Gold
WarriorSocietyCree cost = 0 Gold
WarriorSocietyComanche cost = 0 Gold
WarriorSocietyCherokee cost = 0 Gold
WarriorSocietyCaribs cost = 0 Gold
WarriorSocietyAztecs cost = 0 Gold
NatTextileCraftsmanship cost = 0 Gold
NatPotlatch cost = 0 Gold
NatPoisonArrowFrogs cost = 0 Gold
NatMustangs cost = 0 Gold
NatMorningWars cost = 0 Gold
NatLacrosse cost = 0 Gold
NatKasiriBeer cost = 0 Gold
NatHorseTrading cost = 0 Gold
NatGarlandWars cost = 0 Gold
ChampionAztecs cost = 0 Gold
ChampionCaribs cost = 0 Gold
ChampionCherokee cost = 0 Gold
ChampionComanche cost = 0 Gold
ChampionCree cost = 0 Gold
ChampionInca cost = 0 Gold
ChampionIroquois cost = 0 Gold
ChampionLakota cost = 0 Gold
ChampionMaya cost = 0 Gold
ChampionNootka cost = 0 Gold
ChampionSeminoles cost = 0 Gold
ChampionTupi cost = 0 Gold
WarriorSocietyTupi cost = 0 Gold
WarriorSocietySeminoles cost = 0 Gold
WarriorSocietyNootka cost = 0 Gold
WarriorSocietyMaya cost = 0 Gold
WarriorSocietyLakota cost = 0 Gold
WarriorSocietyIroquois cost = 0 Gold
WarriorSocietyInca cost = 0 Gold
NatChocolateRecipes cost = 0 Gold
NatAnimalLore cost = 0 Gold
NatBarkClothing cost = 0 Gold
NatBlowgunnerAmbush cost = 0 Gold
NatBowyery cost = 0 Gold
NatChasquisMessengers cost = 0 Gold
NatWarDance cost = 0 Gold
NatTradeLanguage cost = 0 Gold
NatTanning cost = 0 Gold
NatRoadbuilding cost = 0 Gold
NatMetalworking cost = 0 Gold
NatLoyalClubman cost = 0 Gold
NatKinship cost = 0 Gold
NatIroquoisLeague cost = 0 Gold
NatHuntingGrounds cost = 0 Gold
NatHorseBreeding cost = 0 Gold
NatGuerillaWars cost = 0 Gold
NatGarifunaDrums cost = 0 Gold
NatForestBurning cost = 0 Gold
NatSequoyahSyllabary cost = 0 Gold
NatXPZapotecFoodOfTheGods cost = 0 Gold
NatXPZapotecCultOfTheDead cost = 0 Gold
NatXPZapotecCloudPeople cost = 0 Gold
NatXPNavajoWeaving cost = 0 Gold
NatXPNavajoShepherds cost = 0 Gold
NatXPNavajoCraftsmanship cost = 0 Gold
NatXPMapucheTreatyOfQuillin cost = 0 Gold
NatXPMapucheTactics cost = 0 Gold
NatXPMapucheAdMapu cost = 0 Gold
NatXPKlamathWorkEthos cost = 0 Gold
NatXPKlamathStrategy cost = 0 Gold
NatXPKlamathHuckleberryFeast cost = 0 Gold
NatXPHuronTradeMonopoly cost = 0 Gold
NatXPHuronSunCeremony cost = 0 Gold
NatXPHuronFishWedding cost = 0 Gold
NatXPCheyenneHuntingGrounds cost = 0 Gold
NatXPCheyenneHorseTrading cost = 0 Gold
NatXPCheyenneFury cost = 0 Gold
NatXPApacheRaiding cost = 0 Gold
NatXPApacheEndurance cost = 0 Gold
NatXPApacheCactus cost = 0 Gold
WarriorSocietyZapotec cost = 0 Gold
WarriorSocietyNavajo cost = 0 Gold
WarriorSocietyMapuche cost = 0 Gold
WarriorSocietyKlamath cost = 0 Gold
WarriorSocietyHuron cost = 0 Gold
WarriorSocietyCheyenne cost = 0 Gold
WarriorSocietyApache cost = 0 Gold
ChampionZapotec cost = 0 Gold
ChampionNavajo cost = 0 Gold
ChampionMapuche cost = 0 Gold
ChampionKlamath cost = 0 Gold
ChampionHuron cost = 0 Gold
ChampionCheyenne cost = 0 Gold
ChampionApache cost = 0 Gold
YPNatZenMeritocracy cost = 0 Gold
YPNatZenMeditation cost = 0 Gold
YPNatZenMasterLessons cost = 0 Gold
YPNatUdasiNewYear cost = 0 Gold
YPNatUdasiGurus cost = 0 Gold
YPNatUdasiArmyOfThePure cost = 0 Gold
YPNatSufiSharia cost = 0 Gold
YPNatSufiPilgramage cost = 0 Gold
YPNatSufiFasting cost = 0 Gold
YPNatShaolinWoodClearing cost = 0 Gold
YPNatShaolinDimMak cost = 0 Gold
YPNatShaolinClenchedFist cost = 0 Gold
YPNatJesuitSmokelessPowder cost = 0 Gold
YPNatJesuitSchools cost = 0 Gold
YPNatJesuitFlyingButtress cost = 0 Gold
ypNatHonoredZen cost = 0 Gold
ypNatHonoredUdasi cost = 0 Gold
ypNatHonoredSufi cost = 0 Gold
ypNatHonoredShaolin cost = 0 Gold
ypNatHonoredJesuit cost = 0 Gold
ypNatHonoredGurkha cost = 0 Gold
ypNatHonoredBhakti cost = 0 Gold
ypNatDisciplinedZen cost = 0 Gold
ypNatDisciplinedUdasi cost = 0 Gold
ypNatDisciplinedSufi cost = 0 Gold
ypNatDisciplinedShaolin cost = 0 Gold
ypNatDisciplinedJesuit cost = 0 Gold
ypNatDisciplinedBhakti cost = 0 Gold
YPNatBhaktiYoga cost = 0 Gold
YPNatBhaktiVegetarianism cost = 0 Gold
YPNatBhaktiReinforcedGuantlets cost = 0 Gold
TEAM Improved Native Warriors
(HCNativeCombatTeam)
Age 2Level 0ship once
TEAM Native Warrior attack and hitpoints increased.
AbstractNativeWarrior Hitpoints +15%
AbstractNativeWarrior all damage actions +15%
Native Treaties
(HCNativeTreaties)
Age 2Level 0ship once
Prerequisite tech = HCNativeLore
You get a Shipment of Native Warriors from each different allied tribe.
Native Warriors
(HCNativeWarriors)
Age 3Level 10ship once
Prerequisite tech = HCNativeTreaties
Native warriors are less expensive.
AbstractNativeWarrior Wood -25% (BasePercent)
AbstractNativeWarrior Gold -25% (BasePercent)
AbstractNativeWarrior Food -25% (BasePercent)
Advanced Trading Post
(HCAdvancedTradingPost)
Age 1Level 25ship once
Prerequisite tech = HCNativeWarriors
Trading Posts are cheaper, stronger and gain an attack.
TradingPost Wood -40% (Percent)
TradingPost Hitpoints +50%
TradingPost enables RangedAttack
Native Warrior Combat
(HCNativeCombat)
Age 3Level 25ship once
Prerequisite tech = HCNativeWarriors
Native warrior attack and hitpoints increased.
AbstractNativeWarrior Hitpoints +25%
AbstractNativeWarrior all damage actions +25%
Blood Brothers
(HCXPBloodBrothers)
Age 4Level 25ship once
Prerequisite tech = HCNativeCombat
All Native American allies are improved to Champion level.
Wilderness Warfare
(HCWildernessWarfare)
Age 2Level 25ship once
Prerequisite tech = HCNativeWarriors
Coureur, Skirmisher and Native Warrior hitpoints increased.
Coureur Hitpoints +20%
AbstractNativeWarrior Hitpoints +20%
Skirmisher Hitpoints +20%
Ranching
(HCXPRanching)
Age 1Level 0ship once
You can now train cows from Livestock Pens or Farms.
LivestockPen able to train Cow
Farm able to train Cow
Enable Cow
Fencing School
(HCFencingSchool)
Age 2Level 10ship once
All infantry train faster.
AbstractInfantry train 40% faster
xpSkullKnight train -40% faster
Riding School
(HCRidingSchool)
Age 2Level 10ship once
All cavalry train faster.
AbstractCavalry train 40% faster
xpDogSoldier train -40% faster
Engineering School
(HCEngineeringSchool)
Age 2Level 25ship once
All artillery train faster.
AbusGun train 40% faster
Grenadier train 40% faster
Cannon train 10% faster
Culverin train 40% faster
Falconet train 40% faster
GreatBombard train 10% faster
Mortar train 40% faster
OrganGun train 40% faster
Rocket train 10% faster
xpMantlet train 40% faster
xpRam train 40% faster
xpLightCannon train 40% faster
xpPetard train 40% faster
xpHorseArtillery train 40% faster
ypSiegeElephant train 40% faster
ypMorutaru train 40% faster
ypFlamingArrow train 40% faster
ypFlyingCrow train 10% faster
ypHandMortar train 40% faster
ypFlameThrower train 40% faster
Colonial Militia
(HCColonialMilitia)
Age 1Level 0ship once
Prerequisite tech = HCFrontierDefenses
Town Center attack increased, and you can call out Minutemen a second time.
TownCenter all damage actions +50%
Pioneers
(HCPioneers)
Age 1Level 0ship once
Villager hitpoints greatly increased.
AbstractVillager Hitpoints +65%
Advanced Arsenal
(HCAdvancedArsenal)
Age 2Level 10ship once
Prerequisite tech = HCColonialMilitia
Moves the Arsenal to the Colonial Age and enables more powerful Arsenal improvements.
Arsenal allowed -1 age
Fort
(HCUnlockFort)
Age 3Level 0ship once
Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.
ships 1 FortWagon
Heavy Fortifications
(HCHeavyFortifications)
Age 4Level 25ship once
Prerequisite tech = HCImprovedBuildings
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Vauban Fortress
(HCUnlockFortVauban)
Age 4Level 25ship once
Prerequisite tech = HCExtensiveFortifications
Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.
ships 1 FortWagon
FortFrontier +1 build limit
Castrametation
(HCXPUnlockFort2)
Age 4Level 25ship once
Prerequisite tech = HCUnlockFortVauban
Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.
ships 1 FortWagon
FortFrontier +1 build limit
Extensive Fortifications
(HCExtensiveFortifications)
Age 2Level 0ship once
Prerequisite tech = HCUnlockFort
Outpost, War Hut, Blockhouse, and Castle build limit and hit points increased.
Blockhouse +6 build limit
Outpost +6 build limit
WarHut +6 build limit
Blockhouse Hitpoints +25%
Outpost Hitpoints +25%
WarHut Hitpoints +25%
ypCastle +4 build limit
ypCastle Hitpoints +25%
Improved Buildings
(HCImprovedBuildings)
Age 1Level 10ship once
Prerequisite tech = HCPioneers
Building hitpoints increased.
Building Hitpoints +40%
Frontier Defenses
(HCFrontierDefenses)
Age 2Level 0ship once
Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses.
ships 2 OutpostWagon
Blockhouse Hitpoints +25%
Assassins
(HCXPAssassins)
Age 3Level 40ship once
Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, Monks, and mercenaries.
xpSpy all damage actions +100%
xpSpy all damage actions +5X vs Mercenary
xpSpy all damage actions +5X vs Hero
xpSpy all damage actions +5X vs MercType1
Edict of Nantes
(HCRoyalDecreeFrench)
Age 2Level 10ship once
Provides your Church with unique French improvements.
TEAM Cheap Church
(HCCheapChurchTeam)
Age 2Level 10ship once
Prerequisite tech = HCRoyalDecreeFrench
TEAM Churches, Mosques, and Field Hospitals are much cheaper and their non-advanced improvements are also cheaper. Monastaries are somewhat cheaper. Native Fire Pits become free.
Church Wood -80% (BasePercent)
ChurchGasLighting cost = 50 Food
ChurchStandingArmy cost = 175 Gold
ChurchTownWatch cost = 100 Food
ChurchMassCavalry cost = 375 Gold
FieldHospital Wood -50% (BasePercent)
FirePit cost = 0 Wood
ypMonastery Wood -30% (BasePercent)
Advanced Mill
(HCAdvancedMill)
Age 1Level 0ship once
Mills are cheaper and stronger.
Mill Wood -50% (Percent)
Mill Hitpoints +100%
Advanced Market
(HCAdvancedMarket)
Age 1Level 0ship once
Markets have better resource exchange.
Market BuyFactor 80%
Market SellFactor 120%
Advanced Plantation
(HCAdvancedPlantations)
Age 1Level 25ship once
Plantations are cheaper, stronger and can be built in any Age.
Plantation Wood -31% (BasePercent)
Plantation Hitpoints +100%
Plantation allowed -2 age
Advanced Dock
(HCAdvancedDock)
Age 1Level 10ship once
Docks have a greater attack, heal ships faster, and train ships more quickly.
Dock all damage actions +100%
Heal Ship +100%
Ship train 33% faster
YPDockAsian all damage actions +100%
Heal Ship +100%
Factory
(HCUnlockFactory)
Age 4Level 0ship once
Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.
ships 1 FactoryWagon
Robber Barons
(HCRobberBarons)
Age 4Level 10ship once
Prerequisite tech = HCUnlockFactory
Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.
ships 1 FactoryWagon
Stonemasons
(HCStonemasons)
Age 2Level 10ship once
Villagers and wagons build buildings much faster.
Build Building +65%
Build TownCenter +65%
Build Outpost +65%
Build FortFrontier +65%
Build Blockhouse +65%
Build Factory +65%
Build Building +65%
Build Farm +65%
Build WarHut +65%
Build Bank +65%
Build TradingPost +65%
Build NoblesHut +65%
Build Dock +50%
Land Grab
(HCXPLandGrab)
Age 1Level 25ship once
Prerequisite tech = HCStonemasons
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.
Mill Wood -40% (Percent)
Mill build 75% faster
Plantation build 75% faster
Plantation Wood -40% (Percent)
Farm build 75% faster
Farm Wood -40% (Percent)
LivestockPen build 75% faster
LivestockPen Wood -40% (Percent)
ypRicePaddy build 75% faster
ypRicePaddy Wood -40% (Percent)
ypVillage build 60% faster
ypVillage Wood -30% (Percent)
ypSacredField build 75% faster
ypSacredField Wood -40% (Percent)
Fish Market
(HCFishMarket)
Age 1Level 0ship once
Boats gather Food from Fish and Coin from Whales faster.
Gather AbstractFish +25%
Gather AbstractWhale +25%
Rendering Plant
(HCRenderingPlant)
Age 2Level 10ship once
Prerequisite tech = HCFishMarket
Boats gather Food and Coin faster.
Gather AbstractFish +30%
Gather AbstractWhale +30%
Distributivism
(HCXPDistributivism)
Age 1Level 25ship once
For the rest of the game, a small trickle of Wood enriches you.
Wood trickle rate = 1.25
TEAM Sawmills
(HCSawmillsTeam)
Age 1Level 10ship once
TEAM Villagers gather all Wood faster.
Gather Tree +10%
Gather ypGroveBuilding +10%
Exotic Hardwoods
(HCExoticHardwoods)
Age 1Level 25ship once
Prerequisite tech = HCSawmillsTeam
Villagers gather Wood faster.
Gather Tree +20%
Gather ypGroveBuilding +20%
Silversmith
(HCSilversmith)
Age 2Level 10ship once
Villagers gather Coin from Mines faster.
Gather AbstractMine +20%
Royal Mint
(HCRoyalMint)
Age 3Level 25ship once
Prerequisite tech = HCSilversmith
Villagers gather all Coin faster.
Gather Plantation +25%
Gather AbstractMine +25%
Food Silos
(HCFoodSilos)
Age 1Level 0ship once
Villagers gather Food from Farms, Mills, and Rice Paddies faster.
Gather Mill +15%
Gather Farm +15%
Sustainable Agriculture
(HCSustainableAgriculture)
Age 2Level 10ship once
Prerequisite tech = HCFoodSilos
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
Gather Mill +15%
Gather Farm +15%
Refrigeration
(HCRefrigeration)
Age 3Level 25ship once
Prerequisite tech = HCSustainableAgriculture
Villagers gather all Food faster.
Gather Mill +20%
Gather Huntable +20%
Gather BerryBush +20%
Gather Herdable +20%
Gather Farm +20%
Gather ypBerryBuilding +20%
Colbertism
(HCXPColbertism)
Age 1Level 25ship once
Prerequisite tech = HCRefrigeration
For the rest of the game, a small trickle of Food enriches you.
Food trickle rate = 1.5
Fur Trade
(HCXPFurTrade)
Age 1Level 40ship once
Prerequisite tech = HCXPColbertism
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Stockyards
(HCStockyards)
Age 1Level 0ship once
Livestock fattens more quickly.
Gather LivestockPen +30%
Gather Farm +30%
Gather ypVillage +30%
Furrier
(HCFurrier)
Age 1Level 0ship once
Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.
Gather Huntable +15%
Gather BerryBush +20%
Gather ypBerryBuilding +20%
Spice Trade
(HCSpiceTrade)
Age 2Level 10ship once
Prerequisite tech = HCFurrier
Villagers gather Food from hunted animals, berries, and Cherry Orchards faster.
Gather Huntable +20%
Gather BerryBush +20%
Gather ypBerryBuilding +20%
Economic Theory
(HCXPEconomicTheory)
Age 1Level 40ship once
Prerequisite tech = HCSpiceTrade
All Settlers and Fishing Boats gather faster.
Gather Huntable +10%
Gather BerryBush +10%
Gather Herdable +10%
Gather AbstractMine +10%
Gather Tree +10%
Gather Plantation +10%
Gather Mill +10%
Gather AbstractWhale +10%
Gather AbstractFish +10%
Gather Farm +10%
Gather ypBerryBuilding +10%
Gather ypGroveBuilding +10%
Rum Distillery
(HCRumDistillery)
Age 1Level 0ship once
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +20%
Cigar Roller
(HCCigarRoller)
Age 2Level 0ship once
Prerequisite tech = HCRumDistillery
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +20%
Textile Mill
(HCTextileMills)
Age 3Level 10ship once
Prerequisite tech = HCCigarRoller
Villagers gather Coin from Plantations and Rice Paddies faster.
Gather Plantation +25%
1 Caravel
(HCShipCaravels1)
Age 2Level 0ship once
ships 1 Caravel
2 Caravels
(HCShipCaravels2)
Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1
ships 2 Caravel
1 Galleon
(HCShipGalleons)
Age 2Level 0ship once
Prerequisite tech = HCShipCaravels1
ships 1 Galleon
1 Frigate
(HCShipFrigates)
Age 3Level 10ship once
Prerequisite tech = HCShipGalleons
ships 1 Frigate
Improved Warships
(HCNavalCombat)
Age 2Level 10ship once
Prerequisite tech = HCShipFrigates
All warships attack and hitpoints increased.
AbstractWarShip Hitpoints +25%
AbstractWarShip all damage actions +25%
1 Monitor
(HCShipMonitors)
Age 4Level 10ship once
Prerequisite tech = HCShipFrigates
ships 1 Monitor
TEAM Coastal Defenses
(HCCoastalDefensesTeam)
Age 2Level 25ship once
TEAM Increases building attack against ships.
Building AntiShipAttack +1X vs Ship
Admiralty
(HCAdmirality)
Age 2Level 0ship once
Increases the number of warships you can support.
Galleon +2 build limit
Caravel +4 build limit
Galley +4 build limit
Frigate +1 build limit
Monitor +1 build limit
Fluyt +2 build limit
Canoe +5 build limit
xpTlalocCanoe +4 build limit
xpWarCanoe +8 build limit
ypAtakabune +2 build limit
ypMarathanCatamaran +5 build limit
ypTekkousen +1 build limit
ypFune +4 build limit
ypWarJunk +4 build limit
ypFuchuan +1 build limit
ypWokouJunk +2 build limit
ypFireship +5 build limit
Dance Hall
(HCXPDanceHall)
Age 2Level 0ship once
Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.
SaloonOutlawPistol population count = -2
SaloonOutlawRider population count = -2
SaloonPirate population count = -2
SaloonOutlawRifleman population count = -2
ypDacoit population count = -2
ypThuggee population count = -2
ypWokouWanderingHorseman population count = -2
ypWokouWaywardRonin population count = -2
ypWokouBlindMonk population count = -2
ypWokouPirate population count = -2
Hire Italian Elmeti
(HCXPMercsElmeti)
Age 4Level 10ship onceCost = 1000 Gold
Ships a number of Italian Elmeti mercenaries.
ships 6 MercElmeti
6 Huron Allies
(HCXPHuronAllies1)
Age 2Level 10ship onceCost = 500 Gold
ships 6 NatMercHuronMantlet
18 Huron Allies
(HCXPHuronAllies2)
Age 4Level 25ship onceCost = 1000 Gold
Prerequisite tech = HCXPHuronAllies1
ships 18 NatMercHuronMantlet
20 Huron Allies
(HCXPHuronAlliesRepeat)
Age 4Level 40ship infiniteCost = 2000 Gold
Prerequisite tech = HCXPHuronAllies2
ships 20 NatMercHuronMantlet
Hire Swiss Pikemen
(HCMercsSwissPikemen)
Age 3Level 10ship onceCost = 1000 Gold
Ships a number of Swiss Pikemen mercenaries.
ships 12 MercSwissPikeman
Hire Landsknecht Mercenaries
(HCMercsLandsknecht2)
Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsSwissPikemen
Ships a number of Landsknecht mercenaries.
ships 8 MercLandsknecht
Hire Hessian Jaegers
(HCMercsHessians)
Age 3Level 10ship onceCost = 1000 Gold
Ships a number of Hessian Jaeger mercenaries.
ships 10 MercJaeger
Hire German Black Riders
(HCMercsBlackRiders)
Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHessians
Ships a number of German Black Rider mercenaries.
ships 7 MercBlackRider
Hire Swedish Fusiliers
(HCXPMercsFusiliers)
Age 4Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCMercsHessians
Ships a number of Swedish Fusilier mercenaries.
ships 8 MercFusilier
Hire Holy Roman Army
(HCMercsHolyRoman)
Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercsLandsknecht2
Ships an army of Holy Roman mercenaries: Landsknecht, Black Riders and Jaegers.
ships 7 MercJaeger
ships 5 MercBlackRider
ships 4 MercLandsknecht
Hire Mediterranean Mercenary Army
(HCMercsMediterranean)
Age 4Level 25ship onceCost = 2000 Gold
Ships a number of Mediterranean mercenaries: Stradiots, Mamelukes and Corsairs.
ships 3 MercMameluke
ships 6 MercBarbaryCorsair
ships 4 MercStradiot
Mercenary Loyalty
(HCMercenaryLoyalty)
Age 3Level 25ship once
Mercenaries are cheaper.
HCMercsAsian cost = 1500 Gold
HCMercsHackapells cost = 750 Gold
HCMercsCorsairs cost = 750 Gold
HCMercsBlackRiders cost = 750 Gold
HCMercsHessians cost = 750 Gold
HCMercsHighlanders cost = 750 Gold
HCMercsHighland cost = 1500 Gold
HCMercsHessians2 cost = 1125 Gold
HCMercsSwissPikemen cost = 750 Gold
HCMercsStradiots cost = 750 Gold
HCMercsRonin cost = 750 Gold
HCMercsMediterranean cost = 1500 Gold
HCMercsManchu cost = 750 Gold
HCMercsMamelukes cost = 750 Gold
HCMercsLandsknecht2 cost = 750 Gold
HCMercsHolyRoman cost = 1500 Gold
HCPrivateers cost = 375 Gold
HCPrivateersTeam cost = 375 Gold
HCPrivateers3 cost = 637 Gold
HCPrivateers2 cost = 750 Gold
HCXPMercsCorsairsRepeat cost = 1800 Gold
HCXPCherokeeAllies1 cost = 375 Gold
HCXPMercsFusiliersRepeat cost = 1800 Gold
HCXPMercsNinja cost = 750 Gold
HCXPMercsGreatCannon cost = 1500 Gold
HCXPMercsFusiliers cost = 750 Gold
HCXPMercsElmeti cost = 750 Gold
HCXPCherokeeAllies2 cost = 750 Gold
HCXPCherokeeAlliesRepeat cost = 1800 Gold
HCXPMayanAlliesRepeat cost = 1800 Gold
HCXPMayanAllies2 cost = 750 Gold
HCXPMayanAllies1 cost = 375 Gold
HCXPHuronAllies1 cost = 375 Gold
HCXPHuronAllies2 cost = 750 Gold
HCXPHuronAlliesRepeat cost = 1800 Gold
HCXPNootkaAlliesRepeat cost = 1800 Gold
HCXPTupiAlliesRepeat cost = 1800 Gold
HCXPCreeAlliesTeam cost = 750 Gold
HCXPMercsHessiansRepeatTeam cost = 900 Gold
HCPrivateersRepeat cost = 450 Gold
YPHCMercsChakram3 cost = 1800 Gold
YPHCWokouJapanese3 cost = 1500 Gold
YPHCWokouJapanese2 cost = 750 Gold
YPHCWokouJapanese1 cost = 375 Gold
YPHCMercsSohei3 cost = 750 Gold
YPHCMercsSohei2 cost = 750 Gold
YPHCMercsSohei1 cost = 375 Fame
YPHCMercsJapaneseArmy cost = 1500 Gold
YPHCMercsYojimbo1 cost = 750 Gold
YPHCMercsRonin1 cost = 750 Gold
YPHCMercsNinja2 cost = 750 Gold
YPHCMercsNinja1 cost = 750 Gold
YPHCMercsWarElephant1 cost = 1800 Gold
YPHCMercsTigerClaw3 cost = 750 Gold
YPHCMercsTigerClaw2 cost = 750 Gold
YPHCMercsTigerClaw1 cost = 375 Gold
YPHCMercsChakram2 cost = 750 Gold
YPHCMercsChakram1 cost = 375 Gold
YPHCMercsIndianArmy cost = 1500 Gold
YPHCMercsArsonist1 cost = 750 Gold
YPHCMercsJatLancer1 cost = 750 Gold
YPHCWokouIndians3Double cost = 750 Gold
YPHCWokouIndians2 cost = 375 Gold
YPHCWokouIndians1 cost = 375 Gold
YPHCMercsMandarinArmy1 cost = 1500 Gold
YPHCMercsIronTroop1 cost = 750 Gold
YPHCMercsRattanShield3 cost = 1800 Gold
YPHCMercsRattanShield2 cost = 750 Gold
YPHCMercsRattanShield1 cost = 375 Gold
YPHCWokouChinese3 cost = 900 Gold
YPHCWokouChinese2 cost = 1500 Gold
YPHCWokouChinese1 cost = 375 Gold
YPHCMercsRonin2 cost = 3000 Gold
YPHCShipManchuTeam cost = 750 Gold
Recruit Privateers
(HCPrivateers)
Age 2Level 0ship onceCost = 500 Gold
Ships 2 Privateer ships to your colony.
ships 2 Privateer
Recruit Privateer Fleet
(HCPrivateers2)
Age 3Level 10ship onceCost = 1000 Gold
Prerequisite tech = HCPrivateers
Ships 4 Privateer ships to your colony.
ships 4 Privateer
Hire Li'l Bombards
(HCXPMercsGreatCannon)
Age 4Level 25ship onceCost = 2000 Gold
Prerequisite tech = HCMercenaryLoyalty
Ships a number of Li'l Bombards.
ships 3 MercGreatCannon